halfling tips

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Leniyuhl
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halfling tips

Post by Leniyuhl »

Hi fellow bigbellies and furryfeets!
In a week or so Ill play my first match in a very small tourney and since I am a new player I would appreciate some help.
Some points before I go into the specifics.
I have read most of the topics on this forum, so dont bother linking it.
I do realize Halflings are supposed to be for fun, but that doesnt mean you should not try your hardest to win in between those stunty show-offs.

So my team is a tr100 halfling team with 11 halflings, 2 treemen, 5 RRs, 9 FF and 1 apothecary.
I know that the best way would probably have been to go for the full roster, but that is my team and there is no altering it now.

The matches will be in order:
1. Norse tr100 2 blitzers 1 catcher, 1 thrower, rest linemen
2. Dwarf team... 180ish tr and 4 longbeards =(. Prolly will get crushed in this match
3. Orcs. 130ish tr got bashed last season, so theyre close to a new team.
4. Pro Elves 130ish tr
5. Orcs again... 130ish tr.

All the TRs will of course improve as the tourney progresses.

Any tips will be appreciated, especially the ones on facing Norse and Dwarf.

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SolomonKane
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Post by SolomonKane »

Wow. You have a TR 100 and your first two matches are against teams heavy with Block and/or Tackle, and you give up huge TR besides? Ouch. If you can survive those first two games without too many injuries, count yourself fortunate, no matter the scores.

Beyond that, though, I would highly recommend you USE THE CHEF! If you can spare 40k pregame you can get a total of three chef rolls each half, which will go a long ways towards helping you survive.

With flings, you can't be afraid to 1) take risks involving stunty, dodge, and GFIs, and 2) gang up to block and foul down your opponents. You have more players than they do, so if a couple get tossed due to the ref, big deal. At least then they won't be getting squashed. Also be sure to try to dodge players away from the opposing blockers, to minimize the offense to one blitz a turn.

Thirdly, if you manage to skill a fling or two, consider Hail Mary Pass on a double and Diving Catch for catcher types. you can throw a fling downfield with the Tree, dodge/stunty/gfi a couple more into the opposing half, and pray the HMP lands somewhere near a Diving Catcher! Flings ARE capable of one-turn scores, if you are lucky enough to fling the ball carrier downfield...and he makes his landing roll...and he manages to stunty his way into the end zone.

With flings, you always live on the razor's edge of success and failure. Banzai.

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Leniyuhl
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Post by Leniyuhl »

Thx for the quick tips. Will use the chef as much as possible. Those feisty dwarves will have 1 or 0 rerolls. However I have only 10k for the first match so Ill probably have to rely on cheer luck to even survive that one.

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Dave
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Post by Dave »

there's a very, very good fling tactics thread in the archives section if you follow this link

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Post by GalakStarscraper »

UHHHH ... don't know what to say looking at that roster which didn't leave money to freeboot Deeproot or the cash I recommend to leave to get extra chef rolls.

So if there is no changing your roster and you already read my advice article as you seem to indicate you did and still picked that roster ... all I can say is ... good luck getting beaten and slaughtered.

And I KNOW this is the type of post that I make that Snew hates and I understand why.

But my honest opinion is that Halflings win by doing three things in LRB 4.0 ... getting Deeproot on the pitch, getting TR under 100 right after the fist game so they can get the extra +1 to gold to help get Chef re-rolls, and focusing the team on denying their opponent as many if not all of their re-rolls as possible. That's how this team wins in my experience beyond great dice and higher risk manuevers and trying always make sure your Treemen throw 3 dice blocks. So when I don't see any of my core 3 suggestions possible to win with the team available to work with ... I cringe a bit ... and can only wish you good dice.

Galak

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Post by Dave »

not entirely true galak .. I've played 5 matches with halflings. I started witht he proposed roster but didn't have money enough to hire Deeproot again

I've won 2 and drew 3 .. I was lucky in the first 3 matches to get just one SI against. In 5 matches I've caused 23 cas and scored 8 times, winning 2-0 vs both NEcro's and regular undead, drawing against Vamps (first match, I was underdog) High and Pro elves.

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Post by GalakStarscraper »

Dave wrote:not entirely true galak .. I've played 5 matches with halflings. I started witht he proposed roster but didn't have money enough to hire Deeproot again
Dave my playbook assumes that it will be quite sometime before you can freeboot Deeproot again. Note I said 3 strategies. I'm assuming that you are still trying to maximize your Master Chef use by leaving 20k to 40k in treasury?

And since you freebooted Deeproot for your first match you did several things to help your team long term. Dropped your TR to get the extra gold and handicaps which helped you get more Chef rolls. Protected your team for their first match by not having to field Flings on the LOS.

So you misunderstand ... I KNOW that a Fling team won't freeboot Deeproot very much in their early stages of team development ... heck the playbook you linked says just that. But having him for that first game does worlds of wonder for your team long terms as does having 40k in the bank for your first game to suck out his re-rolls.

Galak

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Post by Dave »

OK .. may not have read everything tip-top ;-)

I do use the chef as much as possible, also was lucky enough that the Pro-elves had no RR's in the first okace, thus nothing to spent money on, thus more players/money for players ...

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Leniyuhl
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Post by Leniyuhl »

Well... Ill have to rely on my trusty old nuffleworshipping it seems.

Lets say I get lucky game 1 and survive with only a few SIs should I then try to remedy my errors by either eating up my opps rrs or by freebooting the starplayer? (assuming I get enough money)

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Post by SolomonKane »

After the first match it's vital you get an apothecary. After that, spend what you can on chef rolls.

So the short answer is, yes, eat up the opponent's rerolls.

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Post by Ryan »

Here's a Cage Breaking tactic I use

Aim a Fling just outside the enemy Cage or some were inside it and PRAY for a inaccurate and a good scatter it does wounders and if you do managed to land inside the cage Block the Ball Carrier.

I used to use a Str 1 Block 'fling for this and you can see his success rate here http://www.talkbloodbowl.com/phpBB2/vie ... light=kerr

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Strength 1 Halflings with Block will Rock your world
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Post by Duke Jan »

With stunty you can easily dodge into cages too (mind the tackler), but it would take a blitz then.

The APO should be used on trees only (he already has one)

And yes, get the money in for RR stealing, it's your chief weapon. Save as much money for hiring deeproot as you can.

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Leniyuhl
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Post by Leniyuhl »

Thnx again for the tips... With nuffles help and these tips I might just still have a team by the end of this season.
About the cagebreaking strategies... After wathching some of the games last season I realized that in my tourney the bashy players hardly ever cage. This should be to my advantage I guess, but last time I had a hard time to get through all those spread out tacklezones. Is the stunty dodge good enough to just ignore those dwarves tacklezones?

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Post by Ryan »

That's why you nick his re-rolls it helps balance out all those Dodge Re-Rolls you would normally be getting and gets up the Dwarfs players nose at the same time

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Strength 1 Halflings with Block will Rock your world
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Post by wesleytj »

halfling tips?

Yes, they can be very good if slow cooked and topped generously with barbecue sauce.

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