Chaos long term

Want to know how to beat your opponents, then get advice, or give advice here.

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bubb
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Post by bubb »

Bizzy wrote:
Since the standfirm/foul appearance thing doesn't seem to be a thing that I could or would do (b/c of how hard it is to get that many doubles) I probably wouldn't go that route. Maybe one FA guy to add flavor.

Double...grab spikes. Having an AV10 guy people will think "what's the point in hitting him...with claws and mighty blow i need an 8+, and thats just to break"
If you are going to have one guy take FA don't bother. It's a waste in less you plan from the get go of taking more. FA only becomes effective when it comes in numbers.

Spikes? I guess. But there are so many better ways to go.Tentacles, stand firm, etc..

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Post by Gus »

same as above: spikes is fun, but honestly, even treemen die. and i just hate spikes as a first mutation. it is good to protect an important player. but if you give him spikes, then he is not important, because his mutation is basically useless. so it's a waste. i considered spikes for my big hand beastman, because he is a vital member of the team, for example.
and if you get FA, plan to get 3 and more or not at all.

@Jam
well, i don't think it fits the fluff more than having beastmen, but that's beyond the point. and fun, well, i agree and not. mino is fun, but unreliability is not always fun, so it's a kind of a 50-50 i guess. but, anyway, since we are in the "tactics" forum and stuff, i didn't explicitely stated it, while i should have: the comments i made where what _i_ think is the "best" way to create and play Chaos, that is the best mix of efficiency and fun to play (hence the big no no for claw/rsc). after that, if you want to create a team of beastmen and a mino and call them Horns Of Doom, why not ! it will probably be fun as hell (almost makes me want to try it out, but i don't have time =) ), but not the "best" way to play them.
i hope i cleared up my point, sorry for not having said that earlier =)

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Post by DoubleSkulls »

Generally speaking Foul Appearance or Dodge are more useful doubles than Spikes anyway - they protect you from getting knocked over in the 1st place and have other game effects.

FA is definitely an everywhere or nowhere skill. Having 4 or 5 on a team (look at Rotters) makes a real pain in the butt for passing teams. Having one or two is annoying.

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Post by Bizzy »

No problem Gus. I figure anyone that posts in this forum is here to be telling me their opinion. And since when has any 2 opinions been equal 100%? lol

I have delt with from Experience high TR and low FF they combine very very badly especially if a guy dies or I want something new. I have only FF9 at a 225 TR.

So when starting this team I want high FF so I am always rolling decent gates to earn me money.

I also agree with Gus on the 3 Warrior roster> the 1 Warrior one. Granted 3 rerolls is a lot better then 2 but the cushion of 3 ST 4 players that can grow into monsters fast..while the rest of your team are beasts in themselves I like.

Only question pertaining to the 3 Warrior roster opposed to the 1 Warrior one is how do I keep everything going "my way" (saying my dice behave themselves) haveing only 2 Rerolls...

I am guessing the best way to buy stuff would be to buy

Apohtacary
Reroll
Warrior
Reroll
Beastmen

(thats going on the basis no one dies)

Sound good?

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Post by Gus »

on the basis that no one dies or needs to be replaced, i'd get the 4th warrior after the apoth. unless you happend to jump to 140k from one game to another, in this case maybe the RR. but if yuo have 110K at the end of the game, get the CW, i think.
the goal here is protect the ball. once you have it, try not to move it to another player, unless you have RRs to spare (that means, don't do that on turn 2 if you have 2 RRs cause you probably can't waste them).
so try to pick-up with the CW if you want to make him score. other than that, try to "cage", but not really. caging implies you have to block to advance the cage, and without block, you'r enot THAT good at blocking. try to take advantage of the movement of the beasts, and do not try to stall unless your carrier is safe. don't dodge unless strictly necessary, or at least don't RR if it fails. basically, play VERY safe.

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Post by Bizzy »

Play carefully but not to the point where I can't do things. Because in the begining the other teams are gonna be blockless too. I get a 4 game preseason against random new players as well. So thats 4 games I can possibly use to skill up as much as possible. I was thinking the goal is to get block on the warriors first because the ST4 is always nice to have. Then get the beasties skills as it comes to them. Caution is a good way to start and thankfully that AG3 on the Warriors make them more mobile then a Flesh Golem or Black Orc.

Gus you have been unbelieveably helpful thank you very much.

Everyone else thank you all too.

But don't stop. Keep the advice coming the more help the better.

