How do you guys resolve ties?
Moderator: TFF Mods
- HamUmBBL
- Rookie
- Posts: 14
- Joined: Wed Nov 10, 2004 1:06 pm
- Location: HamUmBBL, Hamburg, Germany
- Contact:
How do you guys resolve ties?
Hi out there,
having played our first season in the league we are about to change our schedule to playing half-finals, finals and a seperate cup tournament.
Now the discusion is how to resolve ties in the final and the cup games without giving either the rough teams (like undead or dwarven) nor the running teams (like lizards or skaven) an advantage and without making it too time consuming. That's why we discarded the 2x4 turn overtime idea and are chewing heavily on the idea of playing a rematch.
So here's the question: How do you do it?
Thanks for your advice.
Bowl on,
Marcus
having played our first season in the league we are about to change our schedule to playing half-finals, finals and a seperate cup tournament.
Now the discusion is how to resolve ties in the final and the cup games without giving either the rough teams (like undead or dwarven) nor the running teams (like lizards or skaven) an advantage and without making it too time consuming. That's why we discarded the 2x4 turn overtime idea and are chewing heavily on the idea of playing a rematch.
So here's the question: How do you do it?
Thanks for your advice.
Bowl on,
Marcus
Reason: ''
- Old Man Draco
- Monkey Spanker
- Posts: 6856
- Joined: Tue May 20, 2003 10:58 am
- Location: Who knows? Then please tell me, I'm lost!:lol:
- DoubleSkulls
- Da Admin
- Posts: 8219
- Joined: Wed May 08, 2002 12:55 pm
- Location: Back in the UK
- Contact:
-
- Legend
- Posts: 2741
- Joined: Sun Feb 22, 2004 5:58 pm
- Location: Watching the great unclean armpits of a Beast Of Nurgle
- Contact:
-
- Mr. Zlurpee
- Posts: 4898
- Joined: Sun Mar 23, 2003 9:00 pm
- Location: The Zlurpee Capital of the World, Indianapolis IN
- Contact:
- HamUmBBL
- Rookie
- Posts: 14
- Joined: Wed Nov 10, 2004 1:06 pm
- Location: HamUmBBL, Hamburg, Germany
- Contact:
Our Chaos Dwarf coach (who else...) came up with an idea which we will have I think.
Before OT is startet, a chest is placed in each corner of the field. 3 contain a bomb and one contains the ball. And then game continues till 1st TD. Gives all kinds of teams equal chances I guess.
I'll give a report when and if it works.
Bowl on,
Marcus
Before OT is startet, a chest is placed in each corner of the field. 3 contain a bomb and one contains the ball. And then game continues till 1st TD. Gives all kinds of teams equal chances I guess.
I'll give a report when and if it works.
Bowl on,
Marcus
Reason: ''
- Gandhi
- Veteran
- Posts: 225
- Joined: Tue Sep 14, 2004 9:31 pm
- Location: Braunschweig (near Hannover) / Germany
- Contact:
Would that chest idea change so much? that way, every team sets up 2 players right besides the boxes and the game starts almost instantly. It's just that you don't know, who gets the ball. So why don't you roll for the kickoff. It should do the same (or am i missing something?)
Reason: ''
Last night I had a dream of being asleep and I had that dream while being awake...
- Alesdair
- Emerging Star
- Posts: 359
- Joined: Sun Sep 14, 2003 7:34 am
- Location: Melbourne, Oz
When tied at the bottom of the 2nd half we do a 3rd half, normal rules for a half, but only use RR's left from 2nd half.
If that a tie, then a tie.
In the case (like our last 2 semifinals) of a tie at the end of the 3rd half, we had a rematch.
In reading this, and because we don't want to loose our third half, i'll suggest to our league that (in the case of finals etc) if the teams are tied at the end of the third half, the turns continue on till someone scores.
If that a tie, then a tie.
In the case (like our last 2 semifinals) of a tie at the end of the 3rd half, we had a rematch.
In reading this, and because we don't want to loose our third half, i'll suggest to our league that (in the case of finals etc) if the teams are tied at the end of the third half, the turns continue on till someone scores.
Reason: ''
Pass me another Elf, Captain. This one's split.
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
- Contact:
We're going for the book way - not the best, but at least I don't have to add another set of houserules late in the league.
Plus, seeing as I made the semi-s (Yay!
) it's probably better if I don't give them anything else they can use as "ammo" for thinking it's a fix!
just because I've gone a W7, T1, L0 in the regular season (as opposed to about a 30% win record in every other game I play) they think I've cheated!
Plus, seeing as I made the semi-s (Yay!

just because I've gone a W7, T1, L0 in the regular season (as opposed to about a 30% win record in every other game I play) they think I've cheated!
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- Banelord
- Veteran
- Posts: 276
- Joined: Wed Feb 23, 2005 5:33 pm
- Contact:
We use something similar to a soccer penalty shoot-out.
Nominate 5 players each team (no ko or cas), first player team A than team B and so on, place the ball in the middle of the field, 7 squares towards one end-zone.
Test for negative skills like wild animal, maybe no kick!
D6+GE>=7 (for the right direction), no? use throw-in template for random direction than/if yes, carry one
D6+ST>=7 (for the range), no? use scatter template 3 times in order to reach the goal than/if yes scream "strike" it's a fieldgoal (no spp)
Draw after 5 players? Each team nominate another player.
Very exciting and it doesn't need a lot of time. A little difficult for flings and gobbos but hey, the ARE fun-teams.
Nominate 5 players each team (no ko or cas), first player team A than team B and so on, place the ball in the middle of the field, 7 squares towards one end-zone.
Test for negative skills like wild animal, maybe no kick!
D6+GE>=7 (for the right direction), no? use throw-in template for random direction than/if yes, carry one
D6+ST>=7 (for the range), no? use scatter template 3 times in order to reach the goal than/if yes scream "strike" it's a fieldgoal (no spp)
Draw after 5 players? Each team nominate another player.
Very exciting and it doesn't need a lot of time. A little difficult for flings and gobbos but hey, the ARE fun-teams.
Reason: ''
- DesTroy
- Super Star
- Posts: 883
- Joined: Thu May 15, 2003 2:17 am
- Location: Lethbridge, Alberta, Canada
If a result is that badly needed, my league simply plays till there's a score (sudden death/golden goal overtime). If there's no score after the first 8-turn OT, we kick off again as if it were halftime and keep going that way. We had an overtime match go into the third half of OT, so at that point the teams dice off for kickoff as if it were the start of the game or the start of overtime.
In league play, we play 1x8 and if no score comes about, it's left a draw.
In league play, we play 1x8 and if no score comes about, it's left a draw.
Reason: ''
---troy
[img]http://i125.photobucket.com/albums/p41/DesTroy1968/nba3-1.gif[/img] [b]NBA Novice Heretic[/b]
As renowned bard Bruce Slannstein said, "Blind faith - in anyone or anything - will get your ogre killed."
[img]http://i125.photobucket.com/albums/p41/DesTroy1968/nba3-1.gif[/img] [b]NBA Novice Heretic[/b]
As renowned bard Bruce Slannstein said, "Blind faith - in anyone or anything - will get your ogre killed."