TR110 Orc Roster??
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- Veteran
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- Joined: Tue Apr 29, 2003 9:49 pm
TR110 Orc Roster??
I couldn't find an Orc Roster at 110 in the sticky thread at the top of this section, so I've come up with two and I'm seeking advice on them.
1.
4 Blitzers
4 BOB
1 Thrower
2 Gobbos
1 Lineman
4 RR
2 FF
2
4 Blitzers
3 BOB
1 Thrower
2 Gobbos
1 Lineman
1 Troll
3 RR
1 FF
1 Apoth
I don't expect to win the tourney I'll be taking part in, but I do want to have fun. So I'm wondering wether to use a troll.
Let me know what you think, what alterations you would make and if you think the troll would be more of a problem, than a help.
Thanks,
1.
4 Blitzers
4 BOB
1 Thrower
2 Gobbos
1 Lineman
4 RR
2 FF
2
4 Blitzers
3 BOB
1 Thrower
2 Gobbos
1 Lineman
1 Troll
3 RR
1 FF
1 Apoth
I don't expect to win the tourney I'll be taking part in, but I do want to have fun. So I'm wondering wether to use a troll.
Let me know what you think, what alterations you would make and if you think the troll would be more of a problem, than a help.
Thanks,
Reason: ''
The Stunning Stoutfellows guide to causing casualties;
Roll Double Six to break armour, Great! Next roll Double one to stun. Repeat over and over!
Roll Double Six to break armour, Great! Next roll Double one to stun. Repeat over and over!
- Gus
- Ex-Mega Star, now just a Super Star
- Posts: 1272
- Joined: Mon Feb 02, 2004 4:18 pm
- Location: France
i would use that base, but modify it like this:OverDose wrote:I'd take this:
1 Troll 100 k
4 BOB 320 k
4 Blitzer 320 k
2 Lino 100 k
1 Thrower 70 k
1 FF 10 k
3 RR 180 k
= 1100 k
Strengthy yes, but that's what you'll need
either swap the 2 linos for one gobbo and one RR, or one lino, one gobbo, and 1 FF.
the goblin gives you the ability to TTM, which rarely works but can be a game-winner when it does.
Reason: ''
I do it for the pun of it !
- Musta Surma
- Veteran
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- Location: South Africa, Jo'Burg
Would I use in tournaments are the above with the lineman, gobbo and +1 ff. But I have recently been thinking about my troll, it seems to me that he is standing still at the wrong time of the game, so I have been thinking of replacing him with a thrower and a gobbo. I know this means that I will have two goblins but nobody to throw them around, but the stunty dodge thing is very nice to have.Gus wrote:i would use that base, but modify it like this:OverDose wrote:I'd take this:
1 Troll 100 k
4 BOB 320 k
4 Blitzer 320 k
2 Lino 100 k
1 Thrower 70 k
1 FF 10 k
3 RR 180 k
= 1100 k
Strengthy yes, but that's what you'll need
either swap the 2 linos for one gobbo and one RR, or one lino, one gobbo, and 1 FF.
the goblin gives you the ability to TTM, which rarely works but can be a game-winner when it does.
Reason: ''
Success renders the foolish wise,
and failure makes the wise foolish!
and failure makes the wise foolish!
- Cloggy
- Veteran
- Posts: 298
- Joined: Tue Nov 09, 2004 2:08 pm
- Location: Netherlands, Culemborg
I love playing with big guys. As long as you don't use them for that all important blitz on the ballcarrier they are ok.
On Orc teams once they and some others get Guard the troll is very valuable.
On Orc teams once they and some others get Guard the troll is very valuable.
Reason: ''
My Bulls have the "Thin Skull" trait. After every block they make, roll a D6. On a 1+ they get ko-ed and stay in the ko-box for the rest of the game.
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- Veteran
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- Joined: Tue Apr 29, 2003 9:49 pm
Thanks for all the replys. I think I'll go with the troll, even if he stands on the line being stoopid for the whole tourney it'll be a talking point!
Reason: ''
The Stunning Stoutfellows guide to causing casualties;
Roll Double Six to break armour, Great! Next roll Double one to stun. Repeat over and over!
Roll Double Six to break armour, Great! Next roll Double one to stun. Repeat over and over!