SkiJunkie wrote:As far as the game state data why don't we start by listing out exactly what your AI will need.
Here's what I think the AI would need at the beginning of a turn:
A) Game State
_1) Football Location (there should be a value for not placed)
_2) Current Turn (and is it a normal turn, or Blitz, or setting up...)
_3) Ref Flags (IGMEOY, Get the Ref, handicap, etc.)
_4) Score, us & them
_5) Re-rolls, us & them
_6) Weather
_7) 32 bit flag variable to be defined later
B) Players
_1) Stats & Skills
__a. MV/ST/AG/AV/NG
__b. Skill array - numbers represent skills
__c. SPPs (for SPP-based decisions)
_2) Location on Pitch (there should be a value or values for off the board)
_3) Status (prone, stunned, no tackle zone, KO, etc.)
_4) 32 bit flag variable to be defined later
I've got to check to see how much we need to know for the DLL. I think I'll make a test program that loads a mock DLL to see how it'll work.
Pink Horror