Player Abominations which Should Not Be

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Decker_cky
Veteran
Veteran
Posts: 241
Joined: Thu Jan 20, 2005 11:28 pm

Post by Decker_cky »

I have an AG4, Block, Pro, Strip Ball Bull Centaur and a M7, AG3, Block Dodge, Shadowing Bull Centaur on the same team. Individually pretty mean, but together they're sickening.

Reason: ''
User avatar
Richy
Veteran
Veteran
Posts: 193
Joined: Wed Jul 07, 2004 3:08 pm
Location: London

Post by Richy »

Against necros I generally target the werewolves, as others have said, and have had reasonable success.

Our league now has a block, ST5 werewolf who is pretty unstopable. Last game I used half my (dark elf) team to get him down and my dirty player and 3 assists to try and take him out. Snake eyes later and my team was dog meat.

Sadly I'm up against this team again in the quarter finals. Having failed to come up with a better plan I think I'll just try the same again and hope for better dice, unless anyone has a better idea...

Reason: ''
User avatar
wesleytj
Legend
Legend
Posts: 3260
Joined: Sun Jul 07, 2002 3:41 pm
Location: Terre Haute, IN USA
Contact:

Post by wesleytj »

i've had a wood elf catcher with ag6 that was an absolute terror...she rolled the 2 ag upgrades as her first 2 skills so i could develop the future rolls after her.

8268 catch dodge passblock leap pro

movement downgrade due to injury, and the av+ was from when the cards were in the game (she got a magic helmet)

she was an absolute fiend. :)

Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
User avatar
wesleytj
Legend
Legend
Posts: 3260
Joined: Sun Jul 07, 2002 3:41 pm
Location: Terre Haute, IN USA
Contact:

Post by wesleytj »

some other skill abominations that i've seen in the past due to funky skill rolls are:

back when diving tackle let you interrupt the opponent's turn with a block, I had 2 mummies with it. I played them on the wings on defense, we weren't scored on very much. The opponent's only recourse was usually to try to run right down the middle, which played right into the hands of my slow undead team...that and all the skels/zombies had dirty player. :)

I had an orc team with 2 black orcs with DT as well...similar situation. Tough to get around the corners.

I had a goblin on an orc team with st3, ag4, and block. he was a pain in the arse too, but for totally different reasons.

Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
ghostblood.dk
Rookie
Rookie
Posts: 18
Joined: Thu Feb 24, 2005 5:02 pm
Location: Denmark - Copenhagen

Post by ghostblood.dk »

I have 3rd ed. Wardancer. +2 ST, +1 AG (+1 AV Magic helmet)
and Diving tackle.

I love to play that team agian soon 8)

Reason: ''
Mad Jackal
Shaggy
Posts: 2694
Joined: Mon May 24, 2004 2:31 am

Post by Mad Jackal »

ghostblood.dk wrote:I have 3rd ed. Wardancer. +2 ST, +1 AG (+1 AV Magic helmet)
and Diving tackle.

I love to play that team agian soon 8)
That guy want's 3rd ed frenzy too. 5 strength 8 moving pushes from anywhere (leap) ? He'd be great fun to play

Reason: ''
Impact! Miniatures Forum
Impact! Miniatures
Galak 3:16 says "There is a point in time that a player really should read the rulebook."

Icepelt is my Hero.
Bizzy
Emerging Star
Emerging Star
Posts: 326
Joined: Wed Feb 09, 2005 9:43 pm

Post by Bizzy »

You guys are great. Most of which. I mean whoever says a Werewolf is broken and should not be allowed is being a hypocrite. GR are great not broken, Bull Centaurs are great not broken, War Dancers are great but not broken.

I run a Necromantic team, and here are the two approaches I see when an opponent takes me on.

1) Kill the little bastards those evil wolves.

2) Avoid at all cost those wolves are evil and dangerous.

Both approaches end up the same way. They try to score and the wolves go buckwild. A good necro coach won't allow his wolves to be drawn to the front where the bashing takes place, they don't want to die now. He will also allow other players to be meat shields occassionally. Like ghouls should have a werewolf friend, they stick together and never part sides really. This way you have an assist, and are safer.

I have my two main werewolves on my main necro team.

They are Block, dodge, sidestep, tackle, and one has stripball as well.

Their biggest fear is dwarves, and ageing. That is about it.

Many people say take the wolves out take the wolves out. Well duh that is a good idea but a great Necro coach will have disgusting team as well as wolves.

I mean my team has an AG4 wight, soon he gets tackle and "balls of steel" he just dodges in bashes the crap out of people, dodges away. My ghouls are AG 4, and AGG5. I have 4 guard guys. The team is good so if a wolf goes down the rest can pick up the slack.

The main part to my current game is to use the werewolves as safetys, and to control the backfield. They run up a little, but leave the dirty work to those already dead.

