Double 3 for a Wight
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Double 3 for a Wight
I rolled a double 3 for a wight as 2nd skill, his first roll was 11 so he's ag 4. I would have given him Mighty blow if he wasn't ag 4 without thinking. Now i'm tempted to give him dodge, maybe guard.
That's the team: http://fumbbl.com/FUMBBL.php?page=team&team_id=196140
What would you do?
M
That's the team: http://fumbbl.com/FUMBBL.php?page=team&team_id=196140
What would you do?
M
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- Gorbad
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Re: Double 3 for a Wight
Dodge, atleast, that's what I'd do, block dodge, Ag4, pretty darn good on undead/necro. Then you can train him into a nice blitzer with Tackle or Strip Ball.Markus wrote:I rolled a double 3 for a wight as 2nd skill, his first roll was 11 so he's ag 4. I would have given him Mighty blow if he wasn't ag 4 without thinking. Now i'm tempted to give him dodge, maybe guard.
That's the team: http://fumbbl.com/FUMBBL.php?page=team&team_id=196140
What would you do?
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- TuernRedvenom
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And as soon as the wight has guard, he won't be doing all the other stuff he needs to be doing. The problem with guard is that it relegates a player to giving assists and making the occasional block next turn. Useful on a mummy, zombie or other blocking player, but not so much on a unique player (for the team) like this wight.TuernRedvenom wrote:I'd take guard. You'll need it. And it combines well with AG4 because that way it's easier to get the guard where it's needed.
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- wesleytj
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don't completely disregard leap either...your opponent will certainly not expect that midgame.
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I´ve seen a Wight with AG4 and Pass in a Undead Team with 2 Ghouls (Block/Dodge/Catch), man they rocked like hell a Pass/Run - Undead Team is a horrer you shouldn´t play against trust me.
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If you go for a passing skill I would take accurate over pass. At higher TR most undead teams have rerolls coming out of their ears. You will most probably have a team reroll left when you try for that TD pass.
A pass with accurate and a team reroll has more chance of succeeding than a pass with no +1 and a skill reroll.
A pass with accurate and a team reroll has more chance of succeeding than a pass with no +1 and a skill reroll.
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My Bulls have the "Thin Skull" trait. After every block they make, roll a D6. On a 1+ they get ko-ed and stay in the ko-box for the rest of the game.