and 1 +1(accurate) makes 2, but it still fails. And i(!) need to think?Gus wrote:the 1 and 6 is as much a core of the D6 system as the 1 and 20 on a D20 system... think a bit, hmmm
W
Moderator: TFF Mods
I am not talking about real life here, but i am pretty sure that a pro wide receiver does not drop an accurate pass 18% of the time. If he did he would be no pro.Zyad wrote:Well, think of it in terms of real life. A defensive lineman can still possibly intercept a ball, even if they have practically no hands, in the same way an all-pro wide receiver can drop a pass when he is all alone... hence the 1 6 rule. it just makes sense..Cooper wrote:
Perhaps i will understand better when i know why they came up with this "1 is allways a failure, 6 is allways a succes" stuff.
Why was this rule necessary in BB? i mean at some point they made the rule, why? I would like to know, because it is an extra rule and not an artefact from the system or something like that. And IMO it is not a good extra rule.
W
That is an ingame reason, more what i was looking for. and if you think unpredictable is fun, there is not much i can say.Zyad wrote:[
It makes the game interesting, unpredictable, and fun.
So basically what you're saying is: it is added to increase the influence of chance, right? not for any other reason.GalakStarscraper wrote:The rule of 1 and 6 is a core part of the rule in all GW games. It added there to create fun and suspense by nothing being impossible or automatic.Cooper wrote:Perhaps i will understand better when i know why they came up with this "1 is allways a failure, 6 is allways a succes" stuff.
Why was this rule necessary in BB? i mean at some point they made the rule, why? I would like to know, because it is an extra rule and not an artefact from the system or something like that. And IMO it is not a good extra rule.
W
I don't know that I'm saying too bad. See I'm a huge fan of house rules. If you can convince the BUBBLE league to move to D10s or D12s (which would probably be easier to use as you just double the scale of needed rolls) ... than I'm all for you playing BB that way.Cooper wrote:I think i noticed i am one of few who don't like that amount of chance. too bad.
Yes, houserules can be a solution, we should talk about that. (but i think our commisioner (Dave) is on your sideGalakStarscraper wrote:I don't know that I'm saying too bad. See I'm a huge fan of house rules. If you can convince the BUBBLE league to move to D10s or D12s (which would probably be easier to use as you just double the scale of needed rolls) ... than I'm all for you playing BB that way.Cooper wrote:I think i noticed i am one of few who don't like that amount of chance. too bad.
I'm just trying to say that the opinion that the 3 folks in the BUBBLE have that the game is too much luck driven is not a majority opinion. An expressed and heartfelt opinion ... yes ... majority ... no. And as such the odds that a change would occur to move the game in the direction you desire is low.
Galak
yes, you obviously do. when you chose a system with a D6, or D10, or D20, it is to serve the representation of RANDOMNESS you want your game to have. D20 systems usually make criticals (failure or success) on a 1 and 20. on a D6, the criticals are on a 1 and 6, that makes perfect sense.Cooper wrote:and 1 +1(accurate) makes 2, but it still fails. And i(!) need to think?Gus wrote:the 1 and 6 is as much a core of the D6 system as the 1 and 20 on a D20 system... think a bit, hmmm
W
I am questioning, the whole 1 is a failure 6 is a succes thing. and your answer is "how can it be different, BECAUSE 1 is a failure and 6 is a succes"?Gus wrote:yes, you obviously do. when you chose a system with a D6, or D10, or D20, it is to serve the representation of RANDOMNESS you want your game to have. D20 systems usually make criticals (failure or success) on a 1 and 20. on a D6, the criticals are on a 1 and 6, that makes perfect sense.Cooper wrote:and 1 +1(accurate) makes 2, but it still fails. And i(!) need to think?Gus wrote:the 1 and 6 is as much a core of the D6 system as the 1 and 20 on a D20 system... think a bit, hmmm
W
now, that is a game decision, to say that even the easiest thing in the word can be failed by the most expert guy in the world, in 1 out of 6 cases. and it also states that even the most stupid guy ever can still accomplish something 1 in 6 times. you may like it or not, but that's how the D6 system works. dice are a representation of randomness, and it has been decided that in BB this description would be made by a D6, with the implications i stated.
For some reason, you seem to be not open to the possibilty that 1 doesn't have to be a failure, nor 6 has to be a succes.Gus wrote:i'm trying to make you understand, despite your thick skull, that the choice of the number of facets of a dice when creating a game is the way to represent randomness... the design choice of BB was a D6, thus the rule of the 1 and 6. as has been suggested, just create a new BB with a D12 system. or even better, suppress the dice altogether, that way no more luck to "flaw the game".
Eliminating the 1 and 6 rule would mean that ag5 could dodge away with total impunity, and an ag2 player could never intercept. If you make blood bowl like that, the game would just plain suck... Agility teams would rule, and teams like khemri would be left in the dust, unused and worthless...Cooper wrote:For some reason, you seem to be not open to the possibilty that 1 doesn't have to be a failure, nor 6 has to be a succes.Gus wrote:i'm trying to make you understand, despite your thick skull, that the choice of the number of facets of a dice when creating a game is the way to represent randomness... the design choice of BB was a D6, thus the rule of the 1 and 6. as has been suggested, just create a new BB with a D12 system. or even better, suppress the dice altogether, that way no more luck to "flaw the game".
This was a choice that had nothing to do with the choice for a d6 or a d12 or whatever.
a mummy in a tacklezone would have to roll a 7 for an interception, but for some reason a 6 is suddenly enough.
an AG-5thrower with accurate throwing a quickpass should roll a 1+ for succes, but instead 1 is a failure.
This has nothing to do with the choice of a d6 or a d12, but only with the choice to make 1 allways a failure, and 6 allways a succes.
I am questioning that rule at this moment. It looks like you didn't understand that yet.
Thick skulled and proud of it,
W
3% actually, he's got catch ..Cooper wrote: I am not talking about real life here, but i am pretty sure that a pro wide receiver does not drop an accurate pass 18% of the time. If he did he would be no pro.
Ah, but that is a matter of balance again. If you change something on one side from tha balance you have to change something on the other side as well to keep the balance. If most people wanted that 1-6 rule changed i guess there are ways thinkable to get the balance back again.Zyad wrote: Eliminating the 1 and 6 rule would mean that ag5 could dodge away with total impunity, and an ag2 player could never intercept. If you make blood bowl like that, the game would just plain suck... Agility teams would rule, and teams like khemri would be left in the dust, unused and worthless......
That is your opinion, not mine, but if you think that than there is nothing i could say. (apart from, i don't want to take away ALL the chance, just most of it)Zyad wrote: The game would be no fun if you take away the chance...
If you take away most of the chance there is less likelihood that it will even out in one game, then it will just be more annoying when one player does get that lucky 1-100 break.Cooper wrote: That is your opinion, not mine, but if you think that than there is nothing i could say. (apart from, i don't want to take away ALL the chance, just most of it)