Chaos long term

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Bizzy
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Chaos long term

Post by Bizzy »

Chaos is a good team. I was thinking of using them in a long term league. ANy suggestions of how to play?

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Post by Skummy »

The most common route is to take a lot of claw and go for Claw/RSC, or at the very least three plus claws with Mighty Blow as well.

The other way I've seen them played is with a lot of Stand Firm and Foul App on doubles.

Personally, I like the Minotaur as the big guy on the team. He gives you access to Frenzy, and that always makes offence easier to play.

Beastman are actually some of the better all around players in blood bowl. Being able to get a 2 die blitz on pretty much any ballcarrier is a big deal, and any ability upgrade on them is incredible. Chaos Warriors are some of the best ballcarriers in the game.

Clearly, regular skills on players are going to be guard and block most of the time - it makes for a monster of a team in the long term.

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Post by Bizzy »

definately my choice if the long term can be a monster of a team

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Post by Skummy »

Oh, it's certainly the best long term team, especially in a scheduled, closed league. People might beat you, but you can make them bleed to do so.

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Post by Bizzy »

it is schedualed long term league. So this seems like my best choice. Keep coming with the advice

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Post by slup »

A lot of block, guard and mighty blow is important.
Add tackle of you are facing elves.
Keep all statincreases except maybe double 5.
One player needs big hand + sure hand or AG4 + sure hand, preferable a warrior.

Try to score touchdowns with the warriors, they need the spp.

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Post by Old Man Draco »

When you start the tea and get skills take block for regular and Claw on doubles.

For the second skill take either tackle or guard. Make sure you get three of either Block/Guard, or Block/Tackle before you start to develop the other. A single Block/Tackle or Block/Guard player is not that effective.

And be prepared to loose a lot in the beginning!

I started with only beastmen and a high FF. With the winnings you can buy the Warriors soon enough and will have developed some beastman by the time they warriors come into play.

Still not winning much, but they do fear me now! :o

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Post by Skummy »

I prefer the 10 beastman, 1 Chaos Warrior lineup to start. Also, think about scoring as much as possible with warriors and taking Guard on them warriors as their first normal skill. It's amazing what you can do with a guard Chaos Warrior - the exceptional strength really makes all the difference.

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Post by JaM »

I started with a Mino and just beastmen in a league once... worked pretty good. Horns all over the place = nice !
And try to focus on the ball, too. Chaos has decent AG, so why not use it ?

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Post by bubb »

JaM wrote:I started with a Mino and just beastmen in a league once... worked pretty good. Horns all over the place = nice !
And try to focus on the ball, too. Chaos has decent AG, so why not use it ?
I strongly considered that lineup once as well. Didn't follow through with it but did think about it!

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Post by Gus »

lol

well, i apologize beforehand, please none of you take this as an attack or whatever... but i disagree with almost everything that has been said.

- no big guy. why to get a minotaur ? you have natural-born blitzers all over the team, and you want to add yet another horns ? on a guy that can waste your blitz action on a 1 ? and who will never get either BLOCK or TACKLE ?? how good is that for a blitzer huh ? pretty bad. also, 110 kPO on an AV8 player who will not be THAT useful, no thanks. if you REALLY want a big guy, get a troll, put him on the scrimmage, try not to move him when you don't need to. just let him stand there, taking hit on his AV9+regen. do not move him or hit with him unless you have 3D and a failed roll would not break your defence.

- forget about claw/rsc/mighty blow. there are MUCH more enjoyable victories in BB than winning after you clear the pitch. Chaos is a gem that can be turned into a great fun team to play, don't waste it going uber-bashy like so many lamers do, and then bragging about how good a BB player you are because you can roll a 8+ on injury... one or two players with Claw, AT MOST. i personally have one claw on my current chaos team, i took it for the second doubles of my beastie (since the first had been frenzy). Frenzy is a very good skill to have on a beastman, i think you need at least one to crowd-push easily and force your opponent to adapt his strategy. also, you have access to a great combo if you get dauntless: dauntless + horns, and then later multiple block. and you have your beastman blitzing two guys single-handedly (or hornedly ?). probably not the most efficient use of doubles, but fun as hell.

- you do need your first mutation on a BEASTMAN to be big hand. a ball carrier/retriever needs all the MA he can get. and you only have 4 Warriors, don't waste them turning them into your REGULAR ball-carriers. of course, the main strength of Warriors is that they can also do the ball-carrying thing, but don't specialize them into that.

- your beastmen need block, obviously. then, get a couple of tacklers, and then guard, as much as you can. of course, if noone in the league has dodge, don't bother getting two tacklers. but i think it is safer to go this route. of course, don't forget the couple of dirty players (no need to have block on both, you can use one without block on your offence for example) and maybe a Kick.

