Diving Tackle
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- Da Collector
- Posts: 3760
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I see diving tackle more for a defense player who sticks to the catcher types. Problem is without sidestep you just get blitzed and pushed back and the guy moves forth (or your diving tackler gets blitzed by another player).
Furthermore all catcher types have dodge or are elves, so a GR or Elf with dodge still has a 75% chance to get away (4+ with reroll). Therefore you need Sidestep, Tackle (and Block) to really make a difference. Quite lot of skills.
So, this is something I only would consider for a Pro Elf Blitzer bc he already comes with two of these skills and needs normal skill rolls to get the combo. He would be the perfect defense sweeper.
Furthermore all catcher types have dodge or are elves, so a GR or Elf with dodge still has a 75% chance to get away (4+ with reroll). Therefore you need Sidestep, Tackle (and Block) to really make a difference. Quite lot of skills.
So, this is something I only would consider for a Pro Elf Blitzer bc he already comes with two of these skills and needs normal skill rolls to get the combo. He would be the perfect defense sweeper.
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- Emerging Star
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- Joined: Wed Feb 09, 2005 9:43 pm
Come to think of it you are going to dodge with any team. Using a Diving Tackler you have some advantages.
You cripple any team with poor agility.
Khemri can't dodge unless they use break tackle mummies
Ogres are the same way
Lizardmen too
Undead pretty much
Necro gone too.
So these teams can't dodge away now because that 4+ which is a 50/50 now becomes a 6+ which is rediclous to make and even attempt. Against AG3 teams the dodgeing player will need 5+ which most don't like to make when just dodging.
An Elven team wtih AG4 need a 2+ to make it normally. Elves tend to fail on 1's. So when they dodge they fall on a 1, 2 or 3. That will change the mind of an elf. Also you don't always need block. For example a player dodgeing away from you is doing it for one of about three purposes.
1) To get to a location to add an assist, or cancel a tackle zone.
2) To blitz an important player
3) To get away from your guy because he is scary.
If he is doing anyone of those then you haveing block is unneeded. Regardless this is a great skill.
You cripple any team with poor agility.
Khemri can't dodge unless they use break tackle mummies
Ogres are the same way
Lizardmen too
Undead pretty much
Necro gone too.
So these teams can't dodge away now because that 4+ which is a 50/50 now becomes a 6+ which is rediclous to make and even attempt. Against AG3 teams the dodgeing player will need 5+ which most don't like to make when just dodging.
An Elven team wtih AG4 need a 2+ to make it normally. Elves tend to fail on 1's. So when they dodge they fall on a 1, 2 or 3. That will change the mind of an elf. Also you don't always need block. For example a player dodgeing away from you is doing it for one of about three purposes.
1) To get to a location to add an assist, or cancel a tackle zone.
2) To blitz an important player
3) To get away from your guy because he is scary.
If he is doing anyone of those then you haveing block is unneeded. Regardless this is a great skill.
Reason: ''
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- Experienced
- Posts: 144
- Joined: Sat Oct 02, 2004 12:16 am
- Location: Aarhus, Denmark
And if you get more skills on the blodge sidestep tackle, diving tackle elf blitzer, consider passblock. You godda cover 2-3 recievers relatively close to each other. Mark the center reciever with your blitzer so he have a maximum of 3 squares to the other two....when the pass comes he will be able to passblock to the chosen reciever and pin him down with diving tackle ^^
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- Ryan
- Emerging Star
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- Joined: Sat Sep 27, 2003 7:31 am
- Location: Canvey Island
- Ryan
- Emerging Star
- Posts: 409
- Joined: Sat Sep 27, 2003 7:31 am
- Location: Canvey Island
Well the other 4 player's have started off there stunties in the direction of Scoring so they have been taking skills like Diving Catch, Catch, Sprint, Sure Feet and on Doubles Hail Mary Pass and Pass etc
I am the only one to have gone with a Bashie team dev tactic and Its working the only player to have started to move in this direction is a Gobbo team and he's using his Doubles on Dirty Player (Which I will next)
I am the only one to have gone with a Bashie team dev tactic and Its working the only player to have started to move in this direction is a Gobbo team and he's using his Doubles on Dirty Player (Which I will next)
Reason: ''
Strength 1 Halflings with Block will Rock your world
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- Emerging Star
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- Joined: Wed Feb 09, 2005 9:43 pm
Yea that is what I meant. I bet you will take the top seed home and win it this time around. Think of a DT entire team that then gets tackle on doubles, steals your rerolls, and has 2 ST 6 multi blockers on the LOS(take tackle on a double screw block) That is sick tackleing Trees multi blocking 2 gobbos. They both go DOWN and go SPLAT.
I think your idea is either origional or just very good
I think your idea is either origional or just very good
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- Rookie
- Posts: 23
- Joined: Sat Aug 06, 2005 9:33 pm
Shadowing anyone?
Blodge is a must, for any AG team blitzer...
Diving Tackle makes them even better...
Now picture this:
2 elf blitzers with blodge, diving tackle, tackle and shadowing.
These are absolute keys to success and have won me many a game in a pinch. Also, they make it so easy to turnover in Overtime when you need to. Avg MV of 7 means you get around 10-12 w/ good rolls on Shadowing... more than enough to have any player outmaneuvered. This means more dodging and more chances to fail b/c of tackle. If shadowing fails, still about a 30% chance, you have DT to fall back on.
Never discount Shadowing with DT!
Diving Tackle makes them even better...
Now picture this:
2 elf blitzers with blodge, diving tackle, tackle and shadowing.
These are absolute keys to success and have won me many a game in a pinch. Also, they make it so easy to turnover in Overtime when you need to. Avg MV of 7 means you get around 10-12 w/ good rolls on Shadowing... more than enough to have any player outmaneuvered. This means more dodging and more chances to fail b/c of tackle. If shadowing fails, still about a 30% chance, you have DT to fall back on.
Never discount Shadowing with DT!
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- Gus
- Ex-Mega Star, now just a Super Star
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- GalakStarscraper
- Godfather of Blood Bowl
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Actually they don't have the same trigger.Gus wrote:i'm not sure you can decide to use DT if Shadowing fails (actually i'm pretty sure of the contrary, but since i have nothing strong to back it up it makes no difference). both skills are triggered by the same event "leaving TZ" so i think you have to choose.
Diving Tackle is triggered by the attempt to dodge. So it triggers first.
If your opponent rolls a roll that will enable to leave your TZ without you choosing to use Diving Tackle ... then Shadowing triggers as it as a "left your TZ" trigger.
Galak
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- juck101
- Ex-Mega Star, now just a Super Star
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Yeah i had a fully loaded HE side with it. They dont get to play much as they are an old 3rd ed team, but still rock out with my 5 DT elfs. Not what it used to be for - but can shut down a runing lane with blodge/passblock as noted above.
Imho its the best rare skill going - just needs better PR work.
Imho its the best rare skill going - just needs better PR work.
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...the pope said to his aid...
- Gus
- Ex-Mega Star, now just a Super Star
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welll...
andDiving Tackle (Agility Skill)
The player may use this skill after an opposing player attempts to Dodge
out of his tackle zone.
i read it as the same moment, but ok, it must be a personal interpretation.Shadowing (General Skill)
The player may use this skill when the active player on the opposing
team moves out of his tackle zone for any reason.
Reason: ''
I do it for the pun of it !