Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
Yavatol wrote:I once started with 8 linos, 2 catchers and a thrower.
I started that way too and it worked out pretty well. I started a team a week ago as a standard 1 WD 10 Line etc... and got two elves killed in the first game (vs. Chaos Dwarves). Scrapped that team and went back to 8 Line, 2 catcher, and a thrower 1 rr, 1 Apo, 7 FF. First game vs. Halflings got a boat load of money.
Moral of the story? It may not be an optimal way to start a WE team statistically but so far has drawn better results then 1 WD, 10 Line set up. I guess some things work for certain folks.
Hi all,
I've just started a woodie team with 4 catchers.
I've found that their dodge skill give them reasonable survivability on the LOS.
Also, since they have dodge skill, I have 4 players that I can always move to safety, sparing them blocks. With linemen, any dodge may mean reroll/turnover so you can't move them first - meaning that if something goes wrong your linemen remaining will get bashed.
Cheers
Martin
i'd happily play a woodie team with 4 catchers, 3 being on the LoS. that's AT LEAST 2 3db blocks per catcher... i am not sure you will have many catchers to put on the LoS at the end of the game...
Gus wrote:moral of the story ? if you want to compare lineups, play the same race, not CDs on the one hand and flings on the other ^^
I think my point was I get a better draw for my first game with this lineup. I suppose in my book I think its silly to say you won't play this person since you have this team and thye have that team.
I guess the nice thing about this lineup though is you start with 3 position players.
@scipio
i'm just saying that you cannot say that one starting lineup is better than the other, since they faced RADICALLY different rosters (in style AND power).
Scipio_Publius wrote:Moral of the story? It may not be an optimal way to start a WE team statistically but so far has drawn better results then 1 WD, 10 Line set up. I guess some things work for certain folks.
I didn't say my way was better...it just works for some reason. Maybe call it luck? Which has a lot to do with this game.
You only can catch the ball at the end of your Blitz turn when you recieve.
So the ball has to be at the endzone.
This and the Blitz roll at the kickofftable make it hardly possible to score when you're kicking.
So I still wouldn't put the catcher on the LoS when kicking.
You set up your blodge/sidestep catcher on the LOS, when kicking. Opponent blocks your catcher but cant bring him down - you sidestep into oppo half. Then he hits your catcher again, but cant bring him down once more - one more square towards oppo endzone. Opponent becomes nervous, doesn´t pickup the ball - fumble. Your wardancer leaps in, picks up the ball (which your kicker wisely kicked close to the LOS), moves it to your catcher and blast-off for the one turn defensive TD.
Yavatol wrote:I once started with 8 linos, 2 catchers and a thrower.
I started that way too and it worked out pretty well. I started a team a week ago as a standard 1 WD 10 Line etc... and got two elves killed in the first game (vs. Chaos Dwarves). Scrapped that team and went back to 8 Line, 2 catcher, and a thrower 1 rr, 1 Apo, 7 FF. First game vs. Halflings got a boat load of money.
Moral of the story? It may not be an optimal way to start a WE team statistically but so far has drawn better results then 1 WD, 10 Line set up. I guess some things work for certain folks.
Yep, the downside, if one of your first few opponents is a (chaos)dwarf team you're dead.