Experienced Woodelf team needs suggestions for development
Experienced Woodelf team needs suggestions for development
I have to choose a skill for a WE lineman with Dodge, +AG, Pass Block so far. I thought about leap or sure hands.
Leap to get everyway with AG5 or sure hands to get the ball after the WD blitzed the cage.
And I might have to fire my treeman with St-1 and only guard so far.
Colorado Avalanche: http://fumbbl.com/FUMBBL.php?page=team& ... m_id=67228
Cheers,
PLATYPUS
Leap to get everyway with AG5 or sure hands to get the ball after the WD blitzed the cage.
And I might have to fire my treeman with St-1 and only guard so far.
Colorado Avalanche: http://fumbbl.com/FUMBBL.php?page=team& ... m_id=67228
Cheers,
PLATYPUS
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Leap/Sure Hands would be a good one, NOS on doubles of course
Don't underestimate the importance of block.
Fire the tree without second thought. That 1 ST is so important, a lower TR is more useful than a ST5 tree.
Also get a Dirty Player and possibly a spare kicker.
You spread the skills nicely.
Don't underestimate the importance of block.
Fire the tree without second thought. That 1 ST is so important, a lower TR is more useful than a ST5 tree.
Also get a Dirty Player and possibly a spare kicker.
You spread the skills nicely.
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Brokje wrote:Catch to make him an even better interceptor?
I play in a league. There is no cherry picking. I have to play bashy teams as well who don't pass. Therefore I don't need catch. If he has catch, everyone will plan around him. What smart players will do now anyway. Not so smart players I defeat anywayThen he'll seriously force people to plan their passing game around him.

He has already a few SSP. I wont force it to score with him again. Therefore catch is no use for attacking purposes.
I don't want a DP. If I don't have one, some players are most likely not to foul as much. I am known for not fouling. That helps with most players.Also get a Dirty Player and possibly a spare kicker.
Even if I have one. One does it help? You will never win a fouling session with AV7.
I don't need a spare kicker. I just gave him that skill right now. With two Strip WD I get the ball whenever I want anyway

Haven't used him yet a lot for that kind of stuff. First want to get him Block and Sidestep as you mentioned.By the way, how is that +MV, shadowing catcher working out for you?
No block, no sidestep, AV 7? Get hurt much?
Cheers so far. Will keep you updated,
PLATYPUS
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Leap is a much better skill for a "picking up after wardancer blitz" action than sure hands. The main problem with those kind of werry important gamewinning actions is getting to the ball, getting it out of opponents tacklezones and passing it to a scorer, not picking it up in 1-3 tacklezones with ag 5. And...leap can be used in a passblocking action as well. So, I would take leap, then block. The ag 5 leaping catchers ive had have won me more games than any other kind of players, I think. 2+ Leaping Linos is not as good but still werry much worth the effort.
The way to use them: If the ball comes loose in the opponents drive, go for it ! If you can get in and out in 2+ rolls, go for picking it up in up to 4 tacklezones (5+ with ag 5) if you cant push players into it. You really dont have much to loose, but the game to winn. If you try to keep him from picking it up your probably giving him the better odds of recovering the ball. If you managed to pick it up you pass it to a player that may score or a square that only you can reach in 1 turn.
The way to use them: If the ball comes loose in the opponents drive, go for it ! If you can get in and out in 2+ rolls, go for picking it up in up to 4 tacklezones (5+ with ag 5) if you cant push players into it. You really dont have much to loose, but the game to winn. If you try to keep him from picking it up your probably giving him the better odds of recovering the ball. If you managed to pick it up you pass it to a player that may score or a square that only you can reach in 1 turn.
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