Double 5 for a Dragon Warrior

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Markus
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Double 5 for a Dragon Warrior

Post by Markus »

I got a db 5 on a DW. It's his 3rd skill. So far he got dodge and guard. He is the main helper for this team:
http://fumbbl.com/FUMBBL.php?page=team&team_id=131768
+ma is nice, but i'm tempted to take mighty blow, which would help to get the team more cas (low ff for fumbbl). that would not suit the guard. jump up would increase his range. Frenzy could help keeping the widezones clear. I like that a lot because i prefer the fast running game with a reverse (start running the ball in one widezone, threaten a breakthrough, than go for the other widezone). Dauntless could be another option, as i prefer to play bashers.
Thx for the help.

M

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Post by Gorbad »

It seems to me you will not be doing a lot of blitzing with this guy, the ST4 guys or the tackler would be better suited for it. So frenzy, mighty blow or dauntless are not all that interesting.

This is the guy that will stay in the thick of it, while giving assist anywhere on the pitch. I'd take the MA and give him sidestep later on. (Or even skip the MA/double and Sidestep now....)

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Post by kithor2002 »

I would take frenzy.

It will definatelly help you in your offensive play.

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Post by TuernRedvenom »

jump up might be nice...

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prisma
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Post by prisma »

Asking me:

guard. (you can't have enough of that on h'elfs)

Or jump-up. (nice with AV 8)

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Post by gken1 »

prisma wrote: guard. (you can't have enough of that on h'elfs)
he already has guard :wink:

but I'd go frenzy. always something else for opponent to deal with :)

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Post by Tritex »

Frenzy...It's just cool and unexpected on an Elf! :lol:

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Post by Ravage »

you already have 2 ST4's to deal with teams that have stronger players, and i think frenzy would be much better and much more frequently used than dauntless on this guy. Jump Up is nice, but ideally he'll be the one doing the hitting on your team and shouldnt be ending up on his back in the first place. So my vote would be frenzy

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Post by wesleytj »

this guy doesn't typically do much hitting, so hitting skills (frenzy, dless, mb, etc) won't really fit well.

I'd take the MA+, and definitely sidestep next. He'll be a much better guarder then...real pain to remove him from the assisting areas. :)

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Post by Markus »

I took the +ma. It seemed to be the most versatile choice. JU is only usefull when he is down. He's a helper and no hitter so dauntless and MB don't really fit. Because of guard, frenzy could be a problem with the right positioning. Side step will be the next skill.

Thx for the help
M

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Post by duff »

I don't know about others, but if I have any hitting power on my team, this guy would end up on his bum after about 1/2 my turns
Rule 2 - hit the gaurd

So I'd go with jumpup

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Post by TuernRedvenom »

duff wrote:I don't know about others, but if I have any hitting power on my team, this guy would end up on his bum after about 1/2 my turns
Rule 2 - hit the gaurd

So I'd go with jumpup
exactly my reasoning :lol:

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