A History lesson about the development of the team.
Hi all,
I'd like to present you all with the story of the evolution of my Bretonnian team. You might find it interesting.
Let's start with the original team from way back in 1997 (actually, there was one previous incarnation, but I don't remember it exactly). I apologize for any crazyness - it was a long time ago.
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0-2 Knight of the Sword 5339 block, pro, dauntless, multiblock GS
0-2 Royal thrower 7338 block, pro, catch, pass GAP
0-4 Squire 6338 Sure hands, guard G
0-12 Peasant 6227 dodge G
80K ReRolls. No Big Guy.
BASIC IDEA
*Reflect Bretonnian feudal society by using a few super players, their servants, and lots of cr*p players.
A team with the best and the worst. A Hierarchy.
*The team had very expensive rerolls, but the knights had pro skill, to make sure that they were the ones making all the plays.
*They are humans, so ST4 and AG4 was strictly off-limits.
STATLINES
*Peasants were to be simply roadblocks, good at ducking their masters blows.
*1 squire for each knight. Able to get the ball and assist with the fighting. Guard also very necessary with all those ST2 players.
*Knights of the sword were awesome fighters - able to best monsters or 2 ordinary men.
*Royal throwers were a unique kind of player. Catcher and thrower in one. Out for personal glory.
Through the years, the team has gone through lots of playtest (several 50 match seasons), and several online discussions (on the old mailing list, on TBB, and on fanatics forums), each resulting in changes to the roster. Thus, the team was forged through the feedback of many sources.
I'll summarize key developments below below:
Titles
The release of the warhammer army list, and reading an online idea for team fluff, got the stars of the team changed into Errant Knights (young glory seeking knights) and questing knights (questing for the BB trophy).
Recently, titles were changed away from this to more blood-bowl-like and less war-like names.
Squires
After the teams first season, it was decided that it didn't quite fit the concept. The squires were too good to be considered "medium" players, and a peasant with just block skill was definitely a very good road block. Not the intention at all!
The squires changed a bit (getting weaker), and were eventually split into 2 kinds, each serving one of the kind of knights. In fact, after several incarnations, they ended up sharing the original squires starting skills between them.
Peasants
As mentioned, to good with their quick rise to blodge. The peasants lost dodge, and eventually settled on the 6327 statline. There were those who found such a statline subhuman, but their low AG and AV played an important role on the team.
Eventually, an online poll showed that 6327 was indeed an acceptable solution.
Finesse-knights
After some online discussion, all the knights lost the pro skill, and the reroll price was dropped slightly. Cool concept aside, the general response had been that pro simply wasn't a starting skill, and that 4 starting skills was over the top.
The Finesse-knights (now Knights of the Field) changed from thrower-catchers, into more ordinary throwers. Then it was brought up that in BB it is not the thrower (quarterback) but the reciever who gets all the glory. Thus roles were reversed so the knights became the catchers, and their squires brought them the ball as throwers. A human blitzer with catch and AG-skill access wasn't universally popular, so eventually they switched to ST-access.
At last, the Knight of the Line had become a recognizable human blitzer, with catch.
Bash-knights
The bash-knights (now Knights of the Line) had lost pro, but gained MA6, making both kinds of knights "blitzer" types, and making the knights of the line clearly supirior to the Knights of the field. Thus was also good for keeping the hierarchy in the roster - and the squires too were stratified like this.
In Bretonnia, everybody must know their place.
Multiple Block on the bash-knights still peeved some people, and I eventually took the matter to a poll. In the end, the knights lost MultiBlock, but got the new vault skill Juggernaut. I had always wanted to give the knights a blitz related skill (but horns was out of the question!), so I found juggernaut to be a very fitting substitute.
And that's what the team looks like today.
It has certainly changed a lot - and I'm happy to say that as the team has changed, more and more people have said that they liked it, and have even shown an interest in playing the team.
To my mind, 4 issues remain:
1) Pricing. There are those who feel that the team is too cheap.
30K Linemen is the issue here.
But - 4 official teams with 30K linemen already exist.
Also, starting line-ups available to Bretonnians do not differ from those available to norse and amazon (and Humans). Fitting, since Bretonnians are human too.
Finally, I've dealt with this "cheapness" by taking full (formula) price for every skill and stat on the position players, giving no discounts, and taking 70K for rerolls. No other team gets priced this harshly.
I'm convinced that there is no problem.
2) Number of squires.
There are those who think it would be more elegant to have just one kind of squire.
But having "personal" squires for the knights is a key fluff/style issue to me.
This is a concept issue that I remain adamant about.
3) Not everybody like guard skill on the squires. Some do, but others believe it to be too powerful. Playtest hasn't shown this to be a problem, and the team has taken quite a few hits to its power, so I'm not sure about removing guard.
The only fitting substitute (to my eye) is the vault skill grab.
But will this make the team too weak?
And is it really a better choice than guard?
Feedback needed!
4) The original concept of restricted reroll access for "the masses".
I've long ago abandoned "pro and expensive rerolls".
But the new vault skill Loner (where a team reroll has no effect but is simply lost on a d6 roll of 1-3) makes it possible to do something similar.
Sticking Loner on the peasant would make them truly awful, and would allow me to give them the "standard" 6337 statline and still price fairly them at 30K.
On the other hand, the poll showed good support for 6327.
I know that the 6327 works.
Would 6337 Loner be better? Or would it be uglier/cludgey'er?
Feedback needed!
I hope you enjoyed the history lesson.
Feedback appriciated.
Cheers
Martin