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i have just got my hands on a woodelf team and i am going to enter it into our next leauge which is over 100 games long after tournaments. i have four catchers, 2 wardancers, 1 treeman, 1 thrower and 8 lineman, but i cant work out what my starting lineup should be as i have no experience at all with them, and have never seen them play.
i am leaning towards trying to start with both wardancers and as many catchers as i can but i cant make the figures balance and look playable. i have had a look in the sticky section but nothing really takes my fancy. however i did find one by Ogre Marader which was;
x2 wardancers
x2 catchers
x7 linemen
x9 fan factor
this looked ok but not having any re-rolls could be quite painfull, so i was thinking of dropping five fan factor and gaining one re-roll. but would a ff of four be to low. any advice would be appreciated.
phil
Reason:''
when i looked like loosing i may of, but not any more.
Normally I start with 1 WD and 10 Lineman 2 RR and 8 FF.After your first game I would buy an apo.After that go for two catcher and the 2 WD.Then you can max your catcher and finally I would buy the thrower.
i do not agree it is the 'only' good starting lineup.
using one RR to turn 2 linelves into a catcher and thrower can be good, if you can handle having only one RR. of course, the apoth is a priority, and then get RRs FAST while you still have money. then get the second WD, then catchers, replacing linelves as needed.
I strongly disagree with buying a thrower/catcher when starting up a wood elf team, for the following reason:
One needs to build up one's linemen ASAP: wood elf linemen are kinda "fragile", and need to have at least block or dodge not to be stomped upon.
And to improve one's linemen, there is no best way than using them to throw passes and score the occasional TD when it's not too risky for your chances of winning the match.
It's only when there is a good spread of SPPs among your linemen that you can start considering buying a thrower, and catcher, players who will improve very quickly once they're bought through passes completed and TDs scored.
sorry, i should of also stated that before each season we play four friendly games with each rookie team where spp's, money etc are all gained as normal but any injuries are ignored, and we also get 25 free spp's to distibute as we see fit over the team.
we do this so that the new team get a slightly easier ride at first. then after the first game of the new season any money earnt prior can be spent to buy in the rest of the team or re-rolls or an apoth.
so i feel that the lino's may get the good start that is required in the friendlys. and i only need to bring in one more lino anyway, followed by two more catchers, the thrower and finally the treeman (not necessarily in that order) to make up my whole team.
phil
Reason:''
when i looked like loosing i may of, but not any more.
Well, it all depends on how many matches you'll be playing with that team.You could go for a 2 season strategy. 11 linos, 3 RR, FF8. You woný be winning a lot of matches at the start and you're fragile so buy an APO ASAP. Then get your WDs and then the catchers. I did this and now have an AG4 Norse lino team plus 2WD and catcher. Need 2 more catchers before next season.
In think one of the problems is that he only has 8 linos. I once started with 8 linos, 2 catchers and a thrower. But this does depend on your league. I line up like this helps you win those early games and get some extra money. But it might hold back the development of your linemen. If you think you can manage with only one rr you might go
8 linos
2 catchers
1 wardancer
1 rr
9 ff
sven wrote:sorry, i should of also stated that before each season we play four friendly games with each rookie team where spp's, money etc are all gained as normal but any injuries are ignored, and we also get 25 free spp's to distibute as we see fit over the team.
we do this so that the new team get a slightly easier ride at first. then after the first game of the new season any money earnt prior can be spent to buy in the rest of the team or re-rolls or an apoth.
so i feel that the lino's may get the good start that is required in the friendlys. and i only need to bring in one more lino anyway, followed by two more catchers, the thrower and finally the treeman (not necessarily in that order) to make up my whole team.
phil
With this start to the season, I'd take either 1 WD, 10 Lineelves FF 8 and 2 rerolls. Or 1 WD, 1 Catcher, 9 Lineelves, 2 RR and FF 6. The first roster is pretty standard balancing competetiveness with earnings through FF. The second gambles income a little in order to make the team more competetive. The catcher gives you 1 turn TD chances, and a much more threatening offense. The idea is winning games makes up for the lower fan factor and helps you increase FF quicker. I tried this in my last season with mixed success.
I'd spread the 25 SP points across 5 lineelves before the first game. Make sure all them make 1 completion so you have 5 skilled lineelves after your first game. Take 1 kicker, and then block or dodge, on doubles choose guard or take a leader. In the Four friendlies make sure your WD scores two TDs to get his first skill (Stripball is the standard choice). If you go with the catcher option feed him two TDs so he gets block. If you do this as a minimum you should have a threatening and resilient woodie team.
In your four friendlies try to buy an apo, and a second WD. 170K over four games should be quite achievable. After that priorities are more re-rolls replacement players and filling out the roster not necessarily in that order.
saying that buying one thrower and one catcher will prevent your linos from getting SPPs is, at least, a big mistake.
one word for that: COACHING.
just because you have the OPTION to use your catcher to score doesn't mean you HAVE to use him.
in the team i started, i now have an additional WD and a second RR, waiting to buy the third and fourth. out of the 12 players, only two don't have a skill yet: a lino and a WD. all the linos have 1 skill, and one has +ST and Block. The WD, Thrower, and Catcher all have 2 skills. the catcher only scores when one-turns are needed (since he got +MA, i use him in chain-pushes).
the point being, if you have a blodge catcher, you can easily use him as a decoy. a thrower allows you much more safety, and NOTHING prevents you from using a regular lino to do that 6th SPP. but you also have the option to use your thrower when you need reliability.
Gus wrote:saying that buying one thrower and one catcher will prevent your linos from getting SPPs is, at least, a big mistake.
one word for that: COACHING.
just because you have the OPTION to use your catcher to score doesn't mean you HAVE to use him.
That does not take one thing into account:
Starting with a thrower and a catcher means you only have one rr. And with only 1 rr, ball-handling with linemen is much riskier. So you will be better off using throwers and catchers at the start, thus slowing down linemen's improvement.
no that means that you will have the opportunity to use either the thrower or the catcher at one end of the action involving a lineman. that means that you can pass with the thrower to the catcher for a safe play, and then leave and handoff to a far lineman. that means that you will have all the scoring power you need when you need it (way easier to one-turn with a rookie catcher than with a rookie linelf, huh). the catcher will score TDs, of course, and will be blodge, and will be able to help around. the thrower will get accurate/SA/Sure Hands, allowing him to distribute the play evenly and to reach unmarked linemen. and after 3-4 games, you should have at least an apoth and a RR.
thanks for all your input, this has been one of my most productive posts with some really helpfull tips. i am going to try al's second lineup suggestion and will let you know how it goes, thanks again for all your help. if anyone has any other suggestions please post them cause i can still change my mind.
cheers
phil
Reason:''
when i looked like loosing i may of, but not any more.
Good luck, your 4 friendlies should see you off to a good start. Aim a) to win all these games, b) to score 2+ TDs and c) to cause 2+ casualties. You need to maximise chances of your FF increasing so that you can generate more income. If you win with 2 TDs there's a 50-50 chance of an increase. And if your playing with RR04 you will be safe from FF going down on an unmodified 1.
Use your cash to buy in an apoth and the 2nd WD. I'd aim to have 13 players and an apoth by the end of the four games, so the team is more resilient when the season starts properly. After that priorities are more re-rolls, replacing cripples and filling out the roster.