ianwilliams wrote:
You seem to be confusing effectiveness and fun. One turn wonders are very effective. They are also very boring. Chaos Murder teams are very effective. They are also very boring.
They may not be boring for the coach playing them (in fact you can presume they aren't) but the fun of the game is the sum of both coaches enjoyment not just your own.
Its always worth remembering that. One of the downsides to fumbbl is the lack of human interaction so there isn't necessarily the shared experience of an enjoyable and challenging game.
Remember BB is a game you both play for enjoyment. If one coach isn't having fun then there isn't much point playing is there?
I'm not confusing anything. You just don't get what I'm saying. Take a look at this league
http://fumbbl.com/FUMBBL.php?page=group ... group=1968. It doesn't matter which team is going to be really hurt. Both coaches have great fun! And that league is not boring for anyone in it! There is not even a schedule because it is so fun that noone wants to avoid a game even if it is sure that he will get crushed.
After all, like you said, it is a game! Noone really dies. When I lose a player I laugh, specialy if he was a good one!
When you enter a tournament with unknown players you should expect every kind of play. If you feel bad when your players die, playing tournaments with your friends is better.
Nathaniel wrote:I also have little respect for coaches that take Claw/RSC on as many players as possible. With all the options available, taking one combination on as many guys as possible is incredibly lame.
I have little respect for people that say that have little respect for others because they don't do things their way. I prefer mastering one way of play than try to make a team that was many available options that in the end noone of them works. For Chaos I prefer Claw/RSC. I don't like to have an ag3 team and wait for doubles to make them dodgy and agile. Elves are for that kind of play.
Nathaniel wrote:I really like the sound of a dauntless, multiple block beastman.
Ok, many say this, sounds nice and it is very effective when it works. But in order to work against 2 st3 players you need to roll atleast 7 with 2 dices. This is very risky! 15/36 chance of failing, close to 50% of failing with this thing. I wouldn't spend a double on something so risky.
Nathaniel wrote:The funniest thing is when an all Claw/RSC chaos team goes up against an all gaurd/mighty blow dwarf team Suddenly the chaos player can't rely on emptying the pitch. Usually coaches that do rely on that are pretty inept once their one trick pony has been hobbled.
You forget that a Chaos team with Claw/RSC has guard (2nd normal skill) too, they are faster, more agile, Claw/RSC on av9 is better than MB on av8 and a killer against the few important Dwarf players that have av8 and Chaos have 4 St4 CWs and maybe a st5 Big Guy. Ofcourse now we talk about developed teams above 220 TS. I believe that Dwarfs would get their asses kicked badly.
I don't believe that a Chaos team that spended their doubles on dauntless, big hand and P.tail would be more effective against that Dwarf team.
Bizzy wrote:I sit there watching all of my work go down the tubes while he laughs at more players that die. I don't like that happening, but I do like hurting that players guys.
Your work? WORK? You sound like you were digging! Man what work are you talking about? It is a game. You were not working, you were playing and rolling dices.
Anyway, if you don't want to see your "work" wasted, don't enter tournaments. Choose the teams you will play against, it is "safer"
Mirascael wrote:Sorry dude, as broken as Claw/RSC is, you really underestimate the power of 1 or 2 beastmen with Frenzy here.
I don't underestimate it. I have seen people using it with great effectiveness. I believe that it is a very tricky skill though and yes, chaos need a Frenzy beastman to help clear the field with crowd pushes. He will also make the field smaller for the opponent. Because of horns, beastmen are the best players for learning frenzy. So a double goes for frenzy.