i wanna long bomb it

Got a great idea and/or proposal for BloodBowl?

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Black Hawk down
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i wanna long bomb it

Post by Black Hawk down »

i think that the mods for a long pass/long bomb should not affect the thrower in helping him to fumble it. the thrower is more like to get the ball away because his is putting more power into the throw. players in his tackle zone should affect the die roll to cause a fumble but if the player is in the back field and all alone it looks silly :oops: him fumbling the ball if the nearest player is miles away. the mods for a long pass/bomb should still count

maybe this sould only apply to players with the pass skill, to take into account that the reason that these guys are on the field is to pass the football and for a say,doppey zombie with no pass skill the mod applys as he is more likey to mess up.

to recap. a fumble will only happen if the thrower has rolled a one before or after mods and a player is in his tackle zone.

:D tell me what you think and yes i do play wood elf. :D

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Post by Bonehead »

We play it exactly as you said. No fumble due to range modifications but for tackle zones. So you only get a fumble on a one when there are no tackle zones.

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Post by Black Hawk down »

does anyone else use this rule and what is the chance of it becomming offical?

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Post by longfang »

Might make passing too powerful.

All you would need to do was pack the recieving area with players increasing the odds of catching a scattered ball. At present longer passes become more risky and you need to guard against fumbles forcing you to keep players back to protect possesion. It's a mechanic for a turn based game.

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Post by Skummy »

Black Hawk down wrote:does anyone else use this rule and what is the chance of it becomming offical?
Really does make passing too powerful. And it leads to the "punt" play, as well as making Throw Teammate a much more reliable option, especially if those Ogres ever get a 4 AG Gobbo.

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Post by JJB »

I've played halflings in a league setting quite a lot, and I must say that fumbling on a 1 only would have increased my chances of scoring probably by as much as 3 times.

I suspect it is for that very reason that the fumbling increase rule was introduced. To develop on Skummy's remark, think that way: when throwing a team-mate, it does not matter if the pass is successful that much, unlike passing a ball. So it would be far too easy to toss players across the pitch.

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Post by DoubleSkulls »

Reasons for not adopting this rule:

1) It devalues skilled passing players. With the official rules a player with accurate and AG3 is a better passer than an AG4 player. This is a good thing as otherwise teams without dedicated passers can be just as good at passing as teams that are supposed to be good at it

2) The long punt has too good a risk reward ratio. At the end of a half when your opponent is chasing the game - or got you pinned down in your backfield - chucking a long bomb and praying is pretty difficult. Everyone apart from specialist passers will fail half the time - remember accuraccy isn't always important. If you've only got a 1/6 chance of failing the risk/reward ratio is unbalanced.

3) Stunties and TTMs are too good.

However your "players with Pass only fumble on a natural 1" is a lot better - but it still means high AG players are better than those with accurate and/or strong arm. IMO specialist passers ought to be better.

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Post by Black Hawk down »

thanks for the feed back

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Post by Tim »

If you want to play mega passes, you can still get "Hail Mary Pass" and a Diving Catch Catcher. The Pass gets away in 5/6 (35/36 with a RR) and the pass lands in the range of the catcher in 42% of the cases. Plus you never get the +1 bounus for accurate on the catch roll. Compared with an AG3 longbomb with Accurate: Pass gets away in 4/6 (32/36 with a RR) and is accurate in 2/6 (to be caught at AG+1) . However, unlike with a Hail Mary Pass, the range is limited and the pass can be intercepted.

So without any RR and AG3 on diving catch catcher and 1 skill thrower:
Hail Mary Skill and Pass: 17,5%
Accurate Skill and Long Bomb (and an opponent in interception range): 24,4%

So without any RR and AG4 on diving catch catcher and 1 skill thrower:
Hail Mary Skill and Pass: 23,3%
Accurate Skill and Long Bomb (and an opponent in interception range): 42,5%

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Post by gken1 »

ianwilliams wrote: However your "players with Pass only fumble on a natural 1" is a lot better - but it still means high AG players are better than those with accurate and/or strong arm. IMO specialist passers ought to be better.
I think this would be a good change...it let's "Passers" get the ball to where it should be more often. And opens up the field a little bit more.

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Post by Black Hawk down »

gken1 wrote:
I think this would be a good change...it let's "Passers" get the ball to where it should be more often. And opens up the field a little bit more.
thats what i talking about.

passers passing, not spiking the ball into the ground in front of them just because they tryed a long bomb and rolled a three or under.

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Post by DoubleSkulls »

Then get accurate and/or strong arm!

Maybe if you want to have a more realistic effect then maybe for players with the pass skill if they have a modified fumble they are "very inaccurate" and the ball scatters D6 & direction from the intended target square instead.

That's a viable house rule, but I prefer the simplicity of the existing fumble rules TBH.

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Post by Gus »

just because a Human Thrower starts with Pass doesn't make him teh uber thrower able to get the ball half the field away with only a minimal error margin... that's what AG5 Strong Arm Accurate throwers are.

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Post by Black Hawk down »

thanks for the feedback again.

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Post by Nathaniel »

I've played this way for as long as I could remember. I've never seen any of the imbalance for throwing that some expressed fear about. In leagues I've played in it's usually the stronger teams that do the best-- or those with a really dynamic running/short passing game.

It really doesn't make it that much better for throwers. And while I generally don't like the argument "it's more realistic" when it comes to bloodbowl, even I couldn't get past the idea that a bloodbowl player would drop the ball right beside himself 50% of the time when he's trying to throw it a few paces further.

I've always had the impression that Bloodbowl pitches are definitely smaller than real world football fields. The pitch is packed with players and even the "long bomb" really isn't that long compared to real world long bombs.

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