Chaos long term

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Captain1821
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Post by Captain1821 »

Gus wrote:- i hardly play elf teams. my only elf team is a DE team, and believe me they're more "dark" than "elf".
- the less opponents on the pitch, the easier for me to score and win
- HOWEVER, saying that you should take claws and then RSC on doubles is not only lamely lame, it is also depriving yourself from both FUN and GAME-WINNING options. what about big hand ? what about frenzy ? what about dauntless coupled to horns and multiblock ? that's fun, and efficient, and it adds FLAVOUR instead of playing warhammer and throwing bunches of blocking dice every turn.
- you can have winning teams without BORING your opponent into doing nothing but heavy hitting. actually displaying STRATEGY and TACTICS instead of just mindlessly blocking, you know ?
I know I know. lol.

But why should I and others think FUN what you think is FUN?

Some think that is funnier to roll dices for passes and dodges and others think that rolling blokings dices is funnier. Most time I'm not in the mood of rolling dodge and pass dices. I like blocking and claw/rsc help with this. Blocking is FUN for me and for many others and I don't know what's your problem with that.

Lets say we have 2 Chaos teams. One with 6 doubles on claw/rsc and the other with 6 doubles on dauntless, big hand, frenzy, multiple block and stuff. Which team is going to win if they play against each other?

The 2nd team with av8 will lose and they will not servive.

If I'm in the mood to roll some dodge and pass dices and display "STRATEGY" and "TACTICS" in the way you mean it, I play with my dark elves team. At least they start with ag4.

When I want to play a game with real STRATEGY and TACTICS without and dice luck involved I play chess.

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Gus
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Post by Gus »

let's forget about this.

ps: i'm that confident in my skills that i think i will crush you with the non-claw team.

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Post by Captain1821 »

Gus wrote:I'm that confident in my skills that i think i will crush you with the non-claw team.
You might crush me, but in my example the game must be between 2 coaches with equal coaching skills.

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Mirascael
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Post by Mirascael »

Captain1821 wrote:SiIn every double take Claw and if someone takes a second double take RSC.
Sorry dude, as broken as Claw/RSC is, you really underestimate the power of 1 or 2 beastmen with Frenzy here.

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Post by DoubleSkulls »

Captain1821 wrote:But why should I and others think FUN what you think is FUN?

Some think that is funnier to roll dices for passes and dodges and others think that rolling blokings dices is funnier. Most time I'm not in the mood of rolling dodge and pass dices. I like blocking and claw/rsc help with this. Blocking is FUN for me and for many others and I don't know what's your problem with that.

Lets say we have 2 Chaos teams. One with 6 doubles on claw/rsc and the other with 6 doubles on dauntless, big hand, frenzy, multiple block and stuff. Which team is going to win if they play against each other?

The 2nd team with av8 will lose and they will not servive.
:-? You seem to be confusing effectiveness and fun. One turn wonders are very effective. They are also very boring. Chaos Murder teams are very effective. They are also very boring.

They may not be boring for the coach playing them (in fact you can presume they aren't) but the fun of the game is the sum of both coaches enjoyment not just your own.

Its always worth remembering that. One of the downsides to fumbbl is the lack of human interaction so there isn't necessarily the shared experience of an enjoyable and challenging game.

Remember BB is a game you both play for enjoyment. If one coach isn't having fun then there isn't much point playing is there?

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Post by Bizzy »

I have to admit as Ian pointed out, when my team is being hurt horribly and being fouled when they dont have to be...getting trip dice blocks on my guys b/c he wants to inflict pain. I sit there watching all of my work go down the tubes while he laughs at more players that die. I don't like that happening, but I do like hurting that players guys.

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Post by Nathaniel »

I also have little respect for coaches that take Claw/RSC on as many players as possible. With all the options available, taking one combination on as many guys as possible is incredibly lame. I'd rather have a chaos team be "chaotic" and have a lot of variety in the mutations. I generally like not taking the same mutation twice. I don't roll a lot of them, but when I do, I like to pick things like big hand, tentacles, and some of the other scoring based ones. I've only ever taken claw once, and that was on a minotaur. If he ever gets another mutation, he'll get tentacles, not RSC.

