Team that has only Physical

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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Alesdair
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Post by Alesdair »

Duff.

Sure... but you'd want to make the mutations random.

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Pass me another Elf, Captain. This one's split.
Dr. Doom
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Post by Dr. Doom »

Random mutations? No way. that would lead to utterly useless Players in most cases. Changelings is teh way to name them, as "Chaos Cultists" is kinda uninspired.

Maybe a chance of seeing tehm in teh vault/LRB?? Please?

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Post by Pink Horror »

Wouldn't the rookie have to be utterly useless for the mutated player to be be equally bad?

There is no chance of seeing "Changelings" in the Vault for several years. Sorry.

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Gus
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Post by Gus »

"Chaos Cultists" is uninspired ? well, so is "elf lineman" i would guess ^^

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Fronko
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Post by Fronko »

Why not make the first mutation random and the rest is choice.

Or all "even" levels are random, while "odd" levels are choice.

Or, in order to reduce some risk of getting hopeless mutations, name six mutations of choice and roll a D6 to pick one "semi-randomly". Or D6 on normal roll, D3 on a double instead of a normal skill.

This would all lead to some radnomness, without creating completely useless players.

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Alesdair
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Post by Alesdair »

or roll 2 and pick between them for non-dubs.
and pick mutation or cross class skill (BLOCK) for dubs.

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Pass me another Elf, Captain. This one's split.
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