Physical Agility?

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Mattchaos

Post by Mattchaos »

It's difficult for me to imagine a player with both ag4 and armor 9, and of course an elf ... big armors are good but it's very difficult to play the ball or dodge easily with them ... :roll:

So if you have some good background to explain this ...

If you want an ag team with mutation I have the Doomed of Malal for you.

DOOMED

0-12 Damned 7 3 3 7 G+Ph two head 60k
0-2 Torturer 7 3 3 7 G+P+Ph two head sure hands 80k
0-4 Shadow 8 3 3 7 G+A+Ph two head dodge 90k
0-2 Black hunter 7 3 3 8 G+F+Ph two head horns shadowing 110k

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Post by Skummy »

Very similar to Skaven, though.

I was hoping to try out high agility, low movement with Physical for flavor.

Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
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Alesdair
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Post by Alesdair »

So you want a halforc halfelf chaos team...

0-10 line'men' 5 3 4 8 GAPh 60k
0-2 Throwers 5 3 4 8 Pass GAPPh 70k
0-2 Catchers 7 3 4 7 Catch GAPh 80k
0-2 Blitzers 6 3 4 8 Block GAPh 90k
0-2 Basterds 5 3 4 7 Dauntless, Multiblock. GAPh 90k

Well they probably are all Basterds come to think of it, I'm sure most halforc halfelves are... and I'm guessing that their daddy was an orc, and their mommy had no choice in the matter. Wouldn't YOU worship chaos under that circumstance.

I'm reminded of the line from the book 'Grunts'
"Pass me another Elf, Captain. This one's spilt."

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Pass me another Elf, Captain. This one's split.
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Cloggy
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Post by Cloggy »

hehe. That basterd has some very nice potential. Just add block and Claw and let's see the opposition running :evil:

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Alesdair
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Post by Alesdair »

but at move 5 the opposition don't have to run far, and at armour 7 they don't have to run long... :D

anyone else like my basterds

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Pass me another Elf, Captain. This one's split.
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Post by Fronko »

Have you guys ever tried a team like this? I cant help but find it oddly overpowered. Ok, they dont move fast, but once they are in possession, they can still quickly moved it around (pass-handoff-moves), they can dodge through opposition and if they need to, they might still bash it out with most of them. After all, they all have high armor and with mutations like claws/fangs etc I dont really see, what theri weakness is. I mean, how would you stop these guys with humans for example? Or skaven? Other elf might still outflair them, but even brute teams like orcs/dwarves will have their difficulties with high AV.

Or am I just completely wrong on this?

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Mattchaos

Post by Mattchaos »

One big problem for me ... half elves, half orcs, never heard of that before, disgusting :x

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Post by duff »

The're not supposed to be a nice team!

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I don't have to be faster than the Ogre, just faster than you!
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Alesdair
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Post by Alesdair »

Fronko wrote:Have you guys ever tried a team like this? I cant help but find it oddly overpowered. Ok, they dont move fast, but once they are in possession, they can still quickly moved it around (pass-handoff-moves), they can dodge through opposition and if they need to, they might still bash it out with most of them. After all, they all have high armor and with mutations like claws/fangs etc I dont really see, what theri weakness is. I mean, how would you stop these guys with humans for example? Or skaven? Other elf might still outflair them, but even brute teams like orcs/dwarves will have their difficulties with high AV.

Or am I just completely wrong on this?
I dont see armour 7 and 8 high by anyone's standards... lower then human on average. I do see it potential for moving the ball around as a little less then the elves, because they are slower and because RR's are more expencive.
They start with only one defencive skill, block. And unlike humans they don't start with the skill RR's of Surehands and Dodge.

Orcs out ST them and out armour, and have equal move. The orcs will take down more per turn then the Basterds will take down orcs.

At high team rating I do see them as scary, but what team isn't scary at high team ratings...
For one it will be very rare that they get guard and even rarer to get mightblow.

They DO have a high blodge potencial, but if they spend their skills on getting that, they'll be a slow moving amazon team, while the comparable amazons will have more 'other' skills like strip ball and tackle to nulify the blodge as much as can be done.

when you remember that only 1 in 7 skill is a dub (assuming ST is taken) and 1 in 7 is a stat (assumeing dub5 is taken as dub) they don't get that scary very fast, and Chaos will still out scary them with the guard and MiBlow.

but then, ofcource i've not tried them out (I only made them up as i was writing them down... they might be underpriced by 10k on all positionals... but then maybe not.

Reason: ''
Pass me another Elf, Captain. This one's split.
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Post by Fronko »

Take my previous post with a grain of salt, as I somehow thought to have seen a 9 armor somewhere in the team list. As its not there, my remarks towards orcs/dwarves having difficulties with them are somewhat pointless. :)

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Post by Alesdair »

No worries...

i just pulled that team out of my arse, and now i find that i'm eagerly jumping forward to defend it...
*shrugs*

I've just now decided to run it through PH's spreedsheet.

OK... I'd priced the Thrower and Catcher 10k too low, and accoding to the spreedsheet the real cost of the Basterds would be only 60k!!!
But i'll keep over pricing them at 80k (which is their vaule if they also started with block, which they won't)

0-10 line'men' 5 3 4 8 GAPh 60k
0-2 Throwers 5 3 4 8 Pass GAPPh 80k
0-2 Catchers 7 3 4 7 Catch GAPh 90k
0-2 Blitzers 6 3 4 8 Block GAPh 90k
0-2 Basterds 5 3 4 7 Dauntless, Multiblock. GAPh 80k

RR's 70k

Blocking 52.69
Throwing 70.58
Running 60.46
Potential 70.52
Pricing 49.53
Power 63.28
Cost 1,120,000
Value 44.78

Humans are
Blocking 67.25
Throwing 59.25
Running 65.41
Potential 67.23
Pricing 50.99
Power 66.82
Cost 1,150,000
Value 47.40

OK compared to the other official teams.
They Out POWER only Gobbs, 'Flings, and 'Zons.
They out VALUE noone... (closest is HElf with 45.88) probably because I overpriced the Basterd by 20k delibratly because of the potential.

As they are, in this post, I'd say they are ready to slot into any league as a 3rd tier team... If you drop the Basterds price to 70k (still 10k over), this team would be more compeditive with the other main teams...

Reason: ''
Pass me another Elf, Captain. This one's split.
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