starting line up for Choas Dwarf Team (110) short tounry
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starting line up for Choas Dwarf Team (110) short tounry
i was thinking
1 mino
2 Bull
6 CD
2 Hob
2 rr
5 ff
1 Apo
What do people think can anyone give me any advice
1 mino
2 Bull
6 CD
2 Hob
2 rr
5 ff
1 Apo
What do people think can anyone give me any advice
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- TuernRedvenom
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- Virral
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Maybe it is just me, but I would rather start off with four rerolls, not two, since I try to give the ball to a centaur. I am going to a TR 110 tournament soon, and my planned roster is:
5 Hobgoblins @ 200k
5 Chaos Dwarves @ 350k
2 Bull Centaurs @ $260k
4 Rerolls @ $280k
1 FF @ 10k
or maybe
4 Hobgoblins @ 160k
5 Chaos Dwarves @ 350k
2 Bull Centaurs @ $260k
1 Troll @ 100k
3 Rerolls @ $210k
1 FF @ 10k
It is a resurrection style tournament so I am not worried about the apoth or winnings, so the only problem with the low fan factor is I'm fairly likely to loose some kick off results (assuming my opponent hasn't done exactly the same thing)
5 Hobgoblins @ 200k
5 Chaos Dwarves @ 350k
2 Bull Centaurs @ $260k
4 Rerolls @ $280k
1 FF @ 10k
or maybe
4 Hobgoblins @ 160k
5 Chaos Dwarves @ 350k
2 Bull Centaurs @ $260k
1 Troll @ 100k
3 Rerolls @ $210k
1 FF @ 10k
It is a resurrection style tournament so I am not worried about the apoth or winnings, so the only problem with the low fan factor is I'm fairly likely to loose some kick off results (assuming my opponent hasn't done exactly the same thing)
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[quote="Virral"]Maybe it is just me, but I would rather start off with four rerolls, not two, since I try to give the ball to a centaur. I am going to a TR 110 tournament soon, and my planned roster is:
5 Hobgoblins @ 200k
5 Chaos Dwarves @ 350k
2 Bull Centaurs @ $260k
4 Rerolls @ $280k
1 FF @ 10k
That's a good lineup but if a apo is allowed I would change one RR for an apo and 2 FF.
And don't use your BC as ball carriers they perform better as blitzers.
When a touchback occurs I of course would give the ball to the BC
5 Hobgoblins @ 200k
5 Chaos Dwarves @ 350k
2 Bull Centaurs @ $260k
4 Rerolls @ $280k
1 FF @ 10k
That's a good lineup but if a apo is allowed I would change one RR for an apo and 2 FF.
And don't use your BC as ball carriers they perform better as blitzers.
When a touchback occurs I of course would give the ball to the BC

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IMO the most aggresive lineup is:
1 mino
5 cd´s
2 bulls
3 hobos
2 reroll
2 fanfactor
the mino has got frenzy!! and you don´t loose your tacklezones,
like the troll does, when stupid.
2 re-rolls are maybe not that much. but your blockers have block
3 hobbos to pick up and handle ball should be enough. the mino can
not use rerolls. so two reroll´s should be enough.
i tried the following lineup at dungeonball 05 :
1 troll
1 bull
6 cd´s
3 rerolls
1 ff
the f**** troll has cost me the ticket to the final in round 5
the last game was my setup against the setup mentioned first.
while my troll was stupid 4 times in a rope, the enemy mino killed my
line and the two bulls against my bull had an easy match.
so next time i would start with the agressive lineup i mentioned first!
good luck
1 mino
5 cd´s
2 bulls
3 hobos
2 reroll
2 fanfactor
the mino has got frenzy!! and you don´t loose your tacklezones,
like the troll does, when stupid.
2 re-rolls are maybe not that much. but your blockers have block
3 hobbos to pick up and handle ball should be enough. the mino can
not use rerolls. so two reroll´s should be enough.
i tried the following lineup at dungeonball 05 :
1 troll
1 bull
6 cd´s
3 rerolls
1 ff
the f**** troll has cost me the ticket to the final in round 5

