Problems with wood elf ina league
- celetaur
- Rookie
- Posts: 15
- Joined: Mon Oct 10, 2005 10:01 pm
Problems with wood elf ina league
This is the firs time i ply with wood elfs and i need some info about the tactics of this team
Reason: ''
Wow, a T.D. and i don`t kill any budy!!!
- dendron
- Emerging Star
- Posts: 492
- Joined: Thu Jul 01, 2004 11:05 am
- Location: Munich
Just take a look at:
http://www.midgardbb.com/Tactics/BBTactics.html go to the wood elf section.
The more information you have about the league the easier is it to help you.
Dendron
http://www.midgardbb.com/Tactics/BBTactics.html go to the wood elf section.
The more information you have about the league the easier is it to help you.
Dendron
Reason: ''
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- Super Star
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- Joined: Sun Oct 16, 2005 2:47 am
- Location: Belgium
In offense: play passing. Send your catchers towards the opposing end-zone on both ends of the pitch. Keep your thrower in the back and pass the ball to one of your players in the turn that you are going to score. Always make sure that your opponent can only hit one player eacht turn. Try to keep your players out of the opponent's tackle zone.
When you blitz on a player on the opposing team, make sure he disappears from the field. Blitz and foul if possible.
Try to give all your linemen dodge as first skill. this will make it easier to dodge away from your opponent, so that he can only hit one of you guys per turn.
If all this does not work, keep the post above in mind
When you blitz on a player on the opposing team, make sure he disappears from the field. Blitz and foul if possible.
Try to give all your linemen dodge as first skill. this will make it easier to dodge away from your opponent, so that he can only hit one of you guys per turn.
If all this does not work, keep the post above in mind

Reason: ''
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The Goblin Slaughter Fest 2509 Champion.
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- Experienced
- Posts: 132
- Joined: Mon Mar 21, 2005 9:42 pm
Use your wardancers at their full potential, BUT avoid making them earn the SPPs. Give 'em to your line-elves first (when you can, don't play risky just to get 3 SPPs to a line-elf instead of your wardancer ... you could lose them), then when all of 'em have 1-2 skills, capitalize on your positionnal player. Also, don't forget to use your line-elves to pass to your ball-carrier until your get a thrower, it'll get them a SPP, which mean they get a skill if they get an MVP. So don't get your thrower until all (or at least most) your line-elves have their SPP from pass (until, of course, they earned SPPs otherwise).
Don't avoid making block, the more opponents on the floor means less people to kick your ass, just make sure you stay up by avoiding their block. which mean you try not to leave any elf in their tackle zones except if it serves a purpose ... like being an obstacle to the only player in range of blitzing to your cage/ball carrier/whatever.
On offence, you have the choice, your team's the better at scoring so don't miss your chances. In the beginning, I suggest you to avoid pass plays since you have lesser reroll, no thrower (since it eats the pass SPP for your line-elves) so passing means adding rolls --> chances of missing your play. Try to form a cage instead and it isn't bad neither to score in 3-4 turns (until you're confident about being able to steal the ball from your opponent). When your team will be more developed, use a good thrower (accurate + safe hand/sure throw/stong arm) as your QB and push as much elves you can in their zone, trying to position them in a way that they won't be able to disturb the player you want to score to focus on his task.
On defence, make sure you got kick (generally the first skill I get and, of course, give it to a lineman) and use it to throw the ball somewhere it'll be hard for him to get. I don't know why, but I always liked to kick it near the LoS ... but it's only worth doing it if you master the positionning of your players. Otherwise throw it far and rush your players between his potential cage and the picker. If you're lucky you'll manage to get it and score early, if you're not, just force him to make mistakes and jump on your occasions. At a last ressort, leap into their cage and with a strib-ball wardancer (which you could also use earlier, just consider it has around 30% chances of succes ... and we're talking about sending an AV7 130k player in the middle of five guys just looking for asses to kick ...
