Piling On

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tokenwhiteboy
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Piling On

Post by tokenwhiteboy »

I have now played a High Elf team for three seasons. I very much played the ball hog/score lots of TD's game.

However, I feel that the PO skill is ver y weak as a Strength Skill. It does not seem to truely use Strength to do hurt a player. It seems still very random. I would perfer to see an added bonus to breaking armour. I would not be looking to make it as leathal as adding the full strength as in previous incarnations of this skill, but something more would be nice.

Moreover, with the fact that big guys must fill up on strength skills before they can get any other type of skill, obviously excluding doubles, it seems to me to be a further hampering of them. How many coaches are going to let a big guy lie on the ground and not think about and likely laying a boot to the head? And with this in mind how many coaches with a big guy on their team are going to want to give the opposing coach the oppurtunity to lay the boots to an expensive player? Eight halflings surronding any player save treemen and some Nurgle Rotters and Chaos Warriors, are guaranteed to force the injury roll, and then add to this a DP, which basically means 72% of the time that player is off the pitch, why bother? The argument here is that armour is easier to break once any player is on the ground, which is how PO players end up after using the PO skill.

This is jsut my opinion and would love to hear what others think.

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David Bergkvist
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Re: Piling On

Post by David Bergkvist »

Just place one player on each side of the piling on player, and the opposing team isn't going to get any assists.

But yes, piling on is quite a poor skill in its current incarnation.

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gken1
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Post by gken1 »

claw/po or mb/po players are still very effective. especially against av7.

u just gotta be willing to risk it! it pays off in the end.

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Alesdair
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Post by Alesdair »

In our league we have the 'choose before the roll and add ST' model from 3rd Ed, and so far no complaints...

In fact, we've been going for 3 years and only two players have taken the skill.

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Bonehead
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Post by Bonehead »

Alesdair wrote:In our league we have the 'choose before the roll and add ST' model from 3rd Ed, and so far no complaints...

In fact, we've been going for 3 years and only two players have taken the skill.

Same in our league and it works fine.
If the whole St is too much then maybe limit it to +2 or +3 or St/2 rounded up or so.

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tokenwhiteboy
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Post by tokenwhiteboy »

I actually quite like the idea of St/2 cuz this would mean at most +4 to breaking armour, so technically even a halfling potentially could survive. And, it seems to also be more in-line with the idea of a Strength skill

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