1. Is it important to get a vampire team fielding several vampires into the official rules? I don't think so, but others may.
2. Should a vampire team be a major team, or an odd, underdog team? I'd prefer it if it they would be about as common as halfling teams are nowadays, for fluff reasons and because I think there is a lack of underdog teams in BB. Another reason is that there is always a risk of overpowering a new team - especially one with the kind of fluff this one has

3. Are the kind of important dice rolls we get in OFAB making things more exiting, or disturbing the game by deciding who wins in a few simple rolls? I'd say the latter, but then again, I'm among those who are sceptical about the most dramatic results in the KO-table too. Others like it more chaotic. (For those who wants several vampires on the team, it would be possible to solve this through replacing OFAB with less numbers, higher prices and double progression.)
4. Come to think of it, there may be a fourth one: to me, a vampire team is a nice chance to create a kind of team I'd like to see anyway, the "one super guy - rest crap"-team, lending the words from Morg. As long as it's a bit underpowered I think it'd be fun and interesting to play, and add some new tactical thinking to the game. But this too is a matter of taste.
5. Quoting Pariah, "I think the AG 4 is unnecessary. They should be AG 3." That's another possible difference. To me, it seems like a reasonable argument to get a team with several vampires without overpowering them.
6. Are Glory and Not worth it changing the game too much? To me that's an obvious risk, but I haven't really tried it out. I'm just a bit worried that every coach will have to learn some pretty specialized tactics to counter the vampire team. I don't want playing vampires to be too much of a different game compared to playing other teams.
Micke