the last game was my setup against the setup mentioned first.
while my troll was stupid 4 times in a rope, the enemy mino killed my
line and the two bulls against my bull had an easy match.
so next time i would start with the agressive lineup i mentioned first!
good luck
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I coached Chaos Dwarves for 20 games of which I lost one and drew one. I got a minotaur later on and on the rare occasions where I had to use my subs I often chose a rookie CD over the mino. Big guys are really rubbish, especially on a team like CDs where the bulls and blockers are so good. Minos are good for a laugh but are not likely to win you games in a tourney. Generally you end up with one in a league because you have nothing else to spend money on but they will cost you if you rely on them to perform.
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- Juggernaut
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Troll has my vote!
mino is TOO unreliable for this team. CD's have great blitzers in BC's - no need for mino. Troll is a ST5 player to fill the gap against bashy teams. that's all what is needed. and is a lot cheaper
mino is TOO unreliable for this team. CD's have great blitzers in BC's - no need for mino. Troll is a ST5 player to fill the gap against bashy teams. that's all what is needed. and is a lot cheaper
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Nine out of ten goblins wouldn't miss it for a one-way Troll Air ticket to the end-zone!
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only a few things to think about
what does the mino include:
FRENZY - your opponent can´t save wide zones that good
MIGHTY BLOW - ouch!!
HORNS - you can blitz other big guys without any assists or take
one assist, than you have strenght 7 at a blitz - 3 blockdice, save story!
he´s a target, so he brings room for other players, like the bulls.
and he doesn´t loose tackle zones, like the troll does - when stupid
of course you can play without him. but at tr110 you have enough
gold.
what does the mino include:
FRENZY - your opponent can´t save wide zones that good
MIGHTY BLOW - ouch!!
HORNS - you can blitz other big guys without any assists or take
one assist, than you have strenght 7 at a blitz - 3 blockdice, save story!
he´s a target, so he brings room for other players, like the bulls.
and he doesn´t loose tackle zones, like the troll does - when stupid
of course you can play without him. but at tr110 you have enough
gold.
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- TuernRedvenom
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But these skills are only usefull if you actually take an action (usually a blitz action) with the mino. And that's a big liabilty. A troll with guard doesn't have to take an action to be usefull. He's a big, almost unmovable lug which will help all the players around him, he anchors your line and is hard to take out of the game. CD's don't need another blitzer, bulls are more reliable for that role.Mick Moon wrote: FRENZY - your opponent can´t save wide zones that good
MIGHTY BLOW - ouch!!
HORNS - you can blitz other big guys without any assists or take
one assist, than you have strenght 7 at a blitz - 3 blockdice, save story!
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Un bon mot ne prouve rien. - Voltaire
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yes i do agree - i play both setup´s , no question.
why take the less effective big guy, only because of 10,000 gold??
explain me the diffrence between troll w. guard and a mino w. guard?
can the troll still use guard when he´s stupid??
frenzy works without doing a blitz - your opponent can´t igonore it.
bulls are really nice i like ém when they have break tackle - or else
they are just faster black orks.
i put a zombi on your bull - try the dodge
to open the defence by a blitz i prefer 3 dice, mighty blow, frenzy,
instead of a 2 dice block.
i prefer 3 blitzer instead of only two... one bull for each widezone
and the mino for the center, or for deep defence when playing against
fast teams...
why take the less effective big guy, only because of 10,000 gold??
explain me the diffrence between troll w. guard and a mino w. guard?
can the troll still use guard when he´s stupid??
frenzy works without doing a blitz - your opponent can´t igonore it.
bulls are really nice i like ém when they have break tackle - or else
they are just faster black orks.
i put a zombi on your bull - try the dodge

to open the defence by a blitz i prefer 3 dice, mighty blow, frenzy,
instead of a 2 dice block.
i prefer 3 blitzer instead of only two... one bull for each widezone
and the mino for the center, or for deep defence when playing against
fast teams...
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