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Post by Aksho »

I can tell you some thinks from the Nurgle Rotters side of Chaos ;)

The Rotters are a in my opinion totally different to play. A Chaos Warrior with ST4 AG3 and MA5 is good Ballcarrier and will also Level up with Touchdowns. Rotters with ST4 AG2 and MA4 are more or less like better Black-Orcs. They need Block first and then you have to go the bashy way if you get a double :( no other opinion makes sense. FA is nice but in about 25 games playing them in friendlies and Liga I´ve not often seen a 1 on a FA-dice-roll, of corse not on the importent ones.
Other thinks: with no Apo your Team will suffer more then other Teams. Beastman will die and you can´t do something about it. Sometimes you must play even more safe then Chaos has to do.
Your team will level up very slow so you need a long-term-leage to be really competitive. I have a really good statistic with them with 18/3/1 on friendlies and 2/0/1 in our Leage.
Your Beastman are the really heros in a Rotters Team and you have 2 keep them alive by playing in a safe way, let the other Team playing bashy with your Rotters and your Beast of Nurgle but dont think you can win a bashing game without Block just because a lot of ST4 Players.

What really sucks if you play against Amazones at the beginning like I did in our Leage, bringing them down only on a 6 without also falling down on the Blocksymbol and 4 Block/Dodge Blitzers from the beginning, 4 Rerolls and a Apo means normally you can just hope that Nuffle blessed your dices :lol:
But if your team has enough time it can be a lot more powerfull then a "normal" chaosteam with Regeneration and Foul Apearance from the beginning for the Rotters.

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Post by Captain1821 »

Since it will be a long term tournament you will need 9 FF to start because beastmen do brake!
You will also need 3 rerolls to avoid some turn overs since noone in the team starts with bloke or ag4. Getting more rerolls later, is hard because they cost 140k!

So IMO the best roster to start is 1 CW, 10 Beastmen, 3 RR, 9FF.

Then try to buy the rest 3 CWs and when you are done with that choose between a 4rth reroll or an Ogre. Ogres are the most reliable Big Guys and a st5 player never harmed a team.

In every double take Claw and if someone takes a second double take RSC.

With normal skill rolls Bloke, Guard, Tackle looks good.

Get a Dirty Player early! He will be very useful with get the ref. Take another one later. After all noone can avoid playing you, it is a close tournament.

If possible try to score with the CWs in the first games to give them the very important Block.

Make them as bashy as possible or their av8 will be bashed.

Remember that claw players attract attention which is useful when the opponent tries to take out your claw players instead of taking the ball from you.

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Post by mepmuff »

Captain1821 wrote:...a st5 player never harmed a team....
This was just begging to be taken out of context :lol: :lol:

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Post by Gus »

Captain1821 wrote:In every double take Claw and if someone takes a second double take RSC.
and BAM ! you get the most boring team to play both WITH and AGAINST !!
WEEHEE !!!

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Post by JaM »

I agree with Gus here :D .

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Post by Captain1821 »

Gus wrote:
Captain1821 wrote:In every double take Claw and if someone takes a second double take RSC.
and BAM ! you get the most boring team to play both WITH and AGAINST !!
WEEHEE !!!
If it is boring or not, it is something that depends on how you like to play the game.
For example it is boring for you but not for me. I like clearing the field from opposing players.

Boring or not the fact is that it will be a winning team.

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Post by gken1 »

Captain1821 wrote:
Gus wrote:
Captain1821 wrote:In every double take Claw and if someone takes a second double take RSC.
and BAM ! you get the most boring team to play both WITH and AGAINST !!
WEEHEE !!!
If it is boring or not, it is something that depends on how you like to play the game.
For example it is boring for you but not for me. I like clearing the field from opposing players.

Boring or not the fact is that it will be a winning team.
yep and u become the lamer chaos team no one wants to play. claws, rsf and dp..... I can see one or two claws....more than that and screw it. I'll make the khemri team designed to kill your team and take glee in destroying it. then retire my team after I do.

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Post by Captain1821 »

gken1 wrote:yep and u become the lamer chaos team no one wants to play. claws, rsf and dp..... I can see one or two claws....more than that and screw it. I'll make the khemri team designed to kill your team and take glee in destroying it. then retire my team after I do.
There is no such thing as "no one wants to play" in tournaments except if it will be open format.
If it is open format then claws, rsc and dp is a bad idea.

Khemri are tost against a Chaos team with some claws. Otherwise Chaos without any claws are tost against any Khemri team.

BTW in tournaments you can't just pop up with a team and retire it after a game.

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Post by Gus »

Captain1821 wrote:If it is boring or not, it is something that depends on how you like to play the game.
For example it is boring for you but not for me. I like clearing the field from opposing players.

Boring or not the fact is that it will be a winning team.
- i hardly play elf teams. my only elf team is a DE team, and believe me they're more "dark" than "elf".
- the less opponents on the pitch, the easier for me to score and win
- HOWEVER, saying that you should take claws and then RSC on doubles is not only lamely lame, it is also depriving yourself from both FUN and GAME-WINNING options. what about big hand ? what about frenzy ? what about dauntless coupled to horns and multiblock ? that's fun, and efficient, and it adds FLAVOUR instead of playing warhammer and throwing bunches of blocking dice every turn.
- you can have winning teams without BORING your opponent into doing nothing but heavy hitting. actually displaying STRATEGY and TACTICS instead of just mindlessly blocking, you know ?

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