
snipped from the "first skills to chose sticky"
fen wrote:I disagree somewhat where your Vamps are concerned. The Thralls I agree with, they're pretty much fodder. You just want Block on them to keep them standing longer and then linemen skills.Cooper wrote:Vampire:
Vampires: develop them very differently i would say.
first: Block, pro, tackle, mighty blow Double: Frenzy, make into killer
second: block, pro, surehands? make into passer
third: pro, make into scorer?
But Vamps I think all want to go:
Block, Dodge as their first two skills.
Doubles: Stand Firm (saves more rerolls), Jump Up
From there specialisation can occur. It depends on the rolls, if I get +1 MA I move into getting Sprint and Sure Feet to create a runner or MB, Strip Ball and Frenzy (on doubles) to create a Blitzer.
Don't bother with Tackle, let the Thralls do the Catcher hunting. They're more reliable at it. I'm not sold on Leap either, often correct Hypnotic Gazing removes the need to Leap.
Some people like Pro, personally I don't mind it on one or two of my vamps once they're set up. But not every one as Pro is a little too unreliable.
Ok, i deleted the parts about Thralls, since i can totally live with you suggestions.
Your suggestion of first giving Blodge to all Vampires is the main difference in our approach i think. That, and the fact that you dont give pro very soon.
I think you can never really go wrong with giving blodge to players, but if you start with that your first specialization will start when your vampires reach 31 spp. I think that is way too late to start specializing. If you want to specialize that is. Because with everyone being able to do everything you will do ok as well, especially in the start (say 120-150 TR) But after that, when you meet teams that are specialized at something you need to be able to counter that.
I am not very sure myself how to do it, but i think just being a bit good at everything will not get you out of trouble against Teams that beat the crap out of you. (your play-elf skill isnt good enough to stay out of reach and score fast, and your hitting-and-survival skills arent enough for closecombat).
It won't get you out of trouble against Elf teams either (your hitting skills arent enough to make the difference, (remove enough of tehm) and your passes can be intercepted, or your "catchers" will be stripped the ball from.
And about the pro-issue. I am pretty sure that when running 3 or 4 vampires on your field you will roll more then one "1" per turn. This will start hurting soon. I usually use my TRR first on the thirst roll of my important actions. But important actions cab go wrong after the thirst roll too, pro helps out there as well. It helped me numerous times. Remember that Pro is about as good as block in getting someone down.
But perhaps it is just my playing style, i want to get as close to 100% certainty as possible before being able to do strange stuff.
W