Khorne Teams

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Xzar
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Khorne Teams

Post by Xzar »

Khorne's Killers are mentioned in the fluff but have no rules, and everyone knows we need more Chaos teams :wink:

0-16 Khorngor 6 3 2 8 horns, frenzy 60K
0-4 Khorne Warriors 5 4 2 9 frenzy, mighty blow 110K
0-1 Bloodbeast of Khorne 4 6 1 10 loner, wild animal, frenzy, mighty blow 160K

Khorne teams may not have wizards.

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Shiftee
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Post by Shiftee »

Looks a little strong/cheap to me. Especially the Bloodbeast of Khorne looks really really deadly. If it became official i think I would play this team made mith 40k Khorne Berserkers :) .

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Eagleflight Paladins
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Post by Eagleflight Paladins »

Would these guys ever touch a ball?

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Post by duff »

They would be further down the path of "kill eveything and walk in the TD" than the oft cursed Khemri. Given the widespread opinion that they are too far down that path, I don't see this mob getting up.

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Post by stormmaster1 »

I don't see the need for chaos teams to represent each of the chaos gods. you can do that just by picking particular skills.

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Post by Cephalopod »

stormmaster1 wrote:I don't see the need for chaos teams to represent each of the chaos gods. you can do that just by picking particular skills.
Or using some creative modelling skills and paint.

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Post by Xzar »

I used the player formula for the team, in fact Khorngor are overcosted by 10K.
Of course this lists frenzy as a 1K skill.

Probably be pretty frustrating playing an all frenzy, no block team with 70K re-rolls and max AG2.

By the background Chaos teams are supposed to be all about violence, and this would go double for a team like Khorne's Killers.

Though just giving Khorne warriors AG2 and frenzy is lame because any chaos warrior can get frenzy easily (PBBL) but it's alot harder to get +1AG.

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Post by Dark Lord (retired) »

Code: Select all

Khorne Chaos Teams

0-16 Marauders      6 3 3 7 Frenzy      50K  Gen
0-2  Bloodletters   7 3 3 8 RS Clwz     110K  Gen Ag, Phys
0-2  Warriors       5 4 3 9 Tackle      120K  Gen, St, Phys
Big Guy    
0-1 Chaos Spawn (D6) 6 2 9 Wild Animal, Frenzy, Mighty Blow, Chaotic* 
                                                                      140K Gen, St, Phys  
Re-rolls 70K
May not freeboot wizards

*Chaotic- This player is touched by the gods of chaos and therefore can take Physical Abilities on skill rolls that are not doubles. Also his movement is unpredictable and random. To determine where he moves place the throw-in template over his head so that the 3-4 result is pointed directly towards one of the end zones. (You must use all of his MA.) If he enters an occupied square the Spawn will throw a block on the player, whether he be friend or foe. (This does not count as a team’s blitz for the turn)

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Post by The Florist »

I see the spawn running out of bounds a lot.

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Post by Omalley69 »

tjek the specialist games page under gamesworkshop, there are teams for 3 chaos gods, but VERY over powers esp slannesh

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Post by DamianTheLost »

Bloodletters with ST 3 sound a bit lame to me honestly...

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Post by Bucket-Head »

I think this can work well:

Khorne Team

0-16 norse lineman 50 k 6 3 3 7 block (G/APM)

0-4 Khornegors 80 k 6 3 3 8 Horns, Frenzy (GF/APM)

0-4 Khorne Warriors 100k 5 4 2 9 Frenzy, Jugernauth (G/F)

0-1 Minotaur 150 k 5 5 2 8 Loner, Frenzy, Horns, Mighty Blow, Thick Skull, Wild Animal S-GAPM

Re-rols 70 k

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Post by Warpstone »

Bucket-Head wrote:I think this can work well:

Khorne Team

0-16 norse lineman 50 k 6 3 3 7 block (G/APM)

0-4 Khornegors 80 k 6 3 3 8 Horns, Fury (GF/APM)

0-4 Khorne Warriors 100k 5 4 2 9 Fury, Jugernauth (G/F)

0-1 Minotaur 150 k 5 5 2 8 Loner, Frenzy, Horns, Mighty Blow, Thick Skull, Wild Animal S-GAPM

Re-rols 70 k
What's Fury?

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Post by Bucket-Head »

Warpstone wrote:
What's Fury?
ooops, i wanted to say Frenzy

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