I bet a big problem that your necro coaches have if they are inexperienced is that they use only one player to earn the SPP. So their golems, zombies, ghouls, and wights are lacking. Target them as well, with no protection the wolves are lonely and nervous.


So my advice to a necro opponent is that you need to target the wolves if you can, but the rest of the team can really be a pain in the arse. Just work on them.


Since we are all belly aching, I have problems with Orc, and dwarf. In our league Orc has dominated well, the other champions are a high elf team, and undead. But Orcs are great and dwarves have been used by ppl that want to kill only.

So I want to know how do you deal with a team of guard, block, tackle, mighty blow?

And how do you deal with 5 ST4+ players, and 9 guard guys?

Reason: ''
bigallium
Experienced
Experienced
Posts: 78
Joined: Fri Jan 07, 2005 5:17 pm

Post by bigallium »

Richy wrote:Against necros I generally target the werewolves, as others have said, and have had reasonable success.

Our league now has a block, ST5 werewolf who is pretty unstopable.
correction, ST 5 /break tackle

Reason: ''
Taffsadar
Veteran
Veteran
Posts: 169
Joined: Mon Mar 03, 2003 4:12 pm

Post by Taffsadar »

This is an abomination:



http://fumbbl.com/FUMBBL.php?page=playe ... id=1956603

And he's playing in 2vs2 so he can't be stopped easily...

Reason: ''
Blood Bowl game - $60
Cost of a Human Team - $40
The look on your opponents face as his one-turn scorer gets taken down by a thrown rock from the fans – Priceless.
el sid
Veteran
Veteran
Posts: 185
Joined: Thu Jan 13, 2005 9:26 pm

Post by el sid »

Bizzy wrote:You guys are great. Most of which. I mean whoever says a Werewolf is broken and should not be allowed is being a hypocrite. GR are great not broken, Bull Centaurs are great not broken, War Dancers are great but not broken.
The only point I wanted to make is the following:
No player is so adapted at taking out frail, receiver type of players as the Werewolf. You 're absolutely correct that Gutter Runners, Wardancers and some other players are very powerful. They're excellent at scoring and I saw Gutter Runners do some amazing things in my career as a BB coach.

However, what they don't do is cripple the scoring potency of another team on the long term! They can be a real pain, running in the way, appearing at impossible places, scrambling quarterbacks... Making it difficult to score (although Skaven are NOT known for their defensive abilities). But in the end, the opponent's team comes out as one piece, with most of its key players still intact.

The Werewolf will actually destroy the scoring capacity of the opponent. Gutter Runners, Wardancers... have no means whatsoever to stay out of the Claws (literally) of the Werewolf. The beasty won't just tackle the threat posed by receiver type of players, it will cripple them, possibly taking them out forever. What is the fun in this?

Blood Bowl is called BLOOD Bowl for a reason, and I should not get too attached to my rats. But walking into an arena against a couple of Werewolves rather feels like a deliberate kamikaze mission. It is impossible to protect my players against a MA8 Claw/Frenzy blitz. A bit like Russian Roulette: Just hope the bullet doesn't strike home this game.
Bizzy wrote: So I want to know how do you deal with a team of guard, block, tackle, mighty blow?

And how do you deal with 5 ST4+ players, and 9 guard guys?
True, very true. It depends on what type of team you play. If you play a Strength team: Make sure you develop your team in a similar way and get them before they get you!

If you play an agility based team, try to score as often as possible, play a dispersive type of game (with lots of small clusters of players all over the field) and never, EVER take on an enemy cage with your AV7-8 players! Even if this means you will have to let them score. Just score harder!

El Sid

Reason: ''
stormmaster1
Star Player
Star Player
Posts: 589
Joined: Thu Jun 02, 2005 3:51 pm

Post by stormmaster1 »

I just got an AG5 ST4 linerat for skaven. Without any skills he's being used as a thrower, but block, strip ball or sure hands are on the horizon to help him retrieve protected balls.

Reason: ''
gken1
Legend
Legend
Posts: 4865
Joined: Thu Jan 01, 1970 12:00 am
Location: Bloodbowl Heaven
Contact:

Post by gken1 »

Taffsadar wrote:This is an abomination:



http://fumbbl.com/FUMBBL.php?page=playe ... id=1956603

And he's playing in 2vs2 so he can't be stopped easily...
in 2 vs 2......probably nigh impossible to stop....

Reason: ''
NFL: Praise NUFFLE!!!

Ronin Nuffle Lover.....Want a piece of me?

Werewolf Gambler

[url=http://www.sloganizer.net/en/][img]http://www.sloganizer.net/en/image,gken1,white,blue.png[/img][/url]
Bizzy
Emerging Star
Emerging Star
Posts: 326
Joined: Wed Feb 09, 2005 9:43 pm

Post by Bizzy »

Bizzy wrote: So I want to know how do you deal with a team of guard, block, tackle, mighty blow?

And how do you deal with 5 ST4+ players, and 9 guard guys?
True, very true. It depends on what type of team you play. If you play a Strength team: Make sure you develop your team in a similar way and get them before they get you!

