Would you ever give up a strength/agility/movement increase?

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Gus
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Post by Gus »

Duke Jan wrote:3rd ed allowed right stuff on any player up to ST2.
yeah, i know, hence my "we _USUALLY_ use rules that blabla"
ST increase on a right stuff player, stunty or other, would mean you couldn't use right stuff anymore.
i don't know 3rd ed, but wasn't the +/- ST mechanism the same than today with Mighty Blow ? i thought it was, when i wrote that reply.

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Post by Vero »

I would. :D

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tzeentchling
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Post by tzeentchling »

I think the only time I'd pass up a +ST would be if I rolled it for my Human Thrower (in which case it would be in favor of "Stong Arm," which makes sense anyway). One of my linemen recently got a +Ag - I had to think about whether to keep it or give him a skill (it's his 1st one, see...) but in the end I've kept it. +MA I'd take on anyone but a lineman.

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Post by Currawong »

I have given up +Ag on a skaven lineman for block instead, but by this time this poor linerat had a -1MA and a Niggling Injury as well. I use him as an expendable, so I din't want to get to attached to him.

And if you have access to physicals with the player in question, always give up a double 5 +MA, for long legs of course. :wink:

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Gus
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Post by Gus »

Currawong wrote:And if you have access to physicals with the player in question, always give up a double 5 +MA, for long legs of course. :wink:
technically, not always, because statistically it is more likely that you get another doubles than another 10. so if you're going for 2 increases in MA, getting +MA first is "good" planning.

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Post by DoubleSkulls »

tzeentchling wrote:I think the only time I'd pass up a +ST would be if I rolled it for my Human Thrower (in which case it would be in favor of "Stong Arm," which makes sense anyway). One of my linemen recently got a +Ag - I had to think about whether to keep it or give him a skill (it's his 1st one, see...) but in the end I've kept it. +MA I'd take on anyone but a lineman.
I very very rarely turn down stat increases.

S4 human throwers are great runners. He's already got Sure Hands & give him Block and he's hard to get the ball off - on top of which he can unload the ball easily too.

I'd never take VLL instead of +MA. You've got a better chance of rolling a double than another MA increase so the natural one turner is easier to develop that way.

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Post by PLATYPUS »

I gave up +AG for my Saurus but kept +1MA for another one.

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Post by BlackOrc »

Not much experience with ST increase... I would not give it up, I think.

But I frequently give up +AG for my Longbeards. They are trying to get +AG in this disgusting way (lastly 3 times in a row): Longbeard and Runner improves - Runner normal skill, Longbeard +AG. I just cried, it is not for YOU! Now I am living in a paralel reality, where I have an AG4 and an AG5 Runner in my Dwarf team...

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Post by tzeentchling »

The dwarf team in our league now has two runners, one with Ag 4, one with Ag 4 and St 4. They're scary.

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Post by Coach Alex »

Well, I recently gave up the first stat increase I had in my short coach's life. +1MA on a linerat to give him kick instead. If only I could've gained it with my GRs :(

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Post by Dave »

kick is a wasted skill on a GR .. there are many better skills for them ..

I was in doubt about a +ST on a tree the other day ..

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Post by Coach Alex »

I was talking of gaining the MA upgrade, not the kick skill, especially now that I already have it on one of my linerats hehe

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Post by omnimutant »

Well I keep getting +AG rolls on ym Necro team, Unfortunatly its only been on 3 seperate Zombies...(what a waste).

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Post by maxlongstreet »

If I rolled boxcars on a Treeman skill roll, I'd probably just take block--It would be more useful than moving from 6 to 7.

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Post by Dave »

take the ST .. ST7 is ace .. 3D blocks without assists all over the place .. get Multiple Block next and you've got a scary player

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