Margaretthorn wrote:
Dodgey Dealer: If this player in on the field team gains additional 1-6,000 monies for sales to fans.
Chief Negotiator: Gets +'s to Arguing with the ref,
Beserker: can block more than 2 opponents but gets a -1 off his str for every opponent after first 2 (great with dauntless)
Die Hard: Like regenerate but for none undead players that don't want to go down
Any More?

Nice originality, but there are DEFINITELY some balance issues to deal with here.
Dodgey dealer is a nice idea, but if it were a real skill I'd give it to every line elf on my team as the first skill, and make sure each was on the field for part of the game. Yay I get 10d6 for winnings this game!
Die Hard: You'd better make it a doubles-only for everybody or something, and you'd also have to make a rule to say a person with this can't be apothed. I would still doubt it being accepted generally, the LRB limited Regen for a reason.

Alternatively, you could make it so that it only worked on a 5+, then it might be ok.
Berserker: I don't understand exactly what you're going for here, but if I am reading it right, it sounds a lot like multiple block only a WHOLE lot better, just -1st (like an assist) instead of adding opponents' strengths together.
Chief negotiator: Could be OK, but you need to limit it like Leader or something, where only 1 person can get it, otherwise you'll have a foul-happy coach using it to argue every call with a +4 (have 4 guys with it)
Nazgit's suggestions are a lot more reasonable. I'd love to have a Dwarf Team full of that Unstoppable skill, like I did with with the old Stand Firm. That was what I used the SF for anyway, take a dwarf with Guard and SF and dodge him into 4tzs to give assists to all his friends!
