Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
I've been thinking about trying a game on a Hex board just to see how it feels, and i've even managed to recruit a willing accomplice.
After a good few hours of frustration though it turns out that I can't produce a Hex board to the correct scale and with the right markings that I can actually print
Anyone out there ever tried this before and have a hex board available for printing?
Reason:''
[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
If you can do it I think the lines should align with the sides of the hex, otherwise we are going to have to work out who can set up where on the LOS, etc.
Hope it didn't take too long, I spent far too long not even producing something half useful, but then i'm rubbish with grpahics and drawing progs.
Reason:''
[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
That will take me a little longer but no worries I like to do it.
Actually if I don't get any homework I might do it tonight.
As far as who stands where on this board. The outer ring of hexes are an extra space from what the BB board has so the ring just inside that would be the boundary. That would make the "no half hexes" rule take effect. It would work even better if I erased the out of bounds hexes In the wide zones this will work as well as long as nobody tries to be silly and say the hex with the line through it counts as a half.
The end zone is trickier but borrow from the NFL to solve it. Just say that the ball has to "break the plane of the endzone" and it works.
And you know that player only exert 6 tackle zones in hex rules, right?
Heh! I just noticed I have too many hexes on one half!
If you like it PM me your email addy and I'll send it to you.
BTW as far as Kinko's goes you could get a B&W version of this printed for just a couple dollars. That is if you just want to test it and don't care about color.
Email sent. Looks good, I'm looking forward to giving it a try.
Predictions so far are that movement will be more useful as players can only cover a smaller area, so maybe some zone style defences are in order.
I think ST may be improved a bit too because of there being less TZs, but then again it's easier to dodge past players too. I think Lizardmen might really like this pitch, it'll be interesting to find out if i'm right though.
Reason:''
[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
One interesting side effect should be to increase the value of strength and guard. Now there are only 2 hexes to the front of each player - instead of 3. So fewer opportunites for assists.
The increased distance of the "diagonals" means speed is more important too...
When this comes I'm definitately going to try and play a game or two.
Hmm. I don't think the decrease in TZ's would help ST teams too much though. I mean it's still entirely possible to get 2 or 3 assists, and who ever gets more than that anyway?
The movement change is something I am in favor of!
I personally dislike one turn scoring. I accept it as it's part of the game but I do feel more care should have been taken to avoid it. (and yes I know it's still possible with hexes. I'm just saying that diagonal movement is a step in the right direction.)
i like free diagonal movement, because it always reminds me of a linebacker moving to the hole, or a player having the right angle to get to the ball carrier who is running down the feild. it always feels football like to me i guess.