Vampire League Strategies

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

User avatar
falconeyed
Star Player
Star Player
Posts: 698
Joined: Mon Mar 01, 2004 4:06 pm
Location: Danville, CA

Post by falconeyed »

One of the two werewolves is not going to survive my match. I am going to make sure of that.

Also, we have an uneven number of teams, so every week a team has a bye week, which we allow teams to use to heal up and deal with "miss next game" results. 11 teams and I get to play four the week after their bye. I should be playing full squads for most of the season. Fun.

Reason: ''
DeeSnider
Rookie
Rookie
Posts: 7
Joined: Tue Nov 12, 2002 1:06 am
Location: Alameda, CA

Post by DeeSnider »

One of the two werewolves is not going to survive my match. I am going to make sure of that.
Hehe, I might have to make sure one of your Vamps doesn't survive your next match. :lol:

Reason: ''
User avatar
falconeyed
Star Player
Star Player
Posts: 698
Joined: Mon Mar 01, 2004 4:06 pm
Location: Danville, CA

Post by falconeyed »

DeeSnider wrote:
One of the two werewolves is not going to survive my match. I am going to make sure of that.
Hehe, I might have to make sure one of your Vamps doesn't survive your next match. :lol:
David St. Hubbins is a marked troll! He's going down.

Reason: ''
The Florist
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1749
Joined: Sun Jan 25, 2004 11:24 pm
Contact:

Post by The Florist »

falconeyed wrote: Twice in one match rolling back to back 1s is just too much to ask for.
You've been blessed so far, apparently.

Reason: ''
User avatar
falconeyed
Star Player
Star Player
Posts: 698
Joined: Mon Mar 01, 2004 4:06 pm
Location: Danville, CA

Post by falconeyed »

Won my last match 3-2 in OT. Barely won at that. I played gobbos and found myself trying to cage. Opponent rolled Morley's revenge, which kep three thralls (one with block and one with ST4) off the pitch for most of the match (I think I managed to get them out of the bathroom three or four times out of about 12 rolls). He also freebooted Nobbla, who managed to keep his chainsaw running until halfway through overtime, when I finally got him down and badly hurt him. Nobbla really made me think twice about the deep passing game, for without Nobbla on the pitch I think I could have been more wide open.

When I was down thralls and forced to field four vamps, I found myself not moving vamps at all unless it was really necessary. Such a predicament really emphasizes that thralls appear to be the strength of the team. By that, I meam that without thralls and only 1 vamp with pro, one should really not move vamps unless one really has to do so.

I should have been passing more, especially with two ag 5 vamps.

Next opponent is a necro team. I should get a handicap roll, so I'm hoping for "I am the greatest" since both his wws and one golem are tied for most SPPs. As always, block and foul the wws to death. I can't outrun them.

Reason: ''
User avatar
falconeyed
Star Player
Star Player
Posts: 698
Joined: Mon Mar 01, 2004 4:06 pm
Location: Danville, CA

Post by falconeyed »

Got my head handed to me in the last match ... 0-2. I ignored an obvious interception risk mid way through the second half, a necro ghoul, who naturally made the pick and then absconded with the ball. I think one GFI would have moved my vamp around the interception risk. I just didn't play well at all and rolled a lot of 1s and skulls. Frustrating.

In the last couple of matches, I've lost a lot of thralls early, forcing me to make blocks with vamps. If I could, I wouldn't throw a block / blitz with a vamp unless it was absolutely necessary.

At this point, I'm not really sure if vamps are an ag team or not. For other vamp coaches out there ... how are you generally attacking while on offense? Are you running vamp out into pass patterns, or are you making shorter and more safe pass attempts.

Oh ... and I missed a dodge with an AG5 vamp. Naturally, the result was an ag drop and regen failed. In that case, I could have thrown a two dice block instead of dodge, but the ball was contested and I was hoping to get a block on a werewolf.

I'm regressing.

Reason: ''
Brokje
Emerging Star
Emerging Star
Posts: 412
Joined: Mon Jun 07, 2004 10:05 am
Location: Still enjoying the bliss of finishing his PhD...

Post by Brokje »

I played vamps, but that was 3-4 years ago with different OFAB rules (50% chance that a vamp would spend a drive in the dug out snacking on the audience).
In that team (which also contained a Vamp Lord (Capitals intended), the Vamps, although unreliable in showing up, did the core of the damage to my opponents, and the thralls were handing out assists.
When a Vamp was on the pitch you were sure he could act though...

Reason: ''
'Millions of pieces, pieces for free.
Millions of pieces, pieces for me!'
User avatar
Gus
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1272
Joined: Mon Feb 02, 2004 4:18 pm
Location: France

Post by Gus »

you forget to add that vamps had only G access, and thralls cost 50k and had av8.

Reason: ''
I do it for the pun of it !
Brokje
Emerging Star
Emerging Star
Posts: 412
Joined: Mon Jun 07, 2004 10:05 am
Location: Still enjoying the bliss of finishing his PhD...

Post by Brokje »

Not as we played them, we had houserules that thralls had av 7 and Vamps had Gen Ag St access. Fun team to play with, all or nothing!

