How many Vamps on an experienced team?
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How many Vamps on an experienced team?
I am thinking of running a Vampire team the next time our league resets. I am pretty much settled on what to do for a starting team (2 vamps, lots O thralls, and rerolls), but I was wondering what the final number of vampires should be on an experienced team (say TR > 200). I can't see a team with a full set of 6 vampires, maybe 4 or 5.
What have people found to be the most # of Vamps at high TV?
What have people found to be the most # of Vamps at high TV?
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- Gus
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i think 6 is ok for a 16-man roster. field no more than 4 at a time though, that's assuming you have 5+ RR, that at least some of the vamps have Pro, and that you know how to counter OFAB by sometimes not moving the vamps when they don't REALLY need to =)
that being said, i don't know if i can qualify as a good vamp player. Grumbledook could help you a lot, if you can reach him ^^
that being said, i don't know if i can qualify as a good vamp player. Grumbledook could help you a lot, if you can reach him ^^
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I'd say you need about 1.5 rerolls per vamp without pro and 1 reroll for every vamp with pro. So the number of vamps you can field really depends on how many rerolls you have 

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[size=150][color=#FF3333][b]Hag Graef Dragons[/b][/color][/size] [size=117]1st UK :wink: NAF Dark Elf Coach[/size]
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- falconeyed
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6 vamps on a 16 man roster is madness. I wouldn't have any more than 4. A typical vamp match has most thralls in the KO box or worse, which if you had 6 vamps, would eventually force you to field them all. 6 vamps on the pitch at once is a recipe for disaster.
6 vamps on pitch at once ... I may lose sleep over that thought tonight.
6 vamps on pitch at once ... I may lose sleep over that thought tonight.
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- Darkson
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6 vamps on a full team s fine, especially if they have Pro. If you skill some towards defensive duty, and some to offensive, then you shouldn't need to field more than 4 a drive anyway.
Just be very wary if you start losing a lot of thralls though, as then you may be forced to field all 6. In that case, it might be worth taking the TO for a failed OFAB and getting the vamp back in the reserves.
Just be very wary if you start losing a lot of thralls though, as then you may be forced to field all 6. In that case, it might be worth taking the TO for a failed OFAB and getting the vamp back in the reserves.
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- Gus
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you wouldn't have that many thralls off if you never sent any off due to OFAB, with all the RR/Pro/careful play.falconeyed wrote:6 vamps on a 16 man roster is madness. I wouldn't have any more than 4. A typical vamp match has most thralls in the KO box or worse, which if you had 6 vamps, would eventually force you to field them all. 6 vamps on the pitch at once is a recipe for disaster.
6 vamps on pitch at once ... I may lose sleep over that thought tonight.
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I do it for the pun of it !
- Gus
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Thanks for all the advice. I was also wondering as I have a vamp team box, (4 vamps and 8 thralls) but I have to decide how many more vamps and thralls to buy.
I think I'll buy one more blister (1 vamp and 2 thralls) and then a few thralls individually or convert a few from my existing models
I think I'll buy one more blister (1 vamp and 2 thralls) and then a few thralls individually or convert a few from my existing models
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