If you play an agility based team, try to score as often as possible, play a dispersive type of game (with lots of small clusters of players all over the field) and never, EVER take on an enemy cage with your AV7-8 players! Even if this means you will have to let them score. Just score harder!

El Sid[/quote]

You have a point. Now here in lies this question. I as you probably know play Necro. They are in my opinion the most finess of the Undead, and can be at times the "least bashy". That is the case where their higher ST guys are ST4, and the Necro has only access to two players with Strength access.

I go to play dwarves, or Orc. The Orcs just out bash me to death because I am to slow to run away successfully, with an average movement of 4 on my players, we are run down easily by trolls that dont fail, orc blitzers, and even Black Orcs! The rest of my team can run away but any coach that properly places his guys just prevents my wolves, and ghouls from dodgeing away easily. So instead of running I take it to them hard. One way I know to do this is to hit a team at it's weak point. So I would try to take the players I can off the field, but with Solid AV9 it is near impossible to do that. I need at least an 8 with my Wolves to break armor. That is tough especially because getting the block set up to be two dice my choice not fun, followed by the frenzy being the same.

I just don't know where to hit the Orcs hard enough to keep up. I can't out run, I can't out bash.

Against teams like Dwarves I have another problem. See with them they have this little thing where they come stock with block, tackle, mighty blow AV9. That gives me more headache. Well I have the problem on the line of scrimmage. There is the problem of dealing with the hell of the line itself. They all are going to be having guard while I am just getting block. That is bad. Now on to the rest of the fun. If playing an opponent that knows what he is doing the set up is going to be nearly impossible to get too the ball or down the field. I just don't know how to deal with these extreme bashy's. I played a coach of a bad Khemri team and a bad coach, and no one other then myself and that guy play Khemri so I am not afraid of them (although the guy I played did get 5 CAS on me with out dirty player)

Lizardmen I can handle an experienced team or rookie. They are a little harder to handle but I can. The Saurai I beat the hell out of with my flesh golems, zombies, and sometimes wights.

Chaos I can handle but in my league the Chaos guys like the Chaos murder teams and I don't like having that many claws used against me, but I retaliate using my own.

Elves even with guard and ST4 I can beat using my speed and out bashing them.

I have a problem with Orc, and Dwarf. I realize the probems I am having is strict to my own league and playing style but I just don't know how to beat them on a regular basis. It isn't so much the abuseive force of the ST it is the Armor as well. Can you or anyone tell me how to beat these guys on a regular basis.

Reason: ''
el sid
Veteran
Veteran
Posts: 185
Joined: Thu Jan 13, 2005 9:26 pm

Post by el sid »

Bizzy wrote: I just don't know where to hit the Orcs hard enough to keep up. I can't out run, I can't out bash.
I don't play Necros, but I do play Orcs. So I can give you some basic advice, I think.

You don't know where to hit the Orcs, because you shouldn't. Your strategy against Orcs should not be to take out as many as possible. These tactics work against Skaven and Elfs, but not against an army of AV9 greenskins. Only a very lucky coach will be able to throw high enough AV rolls to break through the Orcs' thick armour! It is crazy to start a war of attrition against an Orc team.

So I believe you should play the pass & running game against them. You have four players which are much quicker than any Orc can hope to be. All four of them can take AG skills. Your Werewolves start with Catch. Zombies are so cheap at 30k you can throw them against the Orcs to slow them if they approach your ball handlers. They're only good at being meat shields anyway. With AV8 and Regenerate they can take some beating.
Bizzy wrote: Against teams like Dwarves I have another problem. There is the problem of dealing with the hell of the line itself. They all are going to be having guard while I am just getting block.
I believe against Dwarfs you should play the same tactic as against Orcs. It should even be more easy, as Dwarfs are even slower than Orcs! And they don't have ST4 players. Regarding the LoS, just throw three rookie Zombies on the line and take care not to compromise your other players in a war of attrition.

It is definetely true that your Flesh Golems are not that useful against these strength teams. Against other teams they're really powerful, but against Orcs and Dwarfs they're just outnumbered in their specialty.

If you think playing Necros against Dwarfs is bad, try Amazons...

Good luck with your Necros! And have some mercy for those poor AV7 teams.

El Sid

Reason: ''
Bizzy
Emerging Star
Emerging Star
Posts: 326
Joined: Wed Feb 09, 2005 9:43 pm

Post by Bizzy »

You have a point all I am saying is with the amount of players on the dwarf teams with guard, and then tackle my AG skills are useless with AG3. Against Orc I'll try to do what you suggested.

I also do pitty AV7 teams and only try to get players off the field when I cas a guy I want to see a 1, 2 or 3 on the injury roll (unless of course my opponent is an ass and then I want to kill the guys)

Thank you for your advice and I hope you can manage against the wolves of the world

Reason: ''
Post Reply