Why strong arm is a trait and not accurate ?
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- Darkson
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I suppose the description for Strong Arm could be changed to read "use the modifier for the next shorter range". This would clear the confusion for Dump off.
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- christer
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the strong arm + dump off has been thoroughlt discussed in another thread.. I'm too lazy to find it though. I'm sure you can search for it...
Either way, I got to terms with it by using the "A short pass with a player having strong arm is treated as a quick pass, but it isn't a quick pass" argument. I can accept it like that.
-- Christer
Either way, I got to terms with it by using the "A short pass with a player having strong arm is treated as a quick pass, but it isn't a quick pass" argument. I can accept it like that.
-- Christer
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I never thought ot that. That's plain evil, but perfectly legal under the current rules i guess. I think they should change the rule, because the kick skill is good enough without this added bonus.Skummy wrote:One unrelated question I had concerned the Kick skill. Can you decide to apply it after you roll the dice like you can with Mighty Blow and Piling on? The rules seem a bit unclear about this because it does not take place during a team turn.
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- franck_le_grand
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- Bevan
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Strong Arm in Blizzard
Not in a Blizzard. The generally accepted rule is that a Blizzard reduces visibility, so Strong Arm doesn't help you throw beyond the range you can see.franck_le_grand wrote:Can't you use strong arm on the weather table?
For example when you are only allowed to throw quick and short passes you can with SA throw long pass as it counts as a short pass???

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- Ramorr
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*fizzle*
*tumbleweed*
oh well... For pure fluff reasons, it would make sense that strong arm allowed you to throw the ball a litle further. I thought of two ways this could work.
1) Allow it to combine with HMP and treat the HMP as a long bomb. Probably a bit overpowered, but to be honest as I've never seen the point of HMP for any reasonable AG team.
2) Instead of the range ruler fully covering a square, partial covering is enough to be within a range band.
Either of these would make the trait more trait-like.
*tumbleweed*
oh well... For pure fluff reasons, it would make sense that strong arm allowed you to throw the ball a litle further. I thought of two ways this could work.
1) Allow it to combine with HMP and treat the HMP as a long bomb. Probably a bit overpowered, but to be honest as I've never seen the point of HMP for any reasonable AG team.
2) Instead of the range ruler fully covering a square, partial covering is enough to be within a range band.
Either of these would make the trait more trait-like.
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Ramorr
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- Munkey
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Sorry if i'm stirring this one up again but I had been thinking about a similar issue on looking through the rulebook. IMO no skill/trait should be directly better than another regardless of how hard it is to obtain - for example a skill that allowed +1 to armour rolls (and no injury) would be directly worse than mighty blow and claw.
AFAIK Strong Arm is the only skill/trait that breaks this by being not quite as good as accurate, the issue of it also being a trait not a skill is not really relevant to this but merely agravetes the situation.
I agree that the SA/Accurate combo is usefull/essential to throwing teams so perhaps some sort of extra ability could be added to strong arm. I'm afraid it' s fairly late here though and i'm stumped for ideas of what.
AFAIK Strong Arm is the only skill/trait that breaks this by being not quite as good as accurate, the issue of it also being a trait not a skill is not really relevant to this but merely agravetes the situation.
I agree that the SA/Accurate combo is usefull/essential to throwing teams so perhaps some sort of extra ability could be added to strong arm. I'm afraid it' s fairly late here though and i'm stumped for ideas of what.
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[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
- Starfish
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Nerves of Steel anyone?
Personally I would give my thrower 'Nerves of Steel' rather than 'Strong Arm' on a roll of a double, assuming he had already got 'Accurate'.
I agree that strong arm is less useful than accurate (because of the +1 on quick passes of accurate) and is only worth getting if you plan to team it up with accurate. A rewording would solve the 'problem' but its not really worth doing IMHO.
I agree that strong arm is less useful than accurate (because of the +1 on quick passes of accurate) and is only worth getting if you plan to team it up with accurate. A rewording would solve the 'problem' but its not really worth doing IMHO.
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- Sushé Wakka
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Well, I don't want to sound rough or offensive (if I do, it is because of my bad english, and I apologize if I do sound rough).
My league Co-commish and I (yes, we're two league commissoners) were speaking about traits and skills, and he asked me "Why is Strong arm better than accurate? Accurate always gets a +1, but Strong Arm doesn't do it in quick range".
My answer was "Well, I suppose it's a Trait because it allows you to throw the ball up to long pass range during a blizzard (since with Strong arm it is considered a short pass), and you can also dump-off up to short pass range (since it is considered a quick pass)".
However, you're posting that the advantages that Strong Arm offers over Accurate do not exist.
Actually, it seems quite a nice combo (dump-off + Strong Arm) for a running thrower, and makes Strong Arm worth the boubles you have to roll to get it.
And even better, allowing this combo would help to make Pass Block a more interesting skill, and so helping another "underrated" skill, Safe Throw, to be picked up more often.
You'll see a similar reply in the "Dump-off and Strong arm" topic, since they're related.
My league Co-commish and I (yes, we're two league commissoners) were speaking about traits and skills, and he asked me "Why is Strong arm better than accurate? Accurate always gets a +1, but Strong Arm doesn't do it in quick range".
My answer was "Well, I suppose it's a Trait because it allows you to throw the ball up to long pass range during a blizzard (since with Strong arm it is considered a short pass), and you can also dump-off up to short pass range (since it is considered a quick pass)".
However, you're posting that the advantages that Strong Arm offers over Accurate do not exist.
Actually, it seems quite a nice combo (dump-off + Strong Arm) for a running thrower, and makes Strong Arm worth the boubles you have to roll to get it.
And even better, allowing this combo would help to make Pass Block a more interesting skill, and so helping another "underrated" skill, Safe Throw, to be picked up more often.
You'll see a similar reply in the "Dump-off and Strong arm" topic, since they're related.
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Sushé, the elfhater
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too little, too late
Or teeth (thank God).Deathwing wrote:Quite right LS, Montana never had an arm like Elway...

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