Skaven team, unexperienced coach, unexperienced league

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

User avatar
Gus
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1272
Joined: Mon Feb 02, 2004 4:18 pm
Location: France

Post by Gus »

of course a lineman with a skill is better than one without =)
but when i'm saying "developped", i'm talking about 2-4 skills. i guess people don't start out with all-lineman just to get 3 of them skilled ;)

and the problem with the RO is not AG2, it is ST-access only. it is TERRIBLE for a blitzer i think.

Reason: ''
I do it for the pun of it !
absent1
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1540
Joined: Tue Sep 07, 2004 8:44 pm
Location: Madison, WI

Post by absent1 »

he's still good on the team, with frenzy for scare factor, and with prehensile tail which is really good vs dodge teams. Long term just pray for doubles.

Reason: ''
living up to the name
The Florist
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1749
Joined: Sun Jan 25, 2004 11:24 pm
Contact:

Post by The Florist »

Gus wrote:of course a lineman with a skill is better than one without =)
but when i'm saying "developped", i'm talking about 2-4 skills. i guess people don't start out with all-lineman just to get 3 of them skilled ;)
I'm with you all the way there. Just adding some emphasis to a few facts.
1) Kick is essential.
2) It goes on a lino.
3) DP is nice.
4) It goes on a lino.

2-4 skill skaven linemen?
Nice if it happens spontaneously, but if you try for it you'll score less, flood the KO booth, get outnumbered a lot, then die.
And once you have promoted your block, dodge, FA, spikes 3 doubles maximum survivability lineman he's still on a skaven team, so he'll get killed pretty quick anyway.

Getting good stormvermin makes a great skaven team.
GRs get promoted anyway and die like flies.
So skilled GRs are a disposable asset, you'll work your way through them pretty quick, make sure not to run out.

Reason: ''
absent1
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1540
Joined: Tue Sep 07, 2004 8:44 pm
Location: Madison, WI

Post by absent1 »

thats the big problem i've seen with new skaven players, no tackle gaurd storm vermin.

Reason: ''
living up to the name
Coach Alex
Experienced
Experienced
Posts: 132
Joined: Mon Mar 21, 2005 9:42 pm

Post by Coach Alex »

Duh ... I don't understand how you can like the Rat Ogre ... they are expensive, doesn't have stats THAT strong (and have a 2 AG) ... I really don't think I'm going to buy any of them soon ...

And em, there's one thing I'd like to know, what does the Fan Factor do exactly?

Reason: ''
Nuffle's a bitch, a big fat one dammit XP
User avatar
Gus
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1272
Joined: Mon Feb 02, 2004 4:18 pm
Location: France

Post by Gus »

read the rules ;)
basically, FF helps on some kick-off results, and determines the audience of your games, which in turn determines your winnings.

Reason: ''
I do it for the pun of it !
Coach Alex
Experienced
Experienced
Posts: 132
Joined: Mon Mar 21, 2005 9:42 pm

Post by Coach Alex »

Yeah ... I finally managed to get my hand over a recent Rules Book. Does the fan factor give the team which has most of them more cash or it doesn't matter at all? 'Cause in that case it would suck a little (considering kickoff events doesn't happen a lot)

Reason: ''
Nuffle's a bitch, a big fat one dammit XP
User avatar
Gus
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1272
Joined: Mon Feb 02, 2004 4:18 pm
Location: France

Post by Gus »

well, i just told you how it worked, now is the time for you to go and check the rules =)
no reason to repeat here what you can read easily by yourself.

Reason: ''
I do it for the pun of it !
Phipstar
Experienced
Experienced
Posts: 82
Joined: Sat Jun 05, 2004 3:03 pm
Location: Kiel

Post by Phipstar »

kickoff-events where ff is important don't happen to occur often, and they are less dangerous than before the 04 review, but they still do hurt. besides a high ff gives your more money :wink:
i dont like the rat ogre anymore, he requires block, so a double on a skill roll is needed, or he'll make you loose your turns frequently. but the decrease in AG isn't worth mentioning IMO, i don't think its clever to give him the ball or make him dodge.