- you should try and get all your Warriors skilled asap, making them score 2 TDs. Block is the obvious first skill, then guard. take any stat increase, except on 5+5, as someone said. do not jump on claw/rsc for them. tentacles, stand firm, foul appearance. claw is not bad, but you can access so much more variety by taking something else than just a damage-enhancer. as a sidenote, on a +AG player, Leap might be a VERY good idea on a doubles. imagine a blitzing beastman with leap: that's a ST4 player which can get into a cage on a 3+. not something to be despised. Mattchaos had a 5559 Block, Leap Chaos Warrior. unfortunately, the crowd loved him too much, but still, it was quite nice ;)

- as for the start, i have explored two routes in depth: starting with 1 CW and 3 RR, or 3 CW and 2 RR. so far, the 3 CW route has been MUCH better. HOWEVER, and it is a big, bad, capital-lettered however, you have to play REALLY carefully until you get more RR. you REALLY have to play a lot in position in the beginning, and bash only when you have protected the ball/ball-carrier.

- honestly, i couldn't say it enough: DO NOT TAKE CLAW/RSC ON EVERY DOUBLES. unless you want very boring games. you enjoy killing by heaps, warhammer is there. BB is fun because it is not ONLY about killing. remember that, explore the varieties that mutations open, and you'll have great fun.


to end, here is my current Chaos team:
14V 2D 1L
TR212, 10k treasury, 15 players, 4 RRs
1 Troll, rookie (bought him to check if it was worth the cost for protecting players on the scrimmage. i don't think it is, but i'll wait a few more games before being definite about it).
3 Warriors, Block/Guard
1 Warrior, +ST/Block
3 Beastmen, Block
2 Beastmen, Block/Tackle (one aged for a -AV)
1 Beastman, Dirty Player
1 Beastman, Block/Dirty Player
1 Beastman, Frenzy/Claw/Block (my blitzer, obviously)
1 Beastman, Big Hand/Two Heads/Block
1 Beastman, Rookie

for the Two Heads thing, i wanted to try it out. it turns out it is VERY useful, even though i'm not convinced it is the best choice. i use both mutations a lot though, and i don't regret it at all. next doubles (dream on ^^) will get him stand firm. for the future, i plan on getting another Big Hand. then, pretty much every mutation will be Foul Appearance on Beastmen, and Tentacles on CWs (especially on the ST5 =D ). As for regular skills, i'll try and get Guard on as many Beastmen as possible. But for now, a careful use of the CWs allows me to face bashy teams, and tackle allows me to actually win games against elves.
this team was started with:

300 3 CW
480 8 Beastmen
140 2 RR
080 8 FF

i bought an apoth asap, then the CW, then the RRs up to 4, then beasties. i'll get RRs up to 6 now, and then probably stop (70k the RR weighs a lot in the TR).

i hope this helps.

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Post by absent1 »

i agree with gus about 3 chaos warriors because
-Beastmen die so much easier and their skills do less for the team
- the more chaos warriors the harder it is to pummel the team into the turf

friend of mine took 10 beasts and 1 warrior, i played elves, I killed 2 guys and injured a couple more, and he is even a better player than me.

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Post by bubb »

100% agreement Gus. The only chaos team I have a big guy on is my Nurgle team (which has a whole set of varied strategies).

People always want to take big guys. Don't know why. I think it is ST envy.

Foul Appearance (after one big hand) is a great way to build a team if you get a good amount of doubles. Block block block of course, gaurd and tackle. kick is very important becuase you can dictate ball placement on defense.

I will typically only do 1 CW at start. Why? I like the 3 RR. I also like the fact you don't get caught in the "use the CWs for everything" mode. Even though he may be a target for a while, building your warriors in after skilling up beasties make them even more powerful.

You are probably going to lose a bit in the beginning but will be a force afterward.

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Post by Bizzy »

Sounds good.


I have seen Chaos teams in my league turn out good. Most of the guys in my league go Claw/RSF.

I obviously know the skills to get on them without a double. That is block
then tackle/guard..THen mighty blow to cas up.

On a beasty double I would take big hand first to have a ball carrier. Then prolly make him into a pick uper/passer.

Since the standfirm/foul appearance thing doesn't seem to be a thing that I could or would do (b/c of how hard it is to get that many doubles) I probably wouldn't go that route. Maybe one FA guy to add flavor.

I had an idea on Chaos too. I am prolly gonna take a variety of skills including claws/rsc. But now thinking of your Diesel CW thats awesome.

Double...grab spikes. Having an AV10 guy people will think "what's the point in hitting him...with claws and mighty blow i need an 8+, and thats just to break"

Is there any way to have 3 Rerolls and more then 1 warrior with good FF?

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Post by JaM »

- no big guy. why to get a minotaur ?
For fun ! It somehow "fits" the team IMHO. But I agree that there are more usefull skills on doubles.
I used the mino (with old WA rules) as a safety, behind my line. He turned out quite "bad" as in +1 str, piling on, claws IIRC.

It depends on the way you play chaos, and i do agree that although it is fun to get a load of casualties, in the long run it's better to focus on the ball + ballrelated skills. So I do agree with you, Gus, just wanted to point out that there are more ways to use (and create) chaos.

STR-envy ? Quite possible :D ...

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