
Thanks...
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My last tabletop league lost half the coaches who quit after their best players peaked or wereh forced into retirement. That's why I personally can never support a system that forces a coach to retire a player.manusate wrote:In my experience, coaches don´t mind if their players stop developing after a lot of games. They don´t even find that a forced retirement after a long career is a such bad thing. But they REALLY hate their players getting worse for a reason other than an injury on the pitch.
See I don't see this as a con at all. I've read probably a 100 emails and posts from coaches who hate the current aging system being linked to skill rolls with a passion. This system links aging with a player's age ... a great concept and one that is easy to come to grips with. Does this mean that there will be 7 skill players who haven't aged ... YUP! ... but isn't adding back a little of that to Blood Bowl okay. I think its fine. My experience with the handicap table in the MBBL2 is that the super star player gets targeted a HECK of a lot from the handicaps and frequently doesn't see play.Said so, I must add that ageing through EXP will have a different effect on players depending on their ability to score SPPs. This is the big con of the whole idea. I love the pros, though, but not sure if they weight enough to counterbalance that.