one turns

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FischerKing
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Post by FischerKing »

Gus is right. Its no flawless defense that one, in fact the 2 cornerguards may help the attacker get his second and third push. The key is, as Gus clearly states, to leave an open space for the blitz to push the player into possition. Seen it done, and done it many times on fumbbl.

its hard to defend against oneturning though, everytime I come up with a new defense, somebody comes up with a way of beating it and visa versa. My defense looks a little bit like ians, depending what kind of team I face. The thing with chainpushes: It requires good dice and good thinking, both from the defending and the attacking side. I like that, its no nobrainer like using a natural oneturner (I stopped taking those, find them broken), but a battle were the defense puts up something for the offense to beat.

With 3 sidesteppers on the LOS its possible to score with mv 10, maybe with mv 9 as well. If you leave them no place to sidstep to, you still controll the chainpushes.

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Old Man Draco
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Post by Old Man Draco »

FischerKing wrote:With 3 sidesteppers on the LOS its possible to score with mv 10, maybe with mv 9 as well. If you leave them no place to sidstep to, you still controll the chainpushes.
Do you have any idea how much luck you would need to dodge into the empty spaces to cover all spots surrounding the sidesteppers?
I would say "possible" but that would be a chance of 1 in a million! (Ah, but that makes it worthwhile then, I read somewhere! :lol: )

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FischerKing
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Post by FischerKing »

LOL :D

Oh well.....I didnt say it was a certain td :D Just stating the possibilities. Like the oneturn td on defense: possible....newer seen it succeed though

The thing is, many players dont think its possible and will not defend against it, just putting their players backfield to keep them out of blitz range....gives you way better odds. Alot of leapers might help you if he defends ^^ then I think its only 1 in 100 ;)

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Old Man Draco
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Post by Old Man Draco »

HMMM. AG 5 leapers! and AG 6 dodgers. Yes, I see the possibilities! :lol:

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FischerKing
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Post by FischerKing »

Shure, allways maximise and abuse your hilarous luck with the statincreasedicething....:D

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Post by juck101 »

best defense vs a one turn is 8 players all two squares infront of endzone... 3 on scrim. go run 10 then bust over a wall! admit weak to leap but you cant have everything.

even better solution not give someone he option

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Post by Dave »

I've done a 1T with a rookie norse team .. needed a quick snap though ..

I was lucky to have a numerical advantage so I created 3D blocks most of the time .. I had to reroll one as I got triple pows though ..

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FischerKing
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Post by FischerKing »

Somebody told me it could be done with rookie norse and dwarves without quick snap.....but doesnt that require help from the defense ?

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Post by Dave »

only a bit .. you can block an opponent into your own half using frenzy .. then you can block your catcher / runner two squares into the opponent's half with two normal guys (or one frenzy guy) and then the blitz, what MUST be a frenzy bloke ..

4 squares into the opposition's half .. bollocks .. is not enough ..

hmm I'll go and check this on a board ..

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Post by DoubleSkulls »

FischerKing wrote:With 3 sidesteppers on the LOS its possible to score with mv 10, maybe with mv 9 as well. If you leave them no place to sidstep to, you still controll the chainpushes.
With MA9 it would get tricky as you'd run out of players to fill all the squares anyway.

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Post by FischerKing »

Probably too tricky ^^ I got the idea to use the same player to fill up 2 spaces though, starting in the first and moving to the sekond after the blitz, needs testing...

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Post by plasmoid »

Hi all,
I suggest using the 4-minute rule when setting up too.
That way a coach won't be able to take forever trying to set up a complicated chain push play.

Cheers
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Gus
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Post by Gus »

plasm, you were once talking about a MA6 one-turn with rookie norse but without quick snap. any news ?

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Post by Hammerhiem »

i did a turn 1 defensive TD once, but it took an interception to do it... Passblock rocks 8o) That was with my MA 7 DElf lineman.

7 3 4 8 Passblock,catch.

Hes at 47 SPP now so 1 more good game should get him Dodge and then he will be a monster!!

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Teams abit good lol

Post by gortexgunnerson »

Having almost being on the end of a 1 turn touchdown in a big tournie (blood blood Gt table 3 :oops: ) Hadn't even thought was posiable without lots of advancments til then as never played too much league stuff. Strangely enough was set up in a very similar line up as the A frame, but think i might have been slightly tighter 3 players (behind LoS in the centre maybe)

But have a few points firstly 1 if you have a team with lots of Ag5 or 6 players do you not think you need to start a rookie team. I remember a necromunda campaign in the notts store where gangs where taking out terminators and marine units, I think though their is great skill in playing very advanced teams do you not think that when you have players so good you remove the fun parts of the game! The comedy mistakes and such! But that is just my opinion and not a very informed one as have only ever played in one long running league (which only had around 4 teams lol)

And secondly if it has become so easy to score in 1 turn perhaps people should put it into vaults that skills like leap, frenzy, side step etc are being abused in this way. So maybe Leap needs to be a modified roll like dodge or on frenzy the defender can choose the square pushed back to.

But thats just me having a whinge as I'm tired and have far too much work lol hence posting on here productive eh??!

Take it easy and see anyone going to the BB in a week or so!

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