Which skill is most "knightly"

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Please read post 1st. Which skill is most "knightly"?

Multiple Block
2
6%
Stand Firm
11
31%
Tackle
0
No votes
Leader
19
54%
Juggernaut
3
9%
 
Total votes: 35

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Which skill is most "knightly"

Post by plasmoid »

Hi all,
looking for some feedback on my Brettonian team.
Please don't post about what would be most balanced, and that knights/aristocrats/brettonians shouldn't be playing Blood Bowl. I've got that covered.
What I want to know is simply which of these skills you consider most appropriate for the following player:

The player is the teams knightly captain. A questing knight if you will.
Has stats are: 0-2 120K 6339 block, dauntless, skill? - G,S

So what should his 3rd skill be?:
*Multiple Block (able to best 2 lesser men in hand to hand combat)
*Stand Firm - holding the line valiantly.
*Tackle
*Leader - also to prevent lesser players from taking it.
*Juggernaut (allows player to push back on a "both-down" result on a blitz action) - Charging in like a true knight.

I'd really appriciate your feedback.
Cheers
Martin :)

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Post by Darkson »

Would really help to see what the rest of the team looks like.

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Post by Colin »

If he's the captain, he should have leader, but it's your team design do what you want. :wink:

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Post by kithor2002 »

Juggernaut would be the right skill for him :wink:

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Post by Skummy »

Leader. He should inspire those around him to better play.

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Post by Gus »

leader would basically give a 70k RR to the team, especially when 2 of them have the skill, since it's almost certain there would be at least one on the pitch all the time.

edit: sorry, didn't read the "i don't want comments about balance" thing. just ignore my post then.

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Post by sean newboy »

Jug.

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Post by duff »

Are the knights in that area more the heroic Arthurian noble type or the blood thirsty proffessional soldier type? If the noble, leader, if the soldier, Jug.

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Post by Colin »

Sorry, but knights should not have jugs, it's just not proper. But if your team theme is transexual knights, go for it. :wink: :D

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Post by plasmoid »

Hi all,
thanks for your replies. I really appriciate it.
Currently, leader is the firm favourite, with juggernaut as the runner up.

Torg said:
>he should have leader, but it's your team design do what you want.

Thanks. But I've come to find that by yielding to feedback on some issues, I can remain adamant about the key design issues, and still get a team that gets better and better feedback.

Darkson said:
>Would really help to see what the rest of the team looks like.

It isn't impossible to track down :wink: - and I'll post it here eventually.
But right now I was looking for "flavour"-feedback, and the stats would just mess with that.

Gus said:
>leader would basically give a 70k RR to the team, especially when 2 of
>them have the skill, since it's almost certain there would be at least one
>on the pitch all the time.
Yeah - they would basically pay 40K for a 70K reroll.
IMO nice, but not that good - I mean, getting a 30K discount on your starting roster probably isn't as good as the combo (dauntless multiBlock) that we playtested them with.

Cheers all,
and keep the votes coming :D
Martin

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Post by Aksho »

I voted for Leader because it seems very cool to have such an inspiring Leader on the field.
Balancing is always a Problem, but with his states and with only one in the Team he will have such a big targetmark on his head, that the bonus 30k are ok, and if he is off the RR is lost, so its not that dis-balancing

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Post by Joemanji »

Regardless of what I think about this concept (let's not go there), it is difficult not to mention balance when the Dauntless + MultiBlock combo on a starting player would clearly be horrendous and silly. Plus, in fluff terms, why would a knight be better at taking out multiple foes than, say, an Ogre or Treeman? :-? I voted Stand Firm, probably under the influence of the MBBL2 team...

BTW, if the team has AG2 peasants I will scream! :wink: :D :lol:

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Post by plasmoid »

Snipe away young man, snipe away.
Martin

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Post by plasmoid »

Hi again Nazgit,

>it is difficult not to mention balance when the Dauntless + MultiBlock
>combo on a starting player would clearly be horrendous and silly.

I weigh your input against literally 100s of playtest games.
Out of the 9 coaches who have played them, and 20+ who have played against them, none have commented on the combo.

That being said, feedbackwize - in the BB Boards, MultiBlock has been one of the things that quite a few people found strange on a conceptual level.
That's why I made this poll.
And I am going to make a change to the team based on the poll.
So that should make you happy? :)

>BTW, if the team has AG2 peasants I will scream!
No offense Nazgit - but if the team has any peasants you will scream. I could cover them in chocolate and you still wouldn't like them :wink:

At least they were AG2 for a reason.

Never the less, I've had a discussion about the peasants lately, and I'm open to suggestions. If people generally find AG2 to be sub-human, then I will find another way to make them truly bad players.
So there is hope for you on this issue too. :)
I hope you'll vote on the poll.
Cheers
Martin

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Post by Tim »

Hmm, i like Leader, but 2 free ReRolls seems to be a bit much to me ... so i'd vote Standfirm.

Tackle and Juggernaut are kinda "dirty" skills for a knight. Multiblock sounds interesting, but the combo with dauntless is critical. Guard might be an option.

Now if you want to add leader, how about a knight captain as the teams "Big Guy" ... Something like:

0-1 Knight Captain 5 4 2 10 Block, Dauntless, Leader
(AG2 because his massive armour keeps him from moving)

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