Hey,
I don't completely agree with Vero, though his thought of surrendering a strong side right off the bat is interesting. I'm not sure you can spare that many LBs commited to one side, however. A smart coach will just got the other way and should outnumber your far flank considerably....
Here's how I do it.
vs. Bashy
Code: Select all
----|L--L--L|----
----|-------|----
--B-|L-----L|-B--
-S--|-R---R-|--S-
L=longbeard
S=Slayer
B=Blitzer
R=Runner
I swap the slayers, because I don't want anyone getting smart thinking they can hit my poor slayers right off...
Against Agility teams
Code: Select all
----|L--L--L|----
----|-------|----
--L-|B-----B|-L--
-S--|-R---R-|--S-
A simple switch, but what it does is surrender a LB off to a sideline in favor of speed up the middle, as to react (i.e. put tackle zones on) to opposing players flooding your half. Against really fast teams (WE), I bump the rear line back even one farther.
Against Stunties...
Code: Select all
----|B--L--B|----
----|-------|----
-L--|L-----L|--L-
--S-|-R---R-|-S--
Again, little adjustment, dropping LBs back of the LoS purely for putting tackle all over the place. Against Lizards, I would be tempted to sway the Runners and the LBs in the midzone. You need those LBs up and free to move to anyone that invades your endzone.
Basically, I keep it simple and it's worked very well so far for me. Having the same basic concept on defense allows you to understand how to stall drives against you, and recover so you're opponent never gets an easy score.
Remember, unlike your Norse, your linemen's job is to get knocked around, but slow people up while they do so. If your LB is outnumbered 2:1 on the opposite side of the pitch, he's doing you a huge favor and you should be getting to that ballcarrier. This is the basic reasoning why I never set my LBs up together in the middle of the pitch. I am daring my opponent to put two players on his weakside, so he can always have his 2d blocks against my lonely LB....
good luck!