About the skill choice, for your line-elves you should get one with kick ASAP (and it'll be his only use, don't waste SPPs on him until you don't have the choice). You have the opportunity to develop blodgers, it's your best bet to compensate your AV 7 so don't miss it. A full team (2 WD, 4 Catchers, 2 Throwers (I'd use only one) and a treeman) leaves you seven (or eight if you didn't pick the second thrower) line-elves so I suggest : 3 blodgers (+ sidestep if you can, a pain in the ass!), 1 kicker, 1 dirty player (very usefull) and the 2 (or 3) remaining linos's skills will depend on the rolls, on the leage and on your gameplay. I suggest that any double on them is guard, you should get one of two of them if nuffle doesn't hate you. Give them block or dodge (or both!) even sidestep if he gets a third skill (guard+block/dodge+sidestep) ... dodge is good as it allows them to go almost wherever they want to assist blocks. Diving tackle can be usefull too.
One of your wardancers should get stripball, very usefull at breaking cages. You shoud get him tackle or sidestep then ... depending on your league. If you get a double, get them dauntless. You can have fun with your other WD, sidestep and shadowing are great for making him an annoying player.
You should build one pro-passer, which mean accurate and probably sure hands as it save you virtually two chances of rolling a 1 (remember, it happens once each six rolls ...). If you roll a double you get him strong arm. As a third skill, safe throw is nice, there's nothing more frustating than getting a pass blocked by a lucky AG 2 bastard who rolled a 6. If your really want to pick another thrower, I'd make him a ball carrier. With dump-off and AG4 players all around, it'll be hard to pick the ball, plus his passing skill allow you to reverse the play as you want.
For your catchers now, if you manage to get a movement increase on your first skill roll for one of them you could try to make him a one-turn scorer. If you don't get that luck, forget it, you'll probably end up wasting skills rolls and a OTS isn't that interesting neither. You could build a passblocker, as it already has the catch skill, with pass block he'll be scary. Give the other three block as a first or second skill, it'll make them last longer. You could build one or two blodger sidestepper that doesn't have any particuliar task other than supporting (and they'll do it well) both your offence and defence as they are quick, agile, blodge, sidestep and can receive passes. You can do pretty much what you want with the last one (if he isn't a OTS in the making). You have a lot of choice, shadowing, sure feet, diving tackle (with pass block and another passblocker it's real good), etc.
Getting a treeman isn't a bad idea, it'll help you to have a little control on the line of scrimmage. If you're lucky your opponent will waste three players on him ... with AV 10 you don't have to worry, his job is just to get attention after all. If they don't focus on him, it mean he made a hole for you elves to pass through so it's good anyway ... then use him (if he moves) to put tackle zone on most opponent players ... that's pretty much all he can do. If he get a skill (he might get some CAS here and there), give him block if he rolls a double, if he doesn't just give him guard as he already have mighty blow ... guard on the LoS is always good for elves.
If you manage to get a stat increase, take it except if it's MA upgrade (until it's for an OTS) or an AG upgrade on your treeman. AG or ST on a wardancer is the greatest gift Nuffle could give you (oh btw, any player who gets AG5 should get Leap).
That's pretty much all I can tell you.
Don't avoid making block, the more opponents on the floor means less people to kick your ass, just make sure you stay up by avoiding their block. which mean you try not to leave any elf in their tackle zones except if it serves a purpose ... like being an obstacle to the only player in range of blitzing to your cage/ball carrier/whatever.
On offence, you have the choice, your team's the better at scoring so don't miss your chances. In the beginning, I suggest you to avoid pass plays since you have lesser reroll, no thrower (since it eats the pass SPP for your line-elves) so passing means adding rolls --> chances of missing your play. Try to form a cage instead and it isn't bad neither to score in 3-4 turns (until you're confident about being able to steal the ball from your opponent). When your team will be more developed, use a good thrower (accurate + safe hand/sure throw/stong arm) as your QB and push as much elves you can in their zone, trying to position them in a way that they won't be able to disturb the player you want to score to focus on his task.
