A firm plan, or make up as you go?

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Xeterog
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Post by Xeterog »

just hit submit and trust that it went thru..I've had it give me an error when submitting, but my post still showed up.

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Post by Dave »

I actually know that .. but it's annoying as a double skull

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Post by DoubleSkulls »

Generally I have a good idea of what I want to do once I've seen my opponent's roster.

Do I want to score quick or slow (more important for neutral teams)?

What are the key skill matchups? e.g. strip ball vs sure hands, tackle vs dodge, etc

From that I tend to end up with a rough game plan but then casualties & KOs can seriously effect the way the drive goes. I might decide to score quick because I've got a lot of casualties, but if I've got KOs I might slow it down. Conversely I might try to hurry an opponents offence if I've got a lot of KOs and want to get them back.

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Re: A firm plan, or make up as you go?

Post by DesTroy »

Vanadium wrote:I'm just curious of how many of you play with a "set" plan or strategy, or if you just make things up as they go. Of course I know things vary with a situation, but do any of you guys use any definite offensive/defensive strategies when you plan your play?

I know that alot of people use the cage or a similar trick. Any others?
Plan? Never heard of that one... :lol:

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Post by Cooper »

I often start of with a firm plan, about when to score, who to target with blitzes when possible and that kind of stuff. Trying to make him score bfore turn x or so. Also which players are worth fouling and so on.

Ofcourse plans change a lot during the game...

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Post by RedJak »

I always have a very definite plan, offense and defense. I agonize over setup and try to account for every possible problem turns ahead of time.

And then the ball gets kicked-off and the whole plan goes pfff out the window.

Waaarrgh! :D

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Post by Grundgen »

Very nicely put Nosuphoru Thats pretty much the same way I go about it...only I couldnt put it into words that made sense!

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Post by Fronko »

Well, I don't have an accurate plan, for what everyone does in what way. Its more that I have a few key goals to achieve in order to make a TD / prevent one. And in every situation I evaluate, which of my players is best suited to fulfill which task. Then I play accordingly.

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Post by Tim »

Usually I set up a plan for the next turn only, with some rough ideas on how i might continue in the next turns.

I find it important not to have a firm plan for a drive and trying to stick to it, but rather always try the best result to come up from the current situation. I've had my cage moving sideways for 4 turns because the defence was well positioned and i rolled a lot of pushes on my blocks, until finally the defence overcommitted to one side and i could roll around it.

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Post by leblanc13 »

I think that you must rely on both tactics. You must go into your game with a strategy based on the type of team you are playing. You also have to make sure that you are able to adapt to the play style of your opponent. Start with a plan and modify it as needed.

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Post by ScottyBoneman »

Tim wrote:Usually I set up a plan for the next turn only, with some rough ideas on how i might continue in the next turns.

I find it important not to have a firm plan for a drive and trying to stick to it, but rather always try the best result to come up from the current situation. I've had my cage moving sideways for 4 turns because the defence was well positioned and i rolled a lot of pushes on my blocks, until finally the defence overcommitted to one side and i could roll around it.
That depends on your definition of a firm plan. I would say that I use firm plans for some rosters I play, particularly on offense but at the same time that firm plan rarely says 'do this one thing'. More like, 'try and get him to commit this way, or pushback this way and if it works roll...'

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Post by DwarfFanatic »

Yeah I know this is an old thread, but at least it is one that can be debated at length. Anyways here goes! I tend to try to use a push pull method.
What I mean by push/pull is simply this. If you want to test some coaches set up and how they react, (whether on offence or defence,) then you push to try and find weaknesses on their set-up and see what they react to and what they dont. If they dont react to any pressure, then I might go a little more passive to see where they want to go and try to pull them into a stalemate or a trap.
Obviously, if they leave a glaring gap open on the ballcarrier then I would push to surround and topple him/the ball. But that also could be used as a ploy to draw a blitz on your ball carrier, then maybe you pick up the ball to score on your next turn, beacuse you drew out the last saftey back. The key is keeping your options open I believe.
I think it is imperative to study your opponent's team well as your own. So that you may form a valid,if general, game plan to follow. But as in all things even the best game plan will fail if the fate of the dice are dead set against you. And there is the fact that no battle plan ever survives first contact with the enemy.

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Post by Ravage »

i tried a search but couldnt find it... someone posted an old military quote that said something to the effect of "every plan is perfect until you meet your opponent". or maybe my mind is butchering the actual quote. :P

anyway, i tend to have a set plan on offense (which changes about every move or two due to my opponent and the dice) and a strategy on defense, similar to what someone previously said in this thread. it's easier to try and dictate what will happen when you have the ball - when you don't, it's all about shutting your opponent down and trying to get the ball in your hands again to go back to forming a plan to move the ball towards that endzone. :)

PS: all hail dwarffanatic, the great necroposter! hehe

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Post by kithor2002 »

I also make a plan for my next turn because its impossible to plan for 3 or 4 turns because its a dice game and you can't know what the dice rolls (especially the block dice rolls) will be.
Mostly of my turns will be created during my opponents turn.
This has too effects:
First the game is going faster and on the other hand the opponent gets to know that I know what I'm doing(mostly...) :wink:

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Post by DoubleSkulls »

Ravage wrote:i tried a search but couldnt find it... someone posted an old military quote that said something to the effect of "every plan is perfect until you meet your opponent". or maybe my mind is butchering the actual quote. :P
More like "No plan survives contact with the enemy" and IIRC the original quote was von Molke(?) the leader of the German army in 1914,

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