
Double on a werewolf
- Darkson
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I went Jump Up, as with that he'll get his second skill pretty quick (next game in my Were's case!
).

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
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- DoubleSkulls
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I think Dauntless is very useful against strong teams - where historically I've struggled to get Necros working properly. The downside is it only works against S4+ players.
Mighty Blow is better against S3 teams.
JU - TBH I don't rate it very highly as a double. The ability to block is nice but really with WW you want to avoid getting hit anyway.
I think you miss the larger issue that there are for most players a collection of skills that are pretty much equally good to take. The choice ought to be determined by your own style of play and the league composition. JU is nearly useless in a foul heavy league. MB won't help you get games in an open environment.
Mighty Blow is better against S3 teams.
JU - TBH I don't rate it very highly as a double. The ability to block is nice but really with WW you want to avoid getting hit anyway.
I think you miss the larger issue that there are for most players a collection of skills that are pretty much equally good to take. The choice ought to be determined by your own style of play and the league composition. JU is nearly useless in a foul heavy league. MB won't help you get games in an open environment.
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Ian 'Double Skulls' Williams
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I realized that by seeing a diversity of suggestions.
That wolf took Jump Up and boy did it help him
He got 2 Casualities, a Touch Down, and a completion.
He failed to get his second skill *doah* But he is 1 point away from it.
The wolf was amazing with Jump Up. He was able to run away, he got a Casuality off of it, and he even got a CAS off of an Ogre on a 1 die block (my blockless wolf)
SUPER POW and then 11, 11, 6...but the 6 was cocked so i rerolled it into a 3 but he is a nice guy so I didn't mind.
But ya I likey jump up
That wolf took Jump Up and boy did it help him
He got 2 Casualities, a Touch Down, and a completion.
He failed to get his second skill *doah* But he is 1 point away from it.
The wolf was amazing with Jump Up. He was able to run away, he got a Casuality off of it, and he even got a CAS off of an Ogre on a 1 die block (my blockless wolf)
SUPER POW and then 11, 11, 6...but the 6 was cocked so i rerolled it into a 3 but he is a nice guy so I didn't mind.
But ya I likey jump up
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You made the right decision. WW have the little problem, that they already have access to all they need General and Agility so a double isn´t that perfect for them.
In Our Leage we have a Mighty Blow WW and I think he is already not very happy about his decision because Jump Up would have helped him a lot more in the last games.
Dauntless can never match with Jump Up for the WW.
mfg Bernd
In Our Leage we have a Mighty Blow WW and I think he is already not very happy about his decision because Jump Up would have helped him a lot more in the last games.
Dauntless can never match with Jump Up for the WW.
mfg Bernd
Reason: ''
Your hand ist broken? Thats all??? Go back on the field!!!
Leage Champion 04
Leages: 4th - 05, 3rd - 06 and 07
2nd at Kaiserbowl I 2005
7th at singleplayerrating at Eurobowl 06
Leage Champion 04
Leages: 4th - 05, 3rd - 06 and 07
2nd at Kaiserbowl I 2005
7th at singleplayerrating at Eurobowl 06