Reason: ''
Those who live by the sword will be gunned down by those who don't
User avatar
Gus
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1272
Joined: Mon Feb 02, 2004 4:18 pm
Location: France

Post by Gus »

well, back in the days (before the RR04) i used to skill my RO by game 1 (hopefully) by having him score twice.

Reason: ''
I do it for the pun of it !
Coach Alex
Experienced
Experienced
Posts: 132
Joined: Mon Mar 21, 2005 9:42 pm

Post by Coach Alex »

Well, thanks for the clues, I'm pretty fixed about what kind of game I'm gonna play now. Here's my final team ... and (almost) nothing you'd say will make me change it :P

2 Storm Vermin
3 Gutter Runner
7 Lineman
2 Re-roll
6 Fan Factor
Apothecary

I'll tell you in time if it happenned to do any good ;)

Reason: ''
Nuffle's a bitch, a big fat one dammit XP
Coach Alex
Experienced
Experienced
Posts: 132
Joined: Mon Mar 21, 2005 9:42 pm

Post by Coach Alex »

Hey hey guys, it's been a moment since I posted, my league officially started and I won my two first matchs without even getting a single injury. My first game was against an orcish team, I won 3-1 and I found out that I was definitely unable to destroy their cage, which is a big problem. My second match went well too, I was against a Wood Elve team and I managed to get out of the game 6 of their 11 players (on of my Gutter Runner managed to inflict a bad injury to their only war dancer :lol: he lost 1 M lol!) but surprinsingly it only ended 3-2.

Anyway, I don't think you really care about my personnal achievement, so I'll just go with my question : how the hell am I supposed to break a cage without getting half of my players killed in the process?

And ... I was also wondering if I would take Tackle or Guard for my Storm Vermin ...

Reason: ''
Nuffle's a bitch, a big fat one dammit XP
User avatar
Gandhi
Veteran
Veteran
Posts: 225
Joined: Tue Sep 14, 2004 9:31 pm
Location: Braunschweig (near Hannover) / Germany
Contact:

Post by Gandhi »

Simple answer: Don't let them form the cage in the first place.

*Tata* Know THAT was helpful, wasn't it :) No seriously, once the Orcs (or what team ever) have formed a cage there's not much to do about it. Try to slow the cage down by placing your players neat in (but never in blocking range i.e. one square away from the other team) by that you force blitzes to break your 'cageing-cage' (uh.. what a word) At some point the other coach starts getting nervous and tries some desperate moves to get the ball to a 'saver' place. That's when you get your chance to disturb his moves since it's always hard to secure the ball in a second cage for any team that faces MV9 Gutter Runners. Don't try to break the cage with muscles, try to break it without even touching it! Keep your opponent from scoring and bashing (he only got ONE blitz) and sooner or later the ball knocks loose by itself.

Sounds stupid? It is, but it works if done right 8) :lol:

Reason: ''
Last night I had a dream of being asleep and I had that dream while being awake...
Coach Alex
Experienced
Experienced
Posts: 132
Joined: Mon Mar 21, 2005 9:42 pm

Post by Coach Alex »

I already knew about that "destroy it before it get formed" thing, but I doesn't work quite often since I don't have any linerat with the kick skill. But the idea of staying one case away is more helpful hehe. Thanks :wink:

Reason: ''
Nuffle's a bitch, a big fat one dammit XP
Bizzy
Emerging Star
Emerging Star
Posts: 326
Joined: Wed Feb 09, 2005 9:43 pm

Post by Bizzy »

I would suggest a Rat Ogre as a purchase.

Not for the Frenzy crap. Or ST 5 blitzer. Just he is Dirty Player fodder. He can multi block 2 players on 2 dice with 2 assists(lots of 2's there). But people will focus on him rather then what your sneaky Gutter Runners are doing.

As for the cage breaking.

Send in storm Vermin and line rats. Have them hit the side of the cage and put the ball carrier in tackle zones. This way he doesn't have a prayer of dodgeing out and has to hit you. Granted your players being expensive you dont want to lose them, but if your trying to win maybe they will get a hit off on your weak skill less guy.

As for the Storm Vermin

If you want to break cages get guard so other guys get 2 dice their choice. If you want to stop the evil elves and other skaven then get tackle. Its up to what your schedual looks like and what you have a bigger problem with.

Reason: ''
Post Reply