Craigtw wrote:Gorbad wrote:And if someone figures this one out, can I get a surefire way to beat dwarves with halflings as well.....?
Ooooh..... sarcasm!
I hope you did realize it was a joke

(I've spent too much time on usenet...)
Craigtw wrote:
Seriously though, I did not say a surefire weay to beat them rather some advice on what might be a good plan. Mayube it is something so basic as avoid remaining in tackle zones. I just want some advice.
In speaking with an experienced dwarf coach he mentione that the dwarves slow and steady pace is important to them and being a bit of a bashy team, the Rotters can try to impede that progress by remaining in tackle zones, and hopefully getting some of those FA rolls.
I also failed to mention that in this tourney chaos and Nurgle teams are allowed mutations as regular skills to encourage their tourney play. Should I start giving block to the rotters or would claw and mighty blow be more helpful? (I am only allowed one claw).
Serious feedback is appreciated.
The big problem you will have with rotters is the fact that you don't have an apo, and regen just can't be relied upon. And being a couple of guys down against dwarves is just a very bad idea. So I'd say: stay out of TZ's wherever possible. Use the beast to try to stop the cage if you must, but without block, even the rotters are too vulnerable.
Attrition will work well on dwarves hopefully, so claw/rsc and DP seem the way to go, even though it's boring. Oh, and Big Hand on a beastman would be nice too.
They will play the slow cage even more than usual, as catching the ball will be a big issue with FA around, so you know what to expect, stopping them and saving your team is another problem. Pick on lonely dwarves, force them to score sooner than they'd want, or lose their players. Get the Ref.