On defence, make sure you got kick (generally the first skill I get and, of course, give it to a lineman) and use it to throw the ball somewhere it'll be hard for him to get. I don't know why, but I always liked to kick it near the LoS ... but it's only worth doing it if you master the positionning of your players. Otherwise throw it far and rush your players between his potential cage and the picker. If you're lucky you'll manage to get it and score early, if you're not, just force him to make mistakes and jump on your occasions. At a last ressort, leap into their cage and with a strib-ball wardancer (which you could also use earlier, just consider it has around 30% chances of succes ... and we're talking about sending an AV7 130k player in the middle of five guys just looking for asses to kick ...
About the skill choice, for your line-elves you should get one with kick ASAP (and it'll be his only use, don't waste SPPs on him until you don't have the choice). You have the opportunity to develop blodgers, it's your best bet to compensate your AV 7 so don't miss it. A full team (2 WD, 4 Catchers, 2 Throwers (I'd use only one) and a treeman) leaves you seven (or eight if you didn't pick the second thrower) line-elves so I suggest : 3 blodgers (+ sidestep if you can, a pain in the ass!), 1 kicker, 1 dirty player (very usefull) and the 2 (or 3) remaining linos's skills will depend on the rolls, on the leage and on your gameplay. I suggest that any double on them is guard, you should get one of two of them if nuffle doesn't hate you. Give them block or dodge (or both!) even sidestep if he gets a third skill (guard+block/dodge+sidestep) ... dodge is good as it allows them to go almost wherever they want to assist blocks. Diving tackle can be usefull too.
One of your wardancers should get stripball, very usefull at breaking cages. You shoud get him tackle or sidestep then ... depending on your league. If you get a double, get them dauntless. You can have fun with your other WD, sidestep and shadowing are great for making him an annoying player.
You should build one pro-passer, which mean accurate and probably sure hands as it save you virtually two chances of rolling a 1 (remember, it happens once each six rolls ...). If you roll a double you get him strong arm. As a third skill, safe throw is nice, there's nothing more frustating than getting a pass blocked by a lucky AG 2 bastard who rolled a 6. If your really want to pick another thrower, I'd make him a ball carrier. With dump-off and AG4 players all around, it'll be hard to pick the ball, plus his passing skill allow you to reverse the play as you want.
For your catchers now, if you manage to get a movement increase on your first skill roll for one of them you could try to make him a one-turn scorer. If you don't get that luck, forget it, you'll probably end up wasting skills rolls and a OTS isn't that interesting neither. You could build a passblocker, as it already has the catch skill, with pass block he'll be scary. Give the other three block as a first or second skill, it'll make them last longer. You could build one or two blodger sidestepper that doesn't have any particuliar task other than supporting (and they'll do it well) both your offence and defence as they are quick, agile, blodge, sidestep and can receive passes. You can do pretty much what you want with the last one (if he isn't a OTS in the making). You have a lot of choice, shadowing, sure feet, diving tackle (with pass block and another passblocker it's real good), etc.
Getting a treeman isn't a bad idea, it'll help you to have a little control on the line of scrimmage. If you're lucky your opponent will waste three players on him ... with AV 10 you don't have to worry, his job is just to get attention after all. If they don't focus on him, it mean he made a hole for you elves to pass through so it's good anyway ... then use him (if he moves) to put tackle zone on most opponent players ... that's pretty much all he can do. If he get a skill (he might get some CAS here and there), give him block if he rolls a double, if he doesn't just give him guard as he already have mighty blow ... guard on the LoS is always good for elves.
If you manage to get a stat increase, take it except if it's MA upgrade (until it's for an OTS) or an AG upgrade on your treeman. AG or ST on a wardancer is the greatest gift Nuffle could give you (oh btw, any player who gets AG5 should get Leap).
That's pretty much all I can tell you.
Reason: ''
Nuffle's a bitch, a big fat one dammit XP
- Maverick
- Legend
- Posts: 1935
- Joined: Sat Jul 30, 2005 7:05 pm
- Location: uk
Coach Alex wrote:AG or ST on a wardancer is the greatest gift Nuffle could give you (oh btw, any player who gets AG5 should get Leap).
That's pretty much all I can tell you.