I really like the sound of a dauntless, multiple block beastman. I'll have to add that to my to-do list with my current chaos team. I can't think of a better combination to punch holes in the line of scrimage at the start of a drive. He'll also be very useful for cage-breaking.

I'm also a huge fan of kick, so a dauntless horns, multiple block beastman is also great for those defensive threatenings of a short kick. Especially if you roll a Blitz!

Another thing I'd be tempted to give a beastman with big hand (or possibly sure hands) if he ever gets doubles again is pass or accurate. Throw like an elf or your money back. Excellent on a Chaos team.

One chaos warrior on my team got my second favorite stat increase for Chaos Warriors-- +1 Movement (fav being +1 agility). A MV6 Chaos warrior is great. I'd rather have that than take Claw.

The funniest thing is when an all Claw/RSC chaos team goes up against an all gaurd/mighty blow dwarf team :) Suddenly the chaos player can't rely on emptying the pitch. Usually coaches that do rely on that are pretty inept once their one trick pony has been hobbled.

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Post by Captain1821 »

ianwilliams wrote::-? You seem to be confusing effectiveness and fun. One turn wonders are very effective. They are also very boring. Chaos Murder teams are very effective. They are also very boring.

They may not be boring for the coach playing them (in fact you can presume they aren't) but the fun of the game is the sum of both coaches enjoyment not just your own.

Its always worth remembering that. One of the downsides to fumbbl is the lack of human interaction so there isn't necessarily the shared experience of an enjoyable and challenging game.

Remember BB is a game you both play for enjoyment. If one coach isn't having fun then there isn't much point playing is there?
I'm not confusing anything. You just don't get what I'm saying. Take a look at this league http://fumbbl.com/FUMBBL.php?page=group ... group=1968. It doesn't matter which team is going to be really hurt. Both coaches have great fun! And that league is not boring for anyone in it! There is not even a schedule because it is so fun that noone wants to avoid a game even if it is sure that he will get crushed.

After all, like you said, it is a game! Noone really dies. When I lose a player I laugh, specialy if he was a good one!

When you enter a tournament with unknown players you should expect every kind of play. If you feel bad when your players die, playing tournaments with your friends is better.

Nathaniel wrote:I also have little respect for coaches that take Claw/RSC on as many players as possible. With all the options available, taking one combination on as many guys as possible is incredibly lame.
I have little respect for people that say that have little respect for others because they don't do things their way. I prefer mastering one way of play than try to make a team that was many available options that in the end noone of them works. For Chaos I prefer Claw/RSC. I don't like to have an ag3 team and wait for doubles to make them dodgy and agile. Elves are for that kind of play.
Nathaniel wrote:I really like the sound of a dauntless, multiple block beastman.
Ok, many say this, sounds nice and it is very effective when it works. But in order to work against 2 st3 players you need to roll atleast 7 with 2 dices. This is very risky! 15/36 chance of failing, close to 50% of failing with this thing. I wouldn't spend a double on something so risky.
Nathaniel wrote:The funniest thing is when an all Claw/RSC chaos team goes up against an all gaurd/mighty blow dwarf team Suddenly the chaos player can't rely on emptying the pitch. Usually coaches that do rely on that are pretty inept once their one trick pony has been hobbled.
You forget that a Chaos team with Claw/RSC has guard (2nd normal skill) too, they are faster, more agile, Claw/RSC on av9 is better than MB on av8 and a killer against the few important Dwarf players that have av8 and Chaos have 4 St4 CWs and maybe a st5 Big Guy. Ofcourse now we talk about developed teams above 220 TS. I believe that Dwarfs would get their asses kicked badly.

I don't believe that a Chaos team that spended their doubles on dauntless, big hand and P.tail would be more effective against that Dwarf team.

