Hi.. Im just getting back into GW after a 5 year break and recently i have spent my time building up a brand new BB team (anyone else look back on minatures and thought.... These are paineted NAFF! i could have swore i did a better job of em.)
Anyway I have just forked out for the 2002 edition rule book and some of the rules are different since when i used to collect. So i am wondering if anyone can clarify the following rules for me.
1) I foul, Armour roll, how does ref respond.
2) The blitz move, can balls be picked up/ thrown, or can they just move and crunch people.
In addition i have just built up my Skaven team and are likely to play against, Orks, Humans, Necromantic and Dwarf teams. Any suggestions on these teams for weaknesses to exploit or Strengths to cower from.
Also whats the general consensus on Rat Ogres, not needed or valuable asset.
Ta Very Much for anyone willing to help/ bored enough to reply.
Old Dog, New Tricks
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- Joemanji
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1) Quick version: Your opponent rolls a D6. If he rolls a 6, your player has been spotted and sent off. If this is your second foul of the half, and your opponent hasn't fouled back, he is spotted on a 4+.
2) You can pickup the ball on a blitz, but not handoff or pass it.
2) You can pickup the ball on a blitz, but not handoff or pass it.
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Agree with Nazgit...Keep it simple.
Too much to list all Skaven strategy..have you checked out the 'search' function for 'skaven strategy'?
Personal preference..lose the rat in the early stages but probably figure tio bring him in after a few games.
Rat strategy really consists of hit with assits & run fast, pass, dodge, hand off and score not necessarily in that order!!
Too much to list all Skaven strategy..have you checked out the 'search' function for 'skaven strategy'?
Personal preference..lose the rat in the early stages but probably figure tio bring him in after a few games.
Rat strategy really consists of hit with assits & run fast, pass, dodge, hand off and score not necessarily in that order!!
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