BTW Darkson,
I know that you don't like guard/ST on squires.
I did ask at one point whether guard should be replaced with grab, and there were people on both sides of the fence. I stayed with guard because the team has already taken several power cuts. But I could have gone the other way, if feedback had been clearer.
About the ST-access I'm much less inclined to change. In my experience, if the team is to have any chance long term, then all of its 8 position players need to have access to something beyond general skills.
(For all I care, they could have had AG access: Skills to better get them into position to help out their leiges. Wouldn't want them to become catcher types though. Scoring is for knights.)
So, I understand your view, but unless a bit of playtest over the summer shows the starting team to be too strong, then I've come to the end of the design process.
Cheers
Martin