Bizzy wrote:I sit there watching all of my work go down the tubes while he laughs at more players that die. I don't like that happening, but I do like hurting that players guys.
Your work? WORK? You sound like you were digging! Man what work are you talking about? It is a game. You were not working, you were playing and rolling dices.
Anyway, if you don't want to see your "work" wasted, don't enter tournaments. Choose the teams you will play against, it is "safer" :P

Mirascael wrote:Sorry dude, as broken as Claw/RSC is, you really underestimate the power of 1 or 2 beastmen with Frenzy here.
I don't underestimate it. I have seen people using it with great effectiveness. I believe that it is a very tricky skill though and yes, chaos need a Frenzy beastman to help clear the field with crowd pushes. He will also make the field smaller for the opponent. Because of horns, beastmen are the best players for learning frenzy. So a double goes for frenzy.

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Gus
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Post by Gus »

captain, don't misunderstand what i say.

i don't care about my players dying. i don't think my players represent anything like my "work". i have already said i play this game the hard way. however, this game is not about killing players ONLY, but a dice-based strategy game where the goal is to score.

people who spend their games rolling block dice might have fun, but they are nevertheless playing a boring game. it's your fun to throw bunches of dice ? fine. it might be your fun to paint red stripes on your face and walk on your hands, but that doesn't mean it has its place in a strategy forum ^^

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Post by Captain1821 »

Gus wrote:people who spend their games rolling block dice might have fun, but they are nevertheless playing a boring game. it's your fun to throw bunches of dice ? fine. it might be your fun to paint red stripes on your face and walk on your hands, but that doesn't mean it has its place in a strategy forum ^^
Whatever you do in this game, you will roll dices, it doesn't make difference if it is for a pass or for a block or for a dodge or for a skill etc.

Anyway, I talked about a strategy in the first place. Simple one, very simple one even silly as you may think but a strategy. Because no matter what you think it is a strategy.

I'm not the one that started talking about what is fun or boring and what is not in this forum. Take a look at the previous posts and see who went off topic first :P

By the way, you are off-topic again :lol:

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Post by Gus »

i am not off-topic, since we're talking about CHAOS

stop that "off-topic" crap already.

and i am the one who said that the choices you proposed was NOT FUN.

and i say it again, it's NOT FUN.

and again: NOT FUN. NOT FUN. NOT FUN.

you might belong to the 2% lamers who like it, more power to you. but you are somehwat overwhelmed here, it would seem, by people who seem to disagree with you. maybe it should make you think ?

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Post by Captain1821 »

Gus wrote:i am not off-topic, since we're talking about CHAOS

stop that "off-topic" crap already.

and i am the one who said that the choices you proposed was NOT FUN.

and i say it again, it's NOT FUN.

and again: NOT FUN. NOT FUN. NOT FUN.

you might belong to the 2% lamers who like it, more power to you. but you are somehwat overwhelmed here, it would seem, by people who seem to disagree with you. maybe it should make you think ?
LMAO!!!!!

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Post by Taffsadar »

ianwilliams wrote:
Its always worth remembering that. One of the downsides to fumbbl is the lack of human interaction so there isn't necessarily the shared experience of an enjoyable and challenging game.
That's why you use the chat box ;) . I had a pretty nice game this morning and I suffered 8 casualities with my Chaos against a human team which didn't have any players with mighty blow...

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The look on your opponents face as his one-turn scorer gets taken down by a thrown rock from the fans – Priceless.
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Post by Gus »

@Taff
of course, but most of the games are played with nothing but:
red> hi
blu> hi
red> hf gl
blu> thx u2
...
...
...
red> ggthxbye
blu> yup


^^

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Post by Mirascael »

Captain1821 wrote:I'd like to nominate the following coaches:

kapten1197, because he is my brother and he kicks asses with his new Chaos Pact team.
Well, with such reasons for Hall of Fame nominations over at fumbbl I wouldn't be too hard on him. :wink:

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