How to develop an AG 3 Bull Centaur
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- TuernRedvenom
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There's nothing more honorable then a good player dying on the pitch! Instead of aging, getting -1 STR and retiring. Go for the glory!Decker_cky wrote:yea, but since I'm expecting him to get really good at catching boots with his teeth, I'd rather he lasts longer.
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Un bon mot ne prouve rien. - Voltaire
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please...he'll beat you worse than Borak did last season.
Oh, and he got a new skill.
He rolled 11 again
stupid rules...i should have an AG 5 Bull centaur.
I was actually thinking of Grab as a skill, since it would make breaking through a line alot easier. That way leaving a cage he could set up extra blocks, reduce the number of dodges he has to make on a push result, negate side step etc...
BTW, at this point, in 10 games he has 14 TDs, 5 CAS, 1 completion and no MVP's for 53 SPP.
Oh, and he got a new skill.
He rolled 11 again

stupid rules...i should have an AG 5 Bull centaur.
I was actually thinking of Grab as a skill, since it would make breaking through a line alot easier. That way leaving a cage he could set up extra blocks, reduce the number of dodges he has to make on a push result, negate side step etc...
BTW, at this point, in 10 games he has 14 TDs, 5 CAS, 1 completion and no MVP's for 53 SPP.
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well, i suffered a case of everyone else dying around him and was down to 9 players, but finally got some good winnings and will be up to 13 players, but all of the hobgoblins are rookies (last game, force one to get a TD for his first development to take kick, he got it, and then on turn 7 of the 2nd, he was killed...apothecary.....killed
)
But my CD blockers are all coming around since they get all the MVP's to combine with their casualties (and 1 interception!). I'll hopefully get a second bull pretty soon.
But what do you think of grab for the Bull? Or should I take a safe choice with something like sure hands? (though strip ball isn't around much in the league currently).
edit: hadn't read that it couldn't be used on the blitz...thanks for the heads up, oh and juggernaught works against fend and stand firm, not side step.
I think i'm gonna go with Pro though, it just makes him overall more useful and saves me rerolls.

But my CD blockers are all coming around since they get all the MVP's to combine with their casualties (and 1 interception!). I'll hopefully get a second bull pretty soon.
But what do you think of grab for the Bull? Or should I take a safe choice with something like sure hands? (though strip ball isn't around much in the league currently).
edit: hadn't read that it couldn't be used on the blitz...thanks for the heads up, oh and juggernaught works against fend and stand firm, not side step.
I think i'm gonna go with Pro though, it just makes him overall more useful and saves me rerolls.
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thought i'd resurrect this thread for an update:
After 20 games with the team, Bald Bull has 86 SPPs.
He has AG4, Block, Pro, Strip Ball.
I really slowed down on him in the last 5-6 games (a few completions and 1-2 TDs in that time) though to develop my other Bull Centaur, Boo Radley.
Boo has 61 SPPs (including 5 MVPs, so I forced him a bit), and got his skills in the following order: MV+1, Dodge, AG+1, Block. As you can see, I've now got a killer tandem in those two. I'm thinking Sure Hands on Boo once he hits 76.
So what are your opinions on a normal roll or a double (since I'd just take any stat increase I get).
After 20 games with the team, Bald Bull has 86 SPPs.
He has AG4, Block, Pro, Strip Ball.
I really slowed down on him in the last 5-6 games (a few completions and 1-2 TDs in that time) though to develop my other Bull Centaur, Boo Radley.
Boo has 61 SPPs (including 5 MVPs, so I forced him a bit), and got his skills in the following order: MV+1, Dodge, AG+1, Block. As you can see, I've now got a killer tandem in those two. I'm thinking Sure Hands on Boo once he hits 76.
So what are your opinions on a normal roll or a double (since I'd just take any stat increase I get).
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Given the history of your skill rolls I very much doubt your next roll wil be a normal skill
If this unlikely event does occur I would go for strip ball. This makes it possible to run 1 bull around the opponent players to threaten the ballcarrier, while using the other one as a sweeper. Seems like a killer combo to me! I would give sure hands to hobgobs, or to a strip ball bull later on.

If this unlikely event does occur I would go for strip ball. This makes it possible to run 1 bull around the opponent players to threaten the ballcarrier, while using the other one as a sweeper. Seems like a killer combo to me! I would give sure hands to hobgobs, or to a strip ball bull later on.
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My Bulls have the "Thin Skull" trait. After every block they make, roll a D6. On a 1+ they get ko-ed and stay in the ko-box for the rest of the game.