@grotuk:
First of all I'd love to read your strategy guide (as you are ranked one place above me in the NAF rankings

)! But I think I disagree on fielding 5 Goblins on Defense: Fielding 7 Ogres has the huge advantage that your opponent only has ST5 guys that he can block after the Kick off (assuming no Frenzy on his side):
XXXX|XXOOOXX|XXXX
XOXX|OXXXXXO|XXOX
XGXX|GXXXXXG|XXGX
With Guard on all three Ogres on the LOS he'll have a hard time getting 2d-Blocks at all and there's no Goblin he can easily Blitz to penetrate your Defense.
But I agree that Goblins are essential for your defense, otherwise there WILL be holes due tofailed Bonhead -rolls.
@mepmuff:
First double on a gobbo would get a kicker in the team. (It should mean your opponent keeps more people back to prevent a failed pick-up turning into a one-turn steal).
I can see the possibility the possibility of making a quick counter-TD this way (I have actually managed to pull this stunt once

) but honestly the chances for succes are really slim as there are ALOT of rolls that have to go right: Bonehead-roll on passing Ogre, short-pass the Gobo, scatter the Gobo, landing roll, Pick-up the ball in at least 1 TZ and GFI into the EZ. This is tricky to calculate but my rough estimation of the total chance of success would be well below 10%, even with a Reroll. That's why I wouldn't take Kick on a double before I have at least one or two Dirty Player.
Cheers
Tante Käthe