Reason: ''
'Millions of pieces, pieces for free.
Millions of pieces, pieces for me!'
User avatar
Gus
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1272
Joined: Mon Feb 02, 2004 4:18 pm
Location: France

Post by Gus »

yeah well, of course they were doing better then ^^

Reason: ''
I do it for the pun of it !
User avatar
duff
Emerging Star
Emerging Star
Posts: 502
Joined: Wed Jan 22, 2003 1:47 am
Location: Melb

Post by duff »

I've played a couple of games under vault rules with vamps now. You're right, they are too valuable to use to mark (at least too valuable to use to mark dwarves) so they are basicly an agile player with the muscle to use in defence. Against the goblin team, they became much mor effective when I started stabbing goblins, at one stage (with some luck) there were only the 2 trolls left on the pitch!

Reason: ''
I don't have to be faster than the Ogre, just faster than you!
User avatar
Trob
Rookie
Rookie
Posts: 46
Joined: Mon Jan 31, 2005 7:54 am
Location: Calgary, Canada

Post by Trob »

I've only played 2 games with my Vampires in our league & both games were very close with the vampires only failing a few OFAB rolls(unfortunately they were critical ones :( ). Since we have a lot of Elves, & Skaven in our league I've decided to concentrate on the running game over the passing game. I have one Vamp with Pro & I will probably get it on at least 2 more & increase my rerolls at the same time.
For the thralls, I want to develop at least a couple with Block & Sure hands and use the vampires hypnotic gaze to free them up since you can still use the HG on a failed OFAB roll.

Let you know more after my next games...

Reason: ''
Member of AbBBA (Alberta Blood Bowl Association) www.abbba.org
User avatar
falconeyed
Star Player
Star Player
Posts: 698
Joined: Mon Mar 01, 2004 4:06 pm
Location: Danville, CA

Post by falconeyed »

The wheels have completely fallen off in the last couple of matches. For the first time, I wanted to just throw the whole team out my car window on the homeward Drive of Shame. I haven't scored in the last two matches, I had a vamp die at the hands of an overly friendly ogre, and then that vamp got the mvp. I found that thralls are basically expensive flings, but without the utility of dodge to start off with. Also, vamp-to-vamp passing has become a lost art. Let's face it, when an AG 5 vamp can't pick up a bouncing ball and complete a short pass for a TD, then Nuffle has completely forsaken you. I'm still over .500 with the squad, but I don't suspect that to last long, as I'm entering the part of the schedule where the Heavy Hitters live ...

For the rest of this season, I'm going to somewhat apply part of Galak's fling thread to vamps, in that I should be reserving enough gold to buy at least two thralls after every game. To be viable at all, the Vamps have to have at least 11 or 12 thralls EVERY match, and this assumes that you have 3-4 vamps on the squad. 4 vamps is almost lunacy, as being forced to field them all at the same time would be almost catastrophic.

The thing that really kills vamps as a viable team is that, absent pro, vamps are generally not reliable enough to make up for the thralls' extreme fragility, nor are they reliable enough to make up for a 2 to 3 man disadvantage. Unlike WE's, that at least have the speed / agility to move away, thralls cannot be relied on to dodge away with near impunity. Maybe once the vamps get to 16 spps that will change.

Reason: ''
User avatar
JaM
Legend
Legend
Posts: 2580
Joined: Sun Oct 31, 2004 7:38 pm
Location: The Netherlands.

Post by JaM »

Hey, dont throw it away, stick with it. You live, you learn... that's how it works. Incredible good luck will be replaced with it's opposite, and the other way around, too.
Maybe change the teams' goal, like making sure that the opponents start-player is going down, hard. Dead hard.

Keep it up !!

Reason: ''
Image
Ravage
Star Player
Star Player
Posts: 623
Joined: Tue Oct 05, 2004 7:38 pm
Location: CT, USA
Contact:

Post by Ravage »

I can't seem to figure these vamps out... just started a team on fumbbl, I'm 1-2-0 with them but it hasn't been without sacrifice. These thralls just LOVE to get hurt, even when my vamps are passing their bloodlust the opposing team keeps putting the hurt on the thralls. After three games I have had 2 thralls die, a vamp died, i have two thralls mng my 4th game (if i dont retire the team)... I started with 3 vamps, 8 thralls, 4 RR and 7 FF. I'm debating other options but don't see anything that really "pops" at me. I'm going to retire my current team and try a new start, but am unsure what I'm going to do yet.

One lineup would be this topic-starter's lineup... 2 vamps, 10 thralls, 4 RR and 9 FF with 10k left over.

I've also been looking at 3 vamps, 8 thralls, 3 RR, 9 FF and an apo. The apo seems critical to me only because between the opponent and your vampires, even though thralls are cheap you can't keep spending 40k after every game if you keep losing them and the apo will pay for itself fairly quickly.

Or you could go 2 vamps, 10 thralls, 3 RR, 9 FF, apo and 30k in the bank to give yourself a head start on even more thralls or the third vamp. 3 RR is a little sketchy with this team before you get pro on the vamps, but it depends on whether the tradeoff for the apo seems worth it.....

what other rosters have people tried, and do any of the above ideas look "better" than the others to people?

Reason: ''
Post Reply