Reffs

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Malen Kharn
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Reffs

Post by Malen Kharn »

I have always thought the whole weather thing in BBL is ok, but could be better, then I thought, why not change it totally. I have seen loads of cool reff models, and played chaos league (where the reff’s get involved) so I thought I would give them a bigger part in the game.

All reff’s move d6 inches in a random direction at the end of the kicking players turn. The direction is determined using the scatter template for bouncing balls. If he moves off the pitch, the reff stops for 1 squire of movement (talking to a linesman) then moves his remaining movement, back the way he came.

A reff’s profile is that of a standard player (e.g. linesman) of his respective race. If a player attacks the reff without provocation (if he attacks you, he deserves whatever he gets), then roll a d6, on a 4+ he is caught and fined. The extent of the fine depends on the severity of the injury
Fails to beat armour: 10k
Stunned: 20k
KO: 30k
Serious Injury: 50k
Dead: roll a d6, 1-3=100k, 4-6=miss next game
But, conversely, the ticket sales go up for your next game, so you earn an extra D12k for every 10k you could have been fined (so you don’t have to have been caught or fined for the offence, you even earn extra if the ref started it).

To determine your reff, you need race, motivation and trait.

For race, you either roll, or use any model available (up to the players).

If you roll, use the following table:
1: Ogre: when rolling traits, you get violent for free, if you roll a 4, re roll it.
2: Goblin: cowardly, if there is a player in an adjacent square, he will not call a foul.
3: Zombie: slow reactions, if someone is sent off, you don’t have to remove the model until the end of your next turn.
4: Human: no special rules.
5: Dwarf: Moves d6-1 squares
6: Elf: Moves d6+1 squares

For Motivation, you roll on the following chart:
1= Love of the game: The reff will never have his eye on one team, he will only ever catch a foul on a 6.
2= Cruelty: the reff likes ruining peoples days, roll the d8 after every touchdown, on a 1, he finds a reason to disallow it.
3= To feed his starving family: fairly normal reason, normal rules.
4= Just fell in to it: again, a common reason, normal rules.
5= ????? Any Ideas ?????
6= Rules Lawyer: The reff catches any and all fouls on a 3+

And for Traits:
1= Money grabbing: before the game, you can bribe the reff; he will ignore one foul (players choice) for each 20K he is given
2= Greedy: before the game, you can bribe the reff; he will ignore one foul (players choice) for each 10K he is given
3= Racist: The reff get's +1 to catch a foul by a player who is a different race to him
4= Violent: if he calls a foul, the reff will immediately move towards the fouling player. If he gets in base contact, he must immediately throw a block at the fouling player
5= Nervous: the reff can’t end his movement next to a player; he will stop one square earlier.
6= Ex Player: each team earns an extra 20k from the game

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Mad Jackal
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Post by Mad Jackal »

You may want to get ahold of Mad Lord Anarchy as his league has some pretty interesting ref rules. Some fo your ideas and his might really mesh well.

It involves refs as "characters" with different stats / skills abilities and motives.

Essentially it adds a 3rd player to the game- and is a pretty neat dynamic.

Plus the ref player has time to record interesting stats such as "paces running" "paces passing" and number of times ejected. ETc.

If I can find it I'll link the web page / rules here .

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MadLordAnarchy
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Post by MadLordAnarchy »

Mad Jackal wrote:You may want to get ahold of Mad Lord Anarchy as his league has some pretty interesting ref rules. Some fo your ideas and his might really mesh well.
Boo!

Malen Kharn, you're thinking along the same lines as I did. Under my ref link below, you might want to look at the Demeanour section as that is my main area of development on these rules and links to what you're looking at. I like your motivations section though it would be well worth expanding that especially as you've got some great motivation concepts with no rules outcomes. For starving family, that's got to be a ref who is basically there through not having any other options so will only care about staying alive and keeping their job. They might for instance never send off secret weapons as they're too scared but they'll try to send off foulers as that is what they're paid to do.

Happy to discuss any of these things, I wholeheartedly recommend having refs. I based mine on the concept behind an old Citadel Journal article and adapted it for my localised needs. I've had no need to nerf fouling because this works instead. Currently it's at http://bbowl.pendragonknights.co.uk/refs.html (my list of refs is at http://bbowl.pendragonknights.co.uk/refrost.html ). The third party who controls the ref in my league (it's a large league so there's always someone available) also records stats and I doubt that there are many leagues that have a better use of stats than mine even before I develop my stats database properly see http://bbowl.pendragonknights.co.uk/trush05.html for an example.

I personally love to beat up refs which may be as a result of my 2nd ed background.

Thanks MJ for cueing me in.

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Mad Jackal
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Post by Mad Jackal »

MadLordAnarchy wrote:
Mad Jackal wrote:You may want to get ahold of Mad Lord Anarchy as his league has some pretty interesting ref rules. Some fo your ideas and his might really mesh well.

Thanks MJ for cueing me in.

Doh! I meant to actually pm you or something....... Sorry about that.

Anyway -glad you did end up finding this.

Of course If anything new/exciting /cool comes from this I expect notification and or more credit. :D


LOL

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MadLordAnarchy
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Post by MadLordAnarchy »

It was good to find such an open invitation to convey some of my ideas.

I should also add to Malen that I'm also happy to talk over options for weather rules as I've adapted some for that as well.

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The Florist
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Post by The Florist »

Are you sure ref rules can be made fair, balanced and predictable enough?

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MadLordAnarchy
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Post by MadLordAnarchy »

The Florist wrote:Are you sure ref rules can be made fair, balanced and predictable enough?
:wink: I've been away so long that it nearly took me an entire second to get that.

I'm yet to see a system for sending off that works better than refs on the pitch. It adds an extra variable that coaches must factor in (one of many extra variables in my league).

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