Right now i'm playing the 2d season in our local tourney, I'm playing Orcs, the other teams on the league are 1 Chaos Dwarf, 1 Dwarf, 1 Wood Elf, 1 Necromancer, 2 Norses and another Orc.
My team looks like this
01 Bob - Block/Mighty Blow
02 Bob - Block/Frenzy
03 Bob - Block
04 Bob - Block/Mighty Blow
05 Troll - Block/Guard
06 Thrower - Block/Hail Mary Pass
07 Blitzer - Guard
08 Blitzer - Guard/Diving Catch
09 Blitzer - Guard/Mighty Blow
10 Blitzer - Guard/Diving Catch
11 Lineman - Block
12 Lineman
13 Goblin
1 Apo
9 FF
6 RR
10 ks treasury
189 TR
Wish to know what r good choices for my player's next skills knowing which ones they have right now, so any advice will be appreciated!
Also this is my first time with Orcs, any advices on how to play them well against the other teams on the leage, I respect a lot the Chaos Dwarfs n Dwarfs teams, think those will be the thoughest games ahead... My games calendar for the first wave looks like this:
01 vs Norse -rookie coach- (I won 3-0)
02 vs Chaos Dwarfs -rookie choach-
03 vs Wood Elfs -very experienced coach-
04 vs Dwarfs -experienced coach-
05 vs Necromancers -rookie coach-
06 vs Orcs -medium coach-
07 vs Norse -very experienced coach-
Thanxs!
Advices on my Orc team...
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Advices on my Orc team...
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- DoubleSkulls
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You should take Guard on all the BOBs too. If anything its better on BOBs than on Blitzers because it makes it so hard for your opponent to block your players.
Personnally I never take Diving Catch. There are so much better skills available - stand firm for one.
You really need a lot more tackle too - say about 4 of them. Otherwise you'll have real trouble against teams with any dodge. Strip Ball would be good too.
Personnally I never take Diving Catch. There are so much better skills available - stand firm for one.
You really need a lot more tackle too - say about 4 of them. Otherwise you'll have real trouble against teams with any dodge. Strip Ball would be good too.
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Ian 'Double Skulls' Williams
- juck101
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As Ian points out diving catch aint too common on an orc side - but i would put accurate down as next orc skill. They can throw the ball... just catching is the issue so you kinda have 2 recievers. Hail mary aint much use ihmo as they dont move fast enough to get a player clear.
LONG long time ago my mate played a throwing orc side with a catch blitzer, bit as bad as most people would think, but we quickly learnt orcs are better at blocking than throw plays.
I would also consider ditching a reroll as you dont need 6.
If you use 6 a drive then you are not playing to the teams strength. As a learning curve try not to use any rerolls all half - i think with 4block BOBS you wont need more than 2 a drive.
LONG long time ago my mate played a throwing orc side with a catch blitzer, bit as bad as most people would think, but we quickly learnt orcs are better at blocking than throw plays.
I would also consider ditching a reroll as you dont need 6.
If you use 6 a drive then you are not playing to the teams strength. As a learning curve try not to use any rerolls all half - i think with 4block BOBS you wont need more than 2 a drive.
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^ But when you are in a sticky situation, with a few blocks you can easily get your blitzer in the clear... And you may want to pass him straight away. The catch is 3+ and you do need a reroll for that. I just think that rerolls in abundance ALWAYS help the team. Sometimes nuffle treats you terribly, and the option to use a reroll whenever where ever is great. IE without tackle he might want to blitz a blodge player down. Rerolls are excellent there too. I wouldn't drop any RRs. I do agree with you there that if you use 6 rerolls in a normal drive you're obviously doing something wrong.
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