All i can add to the above is nuffle loves me 2 AG5 wardancers in our league all my oppos defences are quaking already

Reason: ''
- wesleytj
- Legend
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- Joined: Sun Jul 07, 2002 3:41 pm
- Location: Terre Haute, IN USA
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Give this a read:
http://mama.indstate.edu/users/python/bbowl/welves/
It's in the process of a nearly complete update, but even the parts that are not updated are mostly relevant.
http://mama.indstate.edu/users/python/bbowl/welves/
It's in the process of a nearly complete update, but even the parts that are not updated are mostly relevant.
Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
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- Experienced
- Posts: 132
- Joined: Mon Mar 21, 2005 9:42 pm
Well, I was mostly talking about the elves, but I think it generally applies to every player. A vampire can be an exception, but it depends mostly on the way the coach play it. You might have other purposes for AG5 players (I once had a AG5, passblock, catch GR. 1/2 chances of getting the ball ... plus a catch re-roll ... plus another re-roll means you generally intercept everypass you're able to get too).fen wrote:Any player with AG5 should get leap?
Even a vampire?
I ask because (obviously) I have such a Vampire and I'm not sure I need Leap when I have Hypnotic Gaze.
Reason: ''
Nuffle's a bitch, a big fat one dammit XP
- wesleytj
- Legend
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you know you can't reroll a failed catch again right? you get your catch reroll and then you're done. this is particularly true during a passblock, which is technically still your opponent's turn. you can't use team rerolls and such during your own turn.Coach Alex wrote:Well, I was mostly talking about the elves, but I think it generally applies to every player. A vampire can be an exception, but it depends mostly on the way the coach play it. You might have other purposes for AG5 players (I once had a AG5, passblock, catch GR. 1/2 chances of getting the ball ... plus a catch re-roll ... plus another re-roll means you generally intercept everypass you're able to get too).fen wrote:Any player with AG5 should get leap?
Even a vampire?
I ask because (obviously) I have such a Vampire and I'm not sure I need Leap when I have Hypnotic Gaze.
all that said, your point is still valid. i had a wood elf catch with ag6, passblock, leap, and pro. she was a terror.
Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
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- Experienced
- Posts: 132
- Joined: Mon Mar 21, 2005 9:42 pm
Wait, you mean ... like we can't reroll a failed skill re-roll? Like ... no re-roll for a "re-rolled by the Dodge skill" dodge? Nor any of the kind? Duh ... I'm like ... waking up after a year of wrong playing ... that's what happen when you're starting a league with people as noob as you 

Reason: ''
Nuffle's a bitch, a big fat one dammit XP
- wesleytj
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yeah that's like one of the "golden rules" of blood bowl.
you can't ever reroll a reroll.
the other big one, of course, being "do unto others as you suspect they'd do to you in a dark alley with no witnesses"

you can't ever reroll a reroll.

the other big one, of course, being "do unto others as you suspect they'd do to you in a dark alley with no witnesses"

Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
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- Experienced
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- Joined: Mon Mar 21, 2005 9:42 pm
Well, I kinda figured out we couldn't use rerolls on rerolls, but not using reroll after skill reroll is definitely ... a slap in the face lol. Woah ... I can't believe I've been that wrong, that long!
Thanks anyway (damn, I still can't believe it)
Thanks anyway (damn, I still can't believe it)
Reason: ''
Nuffle's a bitch, a big fat one dammit XP
- wesleytj
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That would make elves REALLY DAMN GOOD wouldn't it?
Here's my AG4 guy with catch, dodge, sure hands, and sure feet. He'd essentially have to roll 3 1's in a row to ever fail ANY basic move!
No, 35/36 success is the best you can hope for in BB, and that's a good thing. And that's from the lips of an elf coach (mainly)
Here's my AG4 guy with catch, dodge, sure hands, and sure feet. He'd essentially have to roll 3 1's in a row to ever fail ANY basic move!
No, 35/36 success is the best you can hope for in BB, and that's a good thing. And that's from the lips of an elf coach (mainly)
Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.