Norse Team revamp

Got a great idea and/or proposal for BloodBowl?

Moderator: TFF Mods

Is this a better Norse team to you?

Yes
14
82%
No
3
18%
 
Total votes: 17

Ewan
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Post by Ewan »

@ Nazgit - Sure thing mate! :D

It's just a wired up guy with some greenstuff at the moment but will post it in the mini section (seems more appropriate) as soon as I can - probably monday/tuesday.... :wink:

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Joemanji
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Post by Joemanji »

Sweet ... looking forward to it. :D

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Highlander
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Post by Highlander »

I voted yes, but it's with a few questions/suggestions:

1. What exactly is the real difference between an Ulfwerener and a werebear? Aren't they the same thing in terms of meaning?

2. I think Dauntless should be left off the catchers. Since anybody with Gen access can take Dauntless as a straight up skill (in PBBL rules) it's not necessary on a catcher. In my opinion it's a better skill choice for a linemen.

I'd rather have the movement of the catchers increased to 7. I think it makes them similar along the lines of human catchers except they're not as fast due to the extra build they have. And also so that way they don't seem like linemen with mittens on. :)

3. Is Break Tackle really a necessary starting skill for the Ulfwereners? I think that just starting with frenzy would represent a human just being touched by the were and not knowing how to quite handle it. Besides I think starting with break tackle might make them a bit too good to start off with. Would anyone want to face Bull Centaurs if they started with break tackle too? It seems more like it's a limitation that should only be overcome by experience, ie SPPs. Plus it would reduce the initial cost of the players.

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Lurkman
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Post by Lurkman »

A huge improvement over the old Norse team. The team has a definite unique feel to the team. They truly feel like a tribe of wild norsemen. I love the emphasis on their wild crazy nature (Dauntless "catchers", Berserk "blitzers", Feral "blockers", and a Wild "Big Guy"). This really gives the team a feel, rather than the old roster where the emphasis was on boring block. Overall a great improvement. I'm sure it'll need some tweaking but it does what I love best about GW games, it builds on a rich background.

P.S. I also support a more consistent Ursewerener (or Bearstruck/Wolfstruck).

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Bizzy
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Post by Bizzy »

The cookie cutter 6/3/3/7 gets boring after a while, and this brings a new fun change to the team of Block. After about 10 games or so all of your opponents will have block too, and by then your team still has AV7.

Fluff who cares about Fluff, and is it part of the history. Maybe it doesn't match up fully and perfectly, but in all honesty if this team is good, and better then the last one why not.


If we are going to use fluff, then The Halfling team should be able to have dwarves on it, and elves, and humans...oh wait that is the Hobbit, and Lord of the Rings movies (yet you can go on for decades with the fluff)

If fluff is all we use to make a team no team will ever be fair.

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Colin
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Post by Colin »

I agree, this roster has more flavour than the old one, hated the cookie cutter approach. I have no problem with a werebear as they are part of Norse mythos and the Beorg Bearstruck model (though not the best looking) does work. I was just wondering about the Uflwerener, it's a werewolf and there is one on the Necro already, would people be forced to used the Necro weres (yes, Wilhelm Chaney is available, but as an archive mini, no one knows how long it will remain available, and it's a bit expensive) to have official GW minis for the team? Not that I'm against the Ulfwerener, I think it fits the Norse team better than any Undead. Would this lead to a call for removing the were from the Necro team (but I'm sure Galak might not be against that idea, since he hated it's inclusion in the first place) :wink:
I would also be in favour of giving the catcher MA 7 and dropping the dauntless (they don't need it with the access to ST4 Ulfwereners and a ST5 werebear).
Those are my thoughts anyway.

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GalakStarscraper
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Post by GalakStarscraper »

Highlander wrote:1. What exactly is the real difference between an Ulfwerener and a werebear? Aren't they the same thing in terms of meaning?
Ulfwereners are wolves ... werebears are bears.
Would anyone want to face Bull Centaurs if they started with break tackle too?
We've used this statline for Weres in the MBBL ... they break real easy. An ST 4 player with AV 8 and no Block on a team of Block players has target written all over him. As a result they tend to get stomped on.

Compare them to the Bull Centaur:
MA 7 vs Sprint and Sure Feet. Bull Centaur has 84% chance to go 9 squares, the wolf only 69%.
AV 9 and Thick Skull vs Break Tackle and Frenzy ... in the Vault rules Frenzy requires you to 2nd block even if it forces you to GFI ... Break Tackle is nice for tactical plays, but this players trades that moveability for durability. And seeing it in action ... I've seen these guys get beat down pretty easily.

Galak

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MattShepherd
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Post by MattShepherd »

Everyone else is being more articulate than me, so I'll just say that I'd play this Norse team, and I'd never play the old one, Yeti or no Yeti. There's a lot more fun to be had in this lineup.

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Post by Highlander »

Thanks fGalak for clearing up that which were is which question. In that case I think it might be better to just call the Big Guy a Yeti, call the strength 4 guys werebears instead of Ulfwereners to distinguish them from the werewolves on the Necro team.

Also what is your view on giving the Norse catchers MA 7 instead of Dauntless?

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GalakStarscraper
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Post by GalakStarscraper »

I took a lot of the feedback I was getting on the team and revised it slightly to address the most serious objections.

If you could vote over here and give thoughts ... greatly appreciated.

viewtopic.php?t=17205

And Torg ... I have no intentions of removing the Werewolf from the Necro team ... its why I made sure that this werewolf has a different name to clearly show that the cold harsh weather has made it a tougher pretator rather than a more agile one on the Necro team.

Galak

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