3rd Skill on AG5 DE-Lino

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Aksho
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3rd Skill on AG5 DE-Lino

Post by Aksho »

Normally I would now what to give him, but my AG 5 Darkelve Lineman with Passblock rolled a Double 5.
Problem is I have a lack of Guard in my Team, thats my third double (but one was a double 6 :) ) so just one with Guard jet, but the rest of my Team is already very well experienced.
Im not quite shure jet, I have an *ok* AG 5 Thrower so no need there.
Im going into the semi of my leage against Woodies now, and in the final Chaosdwarfs or Norse will await me.
Leap would be an option, but the Double would be lost, and I´m not takting the MA for shure.

What would be your decision?

mfg Bernd

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Post by JJB »

I would see three options:
guard
jump up (but I need to check whether JU can be used in conjunction with pass block)
or just ignore the double and take catch (good to help interceptions), block, dodge...

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Post by Aksho »

No Jump up with Pass-Block, :cry:
If possible my first option :roll:

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Post by kithor2002 »

Take guard.
With Ag5 you can most of the time dodge to the place where he will be needed.

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Post by Lofwyr »

Good choices are:

1) take the MA, AG 5 with high Movement is fantastic

2) Guard, allways a good skill, but this player is allready a target, so you don´t want to make it even bigger.

3) Waste the double and get block or dodge to keep that fantastic player alive. That would be my choice and i would go for dodge, because in my playing style thats what i mostly do with AG 5 players :-)

4) Make him a thrower, so accurate or safe throw come to mind.

5) Waste the double and get leap: AG 5 and leap, do i have to say more...


It´s all your choice, good are all these options.

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Post by absent1 »

I wouldn't take gaurd on an agi 5 player as to use gaurd you need to put him in the mix, not willing to take that risk with a stud like that. Just take Nerves of steele maybe, it combo's with pass block and is awsome for receiving and passing.

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Gus
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Post by Gus »

Guard. combined with leap, you have your MMAE (Most Mobile Assiste Ever).

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Post by DoubleSkulls »

What about Nerves of Steel? Then you are intercepting on a 4+ even in TZ... and your passing is better when necessary too.

I'd take Guard and go for mobile assist Elf.

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Post by Dropdeadfred »

yea NoS is a good choice

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Post by Markus »

i'd take guard. NoS is nice too, but if you win against the woodies you need some muscle against either cd or norse. Those teams won't play the passing game. Dodge is nice too but would be wasted if you play cd in the finals and the norse should have a lot of tacklers as well. catch or nos could help winning against the we, but its rather easy to evade one passblocker with those ma 9 catchers, so even against the we dodge, catch or nos wouldn't increase your chances more than guard, which is nice even against we.

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Post by Lamoron »

Break Tackle... It's now or never :)

Seriously, I'd go with NOS, because you can then use your Pass Block with dual purpouse, as you can put the thrower/catcher in his TZ, and still intercept without penalty.

Guard is all well and nice, and a decent combo with Pass Block, but NOS/Pass Block is great. All you need after that is catch.

Pass Block, Catch, NOS, +AG Elf = The terror of passing plays, and the biggest target on the field.

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Post by martynq »

I think NoS is a great choice.

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Post by dendron »

I agrre with the most posters! NOS are very good with pass block!

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Post by Aksho »

THX 2 all for your answers. Well NOS also was long in my mind for him, but in the end I took GUARD because I really haven´t enough of it and if my team wents into the final I will need it more then anything else I think. Ok he has a big: HIT ME, shild on his back now, but then the Rest of my good time will have more ground to do some DARKELF playingstyle :lol:

mfg Bernd

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