What house rules do you use?

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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Ravage
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What house rules do you use?

Post by Ravage »

I know this is a REALLY general topic, but I'm just curious what points most leagues have sticking points on with the LRB and what rules they have made to keep everyone happy. Our local league will be starting up again soon with me as commish this year, and I just wanted to see what topics I may want to address.

right now, DP going to +1/+1 is the only real house rule I know I want to enforce - quite honestly i dont have many problems with how most the rest of LRB4 works; tho I'm sure I may just be overlooking some points that could be addressed.

So lay it on me, league members and commishes alike. What house rules do you have? :) And of course if you'd like to convince me they're good ones to use, why do you play with them?

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Post by Darkson »

Quick list (as I don't have the league rules handy)

DP +1/+1
Get the Ref becomes only ever sent off on a 6
Two Heads, Extra Arms and another (which I forget) can be taken as a normal skill ONLY to players with Physical access.
KO table a toned down version of 3.0, but with the Vault CEM mechanic used instead of FF.
3 Tier handicap table used (based on the one in the MBBL2)

And a couple of othersI forget.

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Post by Crewmember#17 »

we do

DP +1/+1
vault cards for handicap (they are kinda my baby rule)
vault rotters
vault ogres

and we changed the kickoff table to de-stink the lrb 4.0 version :-?

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Post by Darkson »

Cheers absent, knew there was one "biggie" I missed.

We used the Ogre list knocked here on TBB (with the RS no-TTM Blockers etc.)
Unfortunately, no-one (apart from someone not really wanting to play BB) took a lower-tier team.

Smaller one was no Stars - next season if I haven't brought in on-roster SW, I'm going to allow Goblin Stars.

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Post by Crewmember#17 »

oh, we do no stars too, and on a doubles you can buy a secret weapon (linemen only) and some strange list

i was hoping i could multiblock a chainsaw, can't, so i'll just take claw on doubles :lol:

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Post by wesleytj »

Our league is kinda on hold at the moment, due to the commish's wife literally going crazy... :-?

At any rate, when it was active a few months ago, we:

Threw out Ageing

Allowed Special Play Cards on a very limited basis (1 in 6 chance of RE for every Cheerleader, 1 in 6 chance of DT for every asst coach, MI with Wizard, max 2 cards per player per game)

Adjusted the Winnings Table Upwards a bit

Threw out the 1/6 auto FF rule, and added 5 to the FF - mod. (IE you have to have 15FF before you get the -1 to the FF roll, 25FF for -2, etc)

Needless to say, the teams cap out a little higher than most leagues, which is exactly what we were going for.

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Post by MadLordAnarchy »

There's not much that I haven't housed but just thought I'd spam this thread to state that there are alternatives.

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Post by svenless »

We have always made it like chess. If you remove your hand from the piece you are done moving. If you start with another player then the previous one is done. So no moving one player half his move then moving someone to block for him then moving him some more then throwing. It's kind of common sense to do it that way but some people actually need you to point it out.

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Post by DesTroy »

A couple of HRs unique to our league (I've probably mentioned them at some point but here they are again):

If a blocked player is knocked down and the Armour roll is 2 (that is, two 1s AKA "snake eyes"), the downed player bounces back to his feet as if nothing had happened. (Elf: "HA HA HA! Stupid ogre! Thought you could hurt ME, eh?" :lol: ) And since AV rolls can't be rerolled... :lol:

We use the PBBL Team Rating rules (simpler to add cash value to a player as he improves, plus TR calculation is WAY easier when a coach doesn't have to figure in 1/5 of the team's SPPs!)

We use our own kickoff table, and the "Stadium Features" and weather-by-climate tables JK Lewis created. We do not play in random stadiums, each team has a home.

When a missed pass (not a fumbled pass) scatters, it scatters a number of times from the target based on the length of the attempt, thusly;
Quick Pass scatters ONCE
Short Pass scatters TWICE
Long Pass, Long Bomb and Hail Mary scatters THREE times.

Mostly we go by LRB 4, though, except we use the Ogre team with Snotlings from the Vault rather than the Ogre/Gobbo combo.

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Post by Patriarch »

Removed Wizards
Considering keeping some kind of gold prize for winning cups (unlike 1.10)

What is DP +1/-1 ?

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Post by gken1 »

DP +1/+1
Nurgle gets apoth for Beastmen
CEM for FF rolls on KO table
Free Agency
If any dice is not completely flat or rolls off table rr all dice
IP or Timer is used if one of the two players desires it.

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Post by Darkson »

svenless wrote:If you start with another player then the previous one is done.
That's not a house rule, that's th ecorrect rules.
Having said that, we allow (being the gentlemen we are [ha! :lol:]) the player to "take back" the move, as long as no dice have been rolled.
Patriarch wrote:What is DP +1/-1 ?
Dirty Player is changed to +1 to AV or +1 to Injury, rather than the +2 it currently is.

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Post by svenless »

If that is a regular rule then I play with a load of cheaters. Every game I have to lean on them to play right. :evil:

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Post by David Bergkvist »

svenless wrote:If that is a regular rule then I play with a load of cheaters. Every game I have to lean on them to play right. :evil:
To clarify, the regular rule in question is the one about players not being allowed to take more than one action per turn and no two players being allowed to take their actions simultaneously. (Btw: some other rules build on this rule, so it's possible your league has mininterpreted other rules as well).

That you must touch the player the whole time he's taking his action is not a regular rule. (And if you ask me, it's not a house rule I'd recommend, because Blood Bowl is meant to be a game that requires mental ability, not hand-coordination.)

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Post by D'Arquebus »

There's some interesting ideas in this list so far. Thanks ravage for getting the ideas flowing :) .

Personally I've got no leagues going at the moment. But the only house rule which I will necessarily try to introduce is:

- to remove "must catch".

My thoughts on this are all covered over in the Rules Queries forum so I'll not start again.

However, as I said I like some of the options already discussed for variety if nothing else. My leagues (I'm usually the comish) have few players 6-8 on average and so we play each other team once, in any order you can manage. As a result sometimes some players (the more readily available ones) are left for a couple of sessions without anyone left/available to play. I've been looking at Dungeon Bowl, Blood Bowl Sevens, and Street Bowl as viable mini-tournaments to keep these players engaged. One off games with two balls etc are also a cool idea. Time to organise a new league methinks :lol:

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