help with tactics using Thrud

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
golan
Rookie
Rookie
Posts: 2
Joined: Sat Jan 15, 2005 2:46 pm
Contact:

help with tactics using Thrud

Post by golan »

Hi guys,
I know that recent topics covered a part of Thrud's tactics, but I started a new thread cause I want to ask something more specific.

I never used Thrud in my games, but I'd like to give it a try.

I don't have ideas on how to use it, which are his strengthnesses, his weaknesses...
And I'd like more info about the "Thrud fouling gambit" (starting to foul with him on 6th turn, in order to get it off the game before enemy can take it).

Finally: do you find useful such kind of player? I mean, so strange to use, so uncertain the side on which he'll be playing ?

thanks!

Reason: ''
JJB
Honorary Asmodan
Posts: 3585
Joined: Wed Oct 02, 2002 10:37 pm
Location: ECBBL, London
Contact:

Post by JJB »

Use Thrud like any good big hitter, that any team can hire.
The problem, as you may have spotted, is that he will end up playing for the other side 50% of the time as soon as a new drive starts, so better not count of being lucky with the dice.
That implies three things:
- Start using Thrud at your first drive.
- Only use him if you're sure of your ability to get hold of the ball (i.e. prevent your opponent from scoring a TD against your will, and therefore giving him a chance to grab Thrud by causing a new kickoff after he's scored).
- Foul with Thrud right before a new drive starts (turn 7, then 8) in the hope that T gets sent off, so your opponent can't get to use him. And if you're reasonably lucky, with the help of T's mighty blow, you may even injure one of your opponent's players with that(those) foul(s).

Reason: ''
Skummy
Legend
Legend
Posts: 4567
Joined: Fri Oct 11, 2002 5:48 pm
Location: Camping on private island, per BBRC advice.

Post by Skummy »

Another good option is to use Thrud on an experinced Amazon or Elf team that's full of blodge. Thrud does not have tackle, and that makes him a much better deal for you.

One other bit of advice is to do a pretty simple math formula to see if the 3 FF he adds to the game is likely to help you out. Say you and your opponent have a combined 16 fan factor, which means your average draw to a game is going to be 56,000 fans. Add in Thrud, and your average jumps to 66,000 fans, which means it's pretty good odds that just hiring the big lug is going to get you 10,000 extra at the end of the game. Not a bad deal at all.

Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
User avatar
Cephme
Experienced
Experienced
Posts: 123
Joined: Mon Jan 06, 2003 9:55 pm

Post by Cephme »

I have a game coming up in two weeks against an orge team with my khemri. We both have a FF of 1 and I am thinking of freebooting thrud instead of Ramtut for the reason skummy mentioned. Takes us from an average roll of 7,000 fans to a 15,000 fans making the 10k very likely. Also gives me another guy with block and a guy with st 6 in the first half to over power the ogres. Something I am considering.

Woops. The break point is 20k not 10K forget that idea. /flush :P

Reason: ''
brassman
Experienced
Experienced
Posts: 63
Joined: Mon May 27, 2002 9:10 pm

Post by brassman »

This talk of Thrud-fouling makes me wonder: can your opponent refuse to call out to the ref, thus keeping Thrud on the pitch?

I don't have the LRB with me, so can't really check if calling for ejection is optional or not?

Granted, its not very cool fluff-wise.

Sam

Reason: ''
Coach Alex
Experienced
Experienced
Posts: 132
Joined: Mon Mar 21, 2005 9:42 pm

Post by Coach Alex »

No he can't, he just don't have any power over the ref ...

Reason: ''
Nuffle's a bitch, a big fat one dammit XP
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Post by DoubleSkulls »

You don't have to argue, I'd say from a fluff POV you do have to roll to send your opponent off.

Reason: ''
Ian 'Double Skulls' Williams
Xtreme
Mr. Zlurpee
Posts: 4898
Joined: Sun Mar 23, 2003 9:00 pm
Location: The Zlurpee Capital of the World, Indianapolis IN
Contact:

Post by Xtreme »

Thrudd is at his best when he is multi-block blitzing. Break tackle and horns should give you a 2die multi block on two st3 players. :D

Reason: ''
Image
ImageImage
User avatar
Chairface
Da Fig Finda
Posts: 5399
Joined: Fri Jul 25, 2003 3:18 pm
Location: London Ontario Canada

Post by Chairface »

Wow, I thought that Thrud and tactics were an Oxymoron! Good stuff to know!

Reason: ''
http://www.impactminiatures.com
Post Reply