How do DE's survive turbo-chaos wrecking balls?

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martynq
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Post by martynq »

I disagree about letting him score TDs... that will just give him more SPPs to continue to develop his team - which makes it worse the next time you play this monstrosity. You've got to avoid the guys with Claw/RSC and block whichever beastmen you can get to without nasty skills.

Martyn

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Dark Elf Blitzer 8/3/4/8 Block, Dodge, MA+1, Shadowing, Side Step, Tackle
Jimmy Nids
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sup miller

Post by Jimmy Nids »

ya know, Its scary when your playing the worst chaos team in the league and you still expect to lose 5+ men to casualties. Anyhow it could be worse... he doesnt have passblock or high AG cept on 1 or 2 guys so i can long bomb it with relatively little chance of intercepts.

Figure I'll hold the ball 1 turn, 2 if necessary, no more than 3. Just before he blitzes, AG 5 blitzer will bomb it.... all the way next to his end zone. Meanwhile I use linepigs and witches to breakthrough and form a lil cage if possible or spread out if necessary(though i think the latter will be a safer bet). All in all I may actually come out of this game having scored a whole point... maybe even 2 before i have 3 men left on the pitch :(

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Bizzy
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Post by Bizzy »

Letting him score is not too huge of a deal. I mean I usually play to win every game I enter. Once though I see my men start to die I play a new game called live. If that means appease him by letting the TD's accumulate then so be it.

Nids your idea is good and you probably can do that without a problem. I don't know if I would necessarially try to punch a hole in the middle of the field, and rush through that but I would probably clear the sidelines. Anyone this stacked with Claw/RSC won't have Frenzy so the sidezones are safe. Then just rush a few players up the field, and when you can launch the ball to him, and run in for the Touchdown. You can even use the Khemri tactic of kicking first, letting him score fast, then taking until turn 8 to score again. Get ball in second half and take a while to score. That is of course going on the assumption you can do that. The other thing is pick on the beastmen that suck. They all can't be powerhouses. If you take them down, and foul them for strategic purposes maybe they won't go buck wild on you with a knock down, foul every turn.

I just hope you can survive this game without being demolished.

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Jimmy Nids
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I LIVED!!

Post by Jimmy Nids »

I didn't lose a single player to the Chaos team! :) Albeit 8 men in the out box, but no one dead. Next game was Orcs... that didn't go as planned though... lost my blodge mighty blow witch elf :evil:

Now Im goin up against a Foul Frenzy of Amazons and another Chaos wrecking ball..... Oh fun times I'll be having soon :-?

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chunky04
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Post by chunky04 »

Go after him him and hope karma is with you I say. Probably half the reason these teams have come about is people have run from them at every opportunity, which has meant they haven't taken a great deal of damage. Get everyone else in your league to pledge to go all out after them and try and take them down a number of notches for future seasons I say.

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Bizzy
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Post by Bizzy »

Well thats an idea but mostly they don't dominate the league, they just win here and there, and control some less developed teams, and other disadvantaged players. The other problem is if you foul they foul back every single turn, and if you don't foul they hit you knock you down and even if they don't want to hurt you probablilty goes way up with claw rsc. It is rediclous. As for the foul frenzy amazon i dont know. They are AV7, and get injured like other AV 7 teams, just go hit